568 lines
18 KiB
C++
568 lines
18 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/sfx/iterator.h" // for SongIteratorStatus
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#include "sci/sfx/soundcmd.h"
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namespace Sci {
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#define SCI1_SOUND_FLAG_MAY_PAUSE 1 /* Only here for completeness; The interpreter doesn't touch this bit */
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#define SCI1_SOUND_FLAG_SCRIPTED_PRI 2 /* but does touch this */
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#define FROBNICATE_HANDLE(reg) ((reg).segment << 16 | (reg).offset)
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#define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff))
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/* Sound status */
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enum {
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_K_SOUND_STATUS_STOPPED = 0,
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_K_SOUND_STATUS_INITIALIZED = 1,
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_K_SOUND_STATUS_PAUSED = 2,
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_K_SOUND_STATUS_PLAYING = 3
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};
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static void script_set_priority(ResourceManager *resMan, SegManager *segMan, SfxState *state, reg_t obj, int priority) {
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int song_nr = GET_SEL32V(segMan, obj, number);
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Resource *song = resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0);
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int flags = GET_SEL32V(segMan, obj, flags);
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if (priority == -1) {
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if (song->data[0] == 0xf0)
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priority = song->data[1];
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else
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warning("Attempt to unset song priority when there is no built-in value");
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flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI;
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} else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI;
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state->sfx_song_renice(FROBNICATE_HANDLE(obj), priority);
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PUT_SEL32V(segMan, obj, flags, flags);
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}
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SongIterator *build_iterator(ResourceManager *resMan, int song_nr, SongIteratorType type, songit_id_t id) {
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Resource *song = resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0);
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if (!song)
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return NULL;
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return songit_new(song->data, song->size, type, id);
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}
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void process_sound_events(EngineState *s) { /* Get all sound events, apply their changes to the heap */
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int result;
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SongHandle handle;
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int cue;
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SegManager *segMan = s->_segMan;
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if (getSciVersion() > SCI_VERSION_01)
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return;
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// SCI1 and later explicitly poll for everything
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while ((result = s->_sound.sfx_poll(&handle, &cue))) {
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reg_t obj = DEFROBNICATE_HANDLE(handle);
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if (!s->_segMan->isObject(obj)) {
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warning("Non-object %04x:%04x received sound signal (%d/%d)", PRINT_REG(obj), result, cue);
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return;
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}
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switch (result) {
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case SI_LOOP:
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debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x looped (to %d)\n",
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PRINT_REG(obj), cue);
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/* PUT_SEL32V(segMan, obj, loops, GET_SEL32V(segMan, obj, loop) - 1);*/
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PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
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break;
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case SI_RELATIVE_CUE:
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debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received relative cue %d\n",
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PRINT_REG(obj), cue);
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PUT_SEL32V(segMan, obj, signal, cue + 0x7f);
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break;
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case SI_ABSOLUTE_CUE:
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debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received absolute cue %d\n",
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PRINT_REG(obj), cue);
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PUT_SEL32V(segMan, obj, signal, cue);
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break;
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case SI_FINISHED:
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debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x finished\n",
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PRINT_REG(obj));
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PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
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PUT_SEL32V(segMan, obj, state, _K_SOUND_STATUS_STOPPED);
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break;
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default:
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warning("Unexpected result from sfx_poll: %d", result);
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break;
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}
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}
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}
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#define SOUNDCOMMAND(x) _soundCommands.push_back(new SciSoundCommand(#x, &SoundCommandParser::x))
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SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segMan, SfxState *state, AudioPlayer *audio, SciVersion doSoundVersion) :
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_resMan(resMan), _segMan(segMan), _state(state), _audio(audio), _doSoundVersion(doSoundVersion) {
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switch (doSoundVersion) {
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case SCI_VERSION_0_EARLY:
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SOUNDCOMMAND(cmdInitHandle);
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SOUNDCOMMAND(cmdPlayHandle);
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SOUNDCOMMAND(cmdDummy);
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SOUNDCOMMAND(cmdDisposeHandle);
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SOUNDCOMMAND(cmdMuteSound);
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SOUNDCOMMAND(cmdStopHandle);
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SOUNDCOMMAND(cmdSuspendHandle);
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SOUNDCOMMAND(cmdResumeHandle);
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SOUNDCOMMAND(cmdVolume);
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SOUNDCOMMAND(cmdHandlePriority);
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SOUNDCOMMAND(cmdFadeHandle);
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SOUNDCOMMAND(cmdGetPolyphony);
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SOUNDCOMMAND(cmdGetPlayNext);
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break;
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case SCI_VERSION_1_EARLY:
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SOUNDCOMMAND(cmdVolume);
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SOUNDCOMMAND(cmdMuteSound);
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SOUNDCOMMAND(cmdDummy);
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SOUNDCOMMAND(cmdGetPolyphony);
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SOUNDCOMMAND(cmdUpdateHandle);
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SOUNDCOMMAND(cmdInitHandle);
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SOUNDCOMMAND(cmdDisposeHandle);
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SOUNDCOMMAND(cmdPlayHandle);
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SOUNDCOMMAND(cmdStopHandle);
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SOUNDCOMMAND(cmdSuspendHandle);
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SOUNDCOMMAND(cmdFadeHandle);
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SOUNDCOMMAND(cmdUpdateCues);
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SOUNDCOMMAND(cmdSendMidi);
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SOUNDCOMMAND(cmdReverb);
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SOUNDCOMMAND(cmdHoldHandle);
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break;
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case SCI_VERSION_1_LATE:
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SOUNDCOMMAND(cmdVolume);
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SOUNDCOMMAND(cmdMuteSound);
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SOUNDCOMMAND(cmdDummy);
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SOUNDCOMMAND(cmdGetPolyphony);
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SOUNDCOMMAND(cmdGetAudioCapability);
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SOUNDCOMMAND(cmdSuspendSound);
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SOUNDCOMMAND(cmdInitHandle);
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SOUNDCOMMAND(cmdDisposeHandle);
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SOUNDCOMMAND(cmdPlayHandle);
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SOUNDCOMMAND(cmdStopHandle);
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SOUNDCOMMAND(cmdSuspendHandle);
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SOUNDCOMMAND(cmdFadeHandle);
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SOUNDCOMMAND(cmdHoldHandle);
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SOUNDCOMMAND(cmdDummy);
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SOUNDCOMMAND(cmdSetHandleVolume);
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SOUNDCOMMAND(cmdSetHandlePriority);
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SOUNDCOMMAND(cmdSetHandleLoop);
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SOUNDCOMMAND(cmdUpdateCues);
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SOUNDCOMMAND(cmdSendMidi);
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SOUNDCOMMAND(cmdReverb);
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SOUNDCOMMAND(cmdUpdateVolumePriority);
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break;
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default:
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warning("Sound command parser: unknown DoSound type %d", doSoundVersion);
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break;
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}
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}
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SoundCommandParser::~SoundCommandParser() {
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}
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reg_t SoundCommandParser::parseCommand(int argc, reg_t *argv, reg_t acc) {
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uint16 command = argv[0].toUint16();
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reg_t obj = (argc > 1) ? argv[1] : NULL_REG;
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SongHandle handle = FROBNICATE_HANDLE(obj);
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int value = (argc > 2) ? argv[2].toSint16() : 0;
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_acc = acc;
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if (argc > 5) { // for cmdSendMidi
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_midiCmd = argv[3].toUint16() == 0xff ?
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0xe0 : /* Pitch wheel */
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0xb0; /* argv[3].toUint16() is actually a controller number */
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_controller = argv[3].toUint16();
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_param = argv[4].toUint16();
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}
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if (command >= 0 && command < _soundCommands.size()) {
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debugC(2, kDebugLevelSound, "%s", _soundCommands[command]->desc);
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(this->*(_soundCommands[command]->sndCmd))(obj, handle, value);
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} else {
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warning("Invalid sound command requested (%d), valid range is 0-%d", command, _soundCommands.size() - 1);
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}
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return _acc;
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}
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void SoundCommandParser::cmdInitHandle(reg_t obj, SongHandle handle, int value) {
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if (!obj.segment)
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return;
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SongIteratorType type = (_doSoundVersion == SCI_VERSION_0_EARLY) ? SCI_SONG_ITERATOR_TYPE_SCI0 : SCI_SONG_ITERATOR_TYPE_SCI1;
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int number = GET_SEL32V(_segMan, obj, number);
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if (_doSoundVersion != SCI_VERSION_0_EARLY) {
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if (GET_SEL32V(_segMan, obj, nodePtr)) {
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_state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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_state->sfx_remove_song(handle);
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}
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}
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// Some games try to init non-existing sounds (e.g. KQ6)
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if (_doSoundVersion == SCI_VERSION_1_LATE) {
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if (!obj.segment || !_resMan->testResource(ResourceId(kResourceTypeSound, value)))
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return;
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}
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_state->sfx_add_song(build_iterator(_resMan, number, type, handle), 0, handle, number);
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if (_doSoundVersion == SCI_VERSION_0_EARLY) {
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PUT_SEL32V(_segMan, obj, state, _K_SOUND_STATUS_INITIALIZED);
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} else {
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PUT_SEL32(_segMan, obj, nodePtr, obj);
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}
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PUT_SEL32(_segMan, obj, handle, obj);
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}
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void SoundCommandParser::cmdPlayHandle(reg_t obj, SongHandle handle, int value) {
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if (!obj.segment)
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return;
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_state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
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_state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop));
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if (_doSoundVersion == SCI_VERSION_0_EARLY) {
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PUT_SEL32V(_segMan, obj, state, _K_SOUND_STATUS_PLAYING);
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} else if (_doSoundVersion == SCI_VERSION_1_EARLY) {
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_state->sfx_song_renice(handle, GET_SEL32V(_segMan, obj, pri));
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RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) value; /* Too lazy to look up a default value for this */
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_state->_songlib.setSongRestoreBehavior(handle, rb);
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PUT_SEL32V(_segMan, obj, signal, 0);
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} else if (_doSoundVersion == SCI_VERSION_1_LATE) {
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int looping = GET_SEL32V(_segMan, obj, loop);
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//int vol = GET_SEL32V(_segMan, obj, vol);
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int pri = GET_SEL32V(_segMan, obj, pri);
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int sampleLen = 0;
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Song *song = _state->_songlib.findSong(handle);
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int songNumber = GET_SEL32V(_segMan, obj, number);
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if (GET_SEL32V(_segMan, obj, nodePtr) && (song && songNumber != song->_resourceNum)) {
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_state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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_state->sfx_remove_song(handle);
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PUT_SEL32(_segMan, obj, nodePtr, NULL_REG);
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}
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if (!GET_SEL32V(_segMan, obj, nodePtr) && obj.segment) {
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// In SCI1.1 games, sound effects are started from here. If we can find
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// a relevant audio resource, play it, otherwise switch to synthesized
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// effects. If the resource exists, play it using map 65535 (sound
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// effects map)
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if (_resMan->testResource(ResourceId(kResourceTypeAudio, songNumber)) &&
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getSciVersion() >= SCI_VERSION_1_1) {
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// Found a relevant audio resource, play it
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_audio->stopAudio();
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warning("Initializing audio resource instead of requested sound resource %d", songNumber);
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sampleLen = _audio->startAudio(65535, songNumber);
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// Also create iterator, that will fire SI_FINISHED event, when the sound is done playing
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_state->sfx_add_song(new_timer_iterator(sampleLen), 0, handle, songNumber);
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} else {
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if (!_resMan->testResource(ResourceId(kResourceTypeSound, songNumber))) {
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warning("Could not open song number %d", songNumber);
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// Send a "stop handle" event so that the engine won't wait forever here
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_state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
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PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
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return;
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}
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debugC(2, kDebugLevelSound, "Initializing song number %d\n", songNumber);
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_state->sfx_add_song(build_iterator(_resMan, songNumber, SCI_SONG_ITERATOR_TYPE_SCI1,
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handle), 0, handle, songNumber);
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}
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PUT_SEL32(_segMan, obj, nodePtr, obj);
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PUT_SEL32(_segMan, obj, handle, obj);
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}
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if (obj.segment) {
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_state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
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_state->sfx_song_set_loops(handle, looping);
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_state->sfx_song_renice(handle, pri);
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PUT_SEL32V(_segMan, obj, signal, 0);
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}
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}
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}
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void SoundCommandParser::cmdDummy(reg_t obj, SongHandle handle, int value) {
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warning("cmdDummy invoked"); // not supposed to occur
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}
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void SoundCommandParser::changeHandleStatus(reg_t obj, SongHandle handle, int newStatus) {
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if (obj.segment) {
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_state->sfx_song_set_status(handle, newStatus);
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if (_doSoundVersion == SCI_VERSION_0_EARLY)
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PUT_SEL32V(_segMan, obj, state, newStatus);
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}
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}
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void SoundCommandParser::cmdDisposeHandle(reg_t obj, SongHandle handle, int value) {
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changeHandleStatus(obj, handle, SOUND_STATUS_STOPPED);
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if (obj.segment) {
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_state->sfx_remove_song(handle);
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if (_doSoundVersion == SCI_VERSION_0_EARLY)
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PUT_SEL32V(_segMan, obj, handle, 0x0000);
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}
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}
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void SoundCommandParser::cmdStopHandle(reg_t obj, SongHandle handle, int value) {
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changeHandleStatus(obj, handle, SOUND_STATUS_STOPPED);
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if (_doSoundVersion != SCI_VERSION_0_EARLY)
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PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
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}
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void SoundCommandParser::cmdSuspendHandle(reg_t obj, SongHandle handle, int value) {
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if (_doSoundVersion == SCI_VERSION_0_EARLY)
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changeHandleStatus(obj, handle, SOUND_STATUS_SUSPENDED);
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else
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changeHandleStatus(obj, handle, value ? SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING);
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}
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void SoundCommandParser::cmdResumeHandle(reg_t obj, SongHandle handle, int value) {
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changeHandleStatus(obj, handle, SOUND_STATUS_PLAYING);
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}
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void SoundCommandParser::cmdMuteSound(reg_t obj, SongHandle handle, int value) {
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// TODO
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/* if there's a parameter, we're setting it. Otherwise, we're querying it. */
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/*int param = UPARAM_OR_ALT(1,-1);
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if (param != -1)
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s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
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else
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s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/
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}
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void SoundCommandParser::cmdVolume(reg_t obj, SongHandle handle, int value) {
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if (obj != SIGNAL_REG)
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_state->sfx_setVolume(obj.toSint16());
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_acc = make_reg(0, _state->sfx_getVolume());
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}
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void SoundCommandParser::cmdHandlePriority(reg_t obj, SongHandle handle, int value) {
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if (obj.segment) {
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_state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop));
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script_set_priority(_resMan, _segMan, _state, obj, GET_SEL32V(_segMan, obj, pri));
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}
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}
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void SoundCommandParser::cmdFadeHandle(reg_t obj, SongHandle handle, int value) {
|
||
|
/*s->sound_server->command(s, SOUND_COMMAND_FADE_HANDLE, obj, 120);*/ /* Fade out in 2 secs */
|
||
|
/* FIXME: The next couple of lines actually STOP the handle, rather
|
||
|
** than fading it! */
|
||
|
if (obj.segment) {
|
||
|
_state->sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||
|
if (_doSoundVersion == SCI_VERSION_0_EARLY)
|
||
|
PUT_SEL32V(_segMan, obj, state, SOUND_STATUS_STOPPED);
|
||
|
PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
fade_params_t fade;
|
||
|
if (obj.segment) {
|
||
|
fade.final_volume = argv[2].toUint16();
|
||
|
fade.ticks_per_step = argv[3].toUint16();
|
||
|
fade.step_size = argv[4].toUint16();
|
||
|
fade.action = argv[5].toUint16() ?
|
||
|
FADE_ACTION_FADE_AND_STOP :
|
||
|
FADE_ACTION_FADE_AND_CONT;
|
||
|
|
||
|
s->_sound.sfx_song_set_fade(handle, &fade);
|
||
|
|
||
|
/* FIXME: The next couple of lines actually STOP the handle, rather
|
||
|
** than fading it! */
|
||
|
if (argv[5].toUint16()) {
|
||
|
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||
|
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||
|
} else {
|
||
|
// FIXME: Support fade-and-continue. For now, send signal right away.
|
||
|
PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdGetPolyphony(reg_t obj, SongHandle handle, int value) {
|
||
|
_acc = make_reg(0, _state->sfx_get_player_polyphony());
|
||
|
}
|
||
|
|
||
|
void cmdGetPlayNext(EngineState *s, reg_t obj, SongHandle handle, int value) {
|
||
|
// TODO
|
||
|
// _state->sfx_all_stop();
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdUpdateHandle(reg_t obj, SongHandle handle, int value) {
|
||
|
// FIXME: Get these from the sound server
|
||
|
int signal = 0;
|
||
|
int min = 0;
|
||
|
int sec = 0;
|
||
|
int frame = 0;
|
||
|
|
||
|
// FIXME: Update the sound server state with 'vol'
|
||
|
//int vol = GET_SEL32V(segMan, obj, vol);
|
||
|
|
||
|
_state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop));
|
||
|
_state->sfx_song_renice(handle, GET_SEL32V(_segMan, obj, pri));
|
||
|
|
||
|
debugC(2, kDebugLevelSound, "[sound01-update-handle] -- CUE %04x:%04x", PRINT_REG(obj));
|
||
|
|
||
|
PUT_SEL32V(_segMan, obj, signal, signal);
|
||
|
PUT_SEL32V(_segMan, obj, min, min);
|
||
|
PUT_SEL32V(_segMan, obj, sec, sec);
|
||
|
PUT_SEL32V(_segMan, obj, frame, frame);
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdUpdateCues(reg_t obj, SongHandle handle, int value) {
|
||
|
int signal = 0;
|
||
|
int min = 0;
|
||
|
int sec = 0;
|
||
|
int frame = 0;
|
||
|
int result = SI_LOOP; // small hack
|
||
|
int cue = 0;
|
||
|
|
||
|
while (result == SI_LOOP)
|
||
|
result = _state->sfx_poll_specific(handle, &cue);
|
||
|
|
||
|
switch (result) {
|
||
|
case SI_ABSOLUTE_CUE:
|
||
|
signal = cue;
|
||
|
debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Absolute Cue: %d\n",
|
||
|
PRINT_REG(obj), signal);
|
||
|
|
||
|
PUT_SEL32V(_segMan, obj, signal, signal);
|
||
|
break;
|
||
|
|
||
|
case SI_RELATIVE_CUE:
|
||
|
signal = cue;
|
||
|
debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Relative Cue: %d\n",
|
||
|
PRINT_REG(obj), cue);
|
||
|
|
||
|
/* FIXME to match commented-out semantics
|
||
|
* below, with proper storage of dataInc and
|
||
|
* signal in the iterator code. */
|
||
|
PUT_SEL32V(_segMan, obj, dataInc, signal);
|
||
|
PUT_SEL32V(_segMan, obj, signal, signal);
|
||
|
break;
|
||
|
|
||
|
case SI_FINISHED:
|
||
|
debugC(2, kDebugLevelSound, "--- [FINISHED] %04x:%04x\n", PRINT_REG(obj));
|
||
|
PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
|
||
|
break;
|
||
|
|
||
|
case SI_LOOP:
|
||
|
break; // Doesn't happen
|
||
|
}
|
||
|
|
||
|
//switch (signal) {
|
||
|
//case 0x00:
|
||
|
// if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) {
|
||
|
// PUT_SEL32V(segMan, obj, dataInc, dataInc);
|
||
|
// PUT_SEL32V(segMan, obj, signal, dataInc+0x7f);
|
||
|
// } else {
|
||
|
// PUT_SEL32V(segMan, obj, signal, signal);
|
||
|
// }
|
||
|
// break;
|
||
|
//case 0xFF: // May be unnecessary
|
||
|
// s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
|
||
|
// break;
|
||
|
//default :
|
||
|
// if (dataInc!=GET_SEL32V(segMan, obj, dataInc)) {
|
||
|
// PUT_SEL32V(segMan, obj, dataInc, dataInc);
|
||
|
// PUT_SEL32V(segMan, obj, signal, dataInc + 0x7f);
|
||
|
// } else {
|
||
|
// PUT_SEL32V(segMan, obj, signal, signal);
|
||
|
// }
|
||
|
// break;
|
||
|
//}
|
||
|
|
||
|
PUT_SEL32V(_segMan, obj, min, min);
|
||
|
PUT_SEL32V(_segMan, obj, sec, sec);
|
||
|
PUT_SEL32V(_segMan, obj, frame, frame);
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdSendMidi(reg_t obj, SongHandle handle, int value) {
|
||
|
int channel = value;
|
||
|
|
||
|
_state->sfx_send_midi(handle, channel, _midiCmd, _controller, _param);
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdReverb(reg_t obj, SongHandle handle, int value) {
|
||
|
// TODO
|
||
|
}
|
||
|
void SoundCommandParser::cmdHoldHandle(reg_t obj, SongHandle handle, int value) {
|
||
|
_state->sfx_song_set_hold(handle, value);
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdGetAudioCapability(reg_t obj, SongHandle handle, int value) {
|
||
|
// Tests for digital audio support
|
||
|
_acc = make_reg(0, 1);
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdGetPlayNext(reg_t obj, SongHandle handle, int value) {
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdSetHandleVolume(reg_t obj, SongHandle handle, int value) {
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdSetHandlePriority(reg_t obj, SongHandle handle, int value) {
|
||
|
script_set_priority(_resMan, _segMan, _state, obj, value);
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdSetHandleLoop(reg_t obj, SongHandle handle, int value) {
|
||
|
if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
|
||
|
uint16 looping = value;
|
||
|
|
||
|
if (looping < 65535)
|
||
|
looping = 1;
|
||
|
|
||
|
_state->sfx_song_set_loops(handle, looping);
|
||
|
PUT_SEL32V(_segMan, obj, loop, looping);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdSuspendSound(reg_t obj, SongHandle handle, int value) {
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
void SoundCommandParser::cmdUpdateVolumePriority(reg_t obj, SongHandle handle, int value) {
|
||
|
// TODO
|
||
|
}
|
||
|
|
||
|
} // End of namespace Sci
|