2015-03-15 16:52:55 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_SCALPEL_H
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#define SHERLOCK_SCALPEL_H
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#include "sherlock/sherlock.h"
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namespace Sherlock {
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namespace Scalpel {
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class ScalpelEngine : public SherlockEngine {
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2015-03-15 21:25:07 -04:00
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private:
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void showCityCutscene();
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void showAlleyCutscene();
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void showStreetCutscene();
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void showOfficeCutscene();
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2015-03-15 17:50:10 -04:00
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protected:
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virtual void initialize();
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2015-03-15 18:42:24 -04:00
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virtual void showOpening();
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2015-03-15 16:52:55 -04:00
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public:
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ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
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SherlockEngine(syst, gameDesc) {}
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virtual ~ScalpelEngine() {}
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};
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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#endif
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