scummvm/engines/neverhood/module2000.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/module2000.h"
#include "neverhood/gamemodule.h"
#include "neverhood/navigationscene.h"
namespace Neverhood {
Module2000::Module2000(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
debug("Create Module2000(%d)", which);
if (which < 0) {
switch (_vm->gameState().sceneNum) {
case 0:
createScene2001(-1);
break;
case 2:
createScene2003(-1);
break;
default:
createScene2002(-1);
break;
}
} else if (which == 0) {
createScene2001(3);
} else if (which == 1) {
createScene2001(1);
}
}
Module2000::~Module2000() {
// TODO Sound1ChList_sub_407A50(0x81293110);
}
void Module2000::createScene2001(int which) {
_vm->gameState().sceneNum = 0;
_childObject = new Scene2001(_vm, this, which);
SetUpdateHandler(&Module2000::updateScene2001);
_childObject->handleUpdate();
}
void Module2000::createScene2002(int which) {
_vm->gameState().sceneNum = 1;
if (getGlobalVar(0x98109F12)) {
createNavigationScene(0x004B7B48, which);
} else {
createNavigationScene(0x004B7B00, which);
}
SetUpdateHandler(&Module2000::updateScene2002);
_childObject->handleUpdate();
}
void Module2000::createScene2003(int which) {
_vm->gameState().sceneNum = 2;
setGlobalVar(0x98109F12, 1);
setSubVar(0x2C145A98, 1, 1);
createSmackerScene(0x204B2031, true, true, false);
SetUpdateHandler(&Module2000::updateScene2003);
_childObject->handleUpdate();
}
void Module2000::updateScene2001() {
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
if (_field20 == 1) {
sendMessage(_parentModule, 0x1009, 0);
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} else {
createScene2002(0);
}
}
}
void Module2000::updateScene2002() {
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
if (_field20 == 0) {
if (getGlobalVar(0x98109F12)) {
createScene2002(0);
} else {
createScene2003(-1);
}
} else if (_field20 == 1) {
createScene2002(1);
} else if (_field20 == 2) {
createScene2001(0);
}
}
}
void Module2000::updateScene2003() {
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
createScene2002(0);
}
}
// Scene2001
Scene2001::Scene2001(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule, true) {
_surfaceFlag = true;
SetMessageHandler(&Scene2001::handleMessage);
_background = addBackground(new DirtyBackground(_vm, 0xA6417244, 0, 0));
_palette = new Palette(_vm, 0xA6417244);
_palette->usePalette();
_mouseCursor = addSprite(new Mouse433(_vm, 0x17240A6C, NULL));
_class401 = addSprite(new StaticSprite(_vm, 0x0D641724, 1100));
if (which < 0) {
_klayman = new KmScene2001(_vm, this, 300, 345);
setMessageList(0x004B3538);
sendMessage(this, 0x2000, 0);
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} else if (which == 1) {
_klayman = new KmScene2001(_vm, this, 116, 345);
sendMessage(_klayman, 0x2000, 1);
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setMessageList(0x004B3540);
sendMessage(this, 0x2000, 1);
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} else if (which == 2) {
_klayman = new KmScene2001(_vm, this, 116, 345);
sendMessage(_klayman, 0x2000, 1);
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setMessageList(0x004B35F0);
sendMessage(this, 0x2000, 1);
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} else if (which == 3) {
_klayman = new KmScene2001(_vm, this, 116, 345);
sendMessage(_klayman, 0x2000, 1);
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setMessageList(0x004B3550);
sendMessage(this, 0x2000, 1);
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} else {
_klayman = new KmScene2001(_vm, this, 390, 345);
setMessageList(0x004B3530);
sendMessage(this, 0x2000, 0);
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_klayman->setDoDeltaX(1);
}
addSprite(_klayman);
_klayman->getSurface()->getClipRect().x1 = _class401->getSurface()->getDrawRect().x;
_klayman->getSurface()->getClipRect().y1 = 0;
_klayman->getSurface()->getClipRect().x2 = 640;
_klayman->getSurface()->getClipRect().y2 = 480;
}
uint32 Scene2001::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2000:
if (param.asInteger()) {
setRectList(0x004B3680);
_klayman->setKlaymanTable3();
} else {
setRectList(0x004B3670);
_klayman->setKlaymanTable1();
}
}
return 0;
}
} // End of namespace Neverhood