scummvm/engines/sherlock/scalpel/scalpel.cpp

88 lines
2 KiB
C++
Raw Normal View History

2015-03-15 16:52:55 -04:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/sherlock.h"
2015-03-15 16:52:55 -04:00
namespace Sherlock {
namespace Scalpel {
/**
2015-03-15 17:50:10 -04:00
* Game initialization
2015-03-15 16:52:55 -04:00
*/
2015-03-15 17:50:10 -04:00
void ScalpelEngine::initialize() {
SherlockEngine::initialize();
2015-03-15 16:52:55 -04:00
_flags.resize(100 * 8);
_flags[3] = true; // Turn on Alley
_flags[39] = true; // Turn on Baker Street
2015-03-15 17:50:10 -04:00
// Starting room
_rooms->_goToRoom = 4;
2015-03-15 16:52:55 -04:00
}
/**
* Show the opening sequence
*/
void ScalpelEngine::showOpening() {
if (!_events->isKeyPressed())
showCityCutscene();
if (!_events->isKeyPressed())
showAlleyCutscene();
if (!_events->isKeyPressed())
showStreetCutscene();
if (!_events->isKeyPressed())
showOfficeCutscene();
_events->clearEvents();
_sound->stopMusic();
}
void ScalpelEngine::showCityCutscene() {
byte palette[PALETTE_SIZE];
_sound->playMusic("prolog1.mus");
_titleOverride = "title.lib";
_soundOverride = "title.snd";
_animation->playPrologue("26open1", 1, 255, true, 2);
// TODO
}
void ScalpelEngine::showAlleyCutscene() {
}
void ScalpelEngine::showStreetCutscene() {
}
void ScalpelEngine::showOfficeCutscene() {
}
2015-03-15 17:50:10 -04:00
2015-03-15 16:52:55 -04:00
} // End of namespace Scalpel
} // End of namespace Scalpel