97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "graphics/pixelformat.h"
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#include "common/debug.h"
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namespace Graphics {
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Common::String PixelFormat::toString() {
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if (bytesPerPixel == 1)
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return "CLUT8";
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int component[4];
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char tmp[10];
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tmp[0] = tmp[1] = 0;
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component[0] = rShift;
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component[1] = gShift;
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component[2] = bShift;
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component[3] = aShift;
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Common::String letters, digits;
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for (int c = 0; c < 4; c++) {
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int compPos = -1;
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int minshift = 100;
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// Find minimal component
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for (int i = 0; i < 4; i++)
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if (component[i] >= 0 && component[i] < minshift) {
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minshift = component[i];
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compPos = i;
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}
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// Clean duplicates
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for (int i = 0; i < 4; i++)
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if (component[i] == minshift)
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component[i] = -1;
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switch (compPos) {
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case 0:
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if (rLoss != 8) {
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letters += "R";
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tmp[0] = '0' + 8 - rLoss;
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digits += tmp;
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}
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break;
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case 1:
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if (gLoss != 8) {
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letters += "G";
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tmp[0] = '0' + 8 - gLoss;
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digits += tmp;
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}
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break;
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case 2:
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if (bLoss != 8) {
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letters += "B";
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tmp[0] = '0' + 8 - bLoss;
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digits += tmp;
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}
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break;
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case 3:
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if (aLoss != 8) {
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letters += "A";
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tmp[0] = '0' + 8 - aLoss;
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digits += tmp;
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}
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break;
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default:
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break;
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}
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}
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return letters + digits;
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}
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} // End of namespace Graphics
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