2016-03-14 23:09:57 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2016-03-15 23:49:18 -04:00
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#include "common/file.h"
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2016-03-14 23:09:57 -04:00
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#include "titanic/files_manager.h"
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#include "titanic/game_manager.h"
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namespace Titanic {
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CFilesManager::CFilesManager() : _gameManager(nullptr),
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2016-03-20 00:01:40 -04:00
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_assetsPath("Assets"), _field0(0), _drive(-1),
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2016-03-15 23:49:18 -04:00
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_field18(0), _field1C(0), _field3C(0) {
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2016-03-14 23:09:57 -04:00
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}
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2016-03-16 21:01:01 -04:00
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bool CFilesManager::fileExists(const CString &name) {
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Common::File f;
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return f.exists(name);
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}
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bool CFilesManager::scanForFile(const CString &name) {
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if (name.empty())
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return false;
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2016-03-14 23:09:57 -04:00
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2016-03-16 21:01:01 -04:00
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CString filename = name;
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filename.toLowercase();
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2016-03-14 23:09:57 -04:00
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2016-03-16 21:01:01 -04:00
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if (filename[0] == 'y' || filename[0] == 'z')
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return true;
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else if (filename[0] < 'a' || filename[0] > 'c')
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return false;
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2016-03-14 23:09:57 -04:00
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2016-03-16 21:01:01 -04:00
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CString fname = filename;
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int idx = fname.indexOf('#');
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if (idx >= 0) {
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fname = fname.left(idx);
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fname += ".st";
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2016-03-14 23:09:57 -04:00
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}
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2016-03-19 18:19:45 -04:00
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if (_gameManager)
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_gameManager->viewChange();
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2016-03-16 21:01:01 -04:00
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// The original had a bunch of code here handling determining
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// which asset path, if any, the filename was present for,
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// and storing the "active asset path" it was found on.
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// This is redundant for ScummVM, which takes care of the paths
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return fileExists(fname);
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2016-03-14 23:09:57 -04:00
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}
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2016-03-20 00:01:40 -04:00
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void CFilesManager::loadDrive() {
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assert(_drive == -1);
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resetView();
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2016-03-18 21:34:04 -04:00
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}
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2016-03-19 18:19:45 -04:00
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void CFilesManager::debug(CScreenManager *screenManager) {
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warning("TODO: CFilesManager::debug");
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}
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2016-03-20 00:01:40 -04:00
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void CFilesManager::resetView() {
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if (_gameManager) {
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_gameManager->_gameState.setMode(GSMODE_1);
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_gameManager->initBounds();
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}
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}
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2016-03-14 23:09:57 -04:00
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} // End of namespace Titanic
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