scummvm/engines/avalanche/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/savefile.h"
#include "graphics/thumbnail.h"
#include "avalanche/avalanche.h"
namespace Avalanche {
struct AvalancheGameDescription {
ADGameDescription desc;
};
uint32 AvalancheEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
const char *AvalancheEngine::getGameId() const {
return _gameDescription->desc.gameid;
}
static const PlainGameDescriptor avalancheGames[] = {
{"avalot", "Lord Avalot d'Argent"},
{0, 0}
};
static const ADGameDescription gameDescriptions[] = {
{
"Avalanche", 0,
{
{"avalot.sez", 0, "de10eb353228013da3d3297784f81ff9", 48763},
{"mainmenu.avd", 0, "89f31211af579a872045b175cc264298", 18880},
AD_LISTEND
},
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
},
AD_TABLE_END_MARKER
};
class AvalancheMetaEngine : public AdvancedMetaEngine {
public:
AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) {
}
const char *getName() const {
return "Avalanche";
}
const char *getOriginalCopyright() const {
return "Avalanche Engine Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.";
}
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
bool hasFeature(MetaEngineFeature f) const;
/*int getMaximumSaveSlot() const;
SaveStateList listSaves(const char *target) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
void removeSaveState(const char *target, int slot) const;*/
};
bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
if (gd) /*{*/
*engine = new AvalancheEngine(syst, (const AvalancheGameDescription *)gd);
/* ((AvalancheEngine *)*engine)->initGame((const ADGameDescription *)gd);
}*/
return gd != 0;
}
bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
/*(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);*/
}
//int AvalancheMetaEngine::getMaximumSaveSlot() const { return 99; }
//
//SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
// Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
// Common::StringArray filenames;
// Common::String pattern = target;
// pattern += "-??.SAV";
//
// filenames = saveFileMan->listSavefiles(pattern);
// sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
//
// SaveStateList saveList;
// char slot[3];
// int slotNum = 0;
// for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
// slot[0] = filename->c_str()[filename->size() - 6];
// slot[1] = filename->c_str()[filename->size() - 5];
// slot[2] = '\0';
// // Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot
// slotNum = atoi(slot);
// if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
// Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
// if (file) {
// int saveVersion = file->readByte();
//
// if (saveVersion != kSavegameVersion) {
// warning("Savegame of incompatible version");
// delete file;
// continue;
// }
//
// // read name
// uint16 nameSize = file->readUint16BE();
// if (nameSize >= 255) {
// delete file;
// continue;
// }
// char name[256];
// file->read(name, nameSize);
// name[nameSize] = 0;
//
// saveList.push_back(SaveStateDescriptor(slotNum, name));
// delete file;
// }
// }
// }
//
// return saveList;
//}
//
//SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
// Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
// Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
//
// if (file) {
// int saveVersion = file->readByte();
//
// if (saveVersion != kSavegameVersion) {
// warning("Savegame of incompatible version");
// delete file;
// return SaveStateDescriptor();
// }
//
// uint32 saveNameLength = file->readUint16BE();
// char saveName[256];
// file->read(saveName, saveNameLength);
// saveName[saveNameLength] = 0;
//
// SaveStateDescriptor desc(slot, saveName);
//
// Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
// desc.setThumbnail(thumbnail);
//
// desc.setDeletableFlag(true);
// desc.setWriteProtectedFlag(false);
//
// uint32 saveDate = file->readUint32BE();
// uint16 saveTime = file->readUint16BE();
//
// int day = (saveDate >> 24) & 0xFF;
// int month = (saveDate >> 16) & 0xFF;
// int year = saveDate & 0xFFFF;
//
// desc.setSaveDate(year, month, day);
//
// int hour = (saveTime >> 8) & 0xFF;
// int minutes = saveTime & 0xFF;
//
// desc.setSaveTime(hour, minutes);
//
// // Slot 0 is used for the 'restart game' save in all Avalanche games, thus
// // we prevent it from being deleted.
// desc.setDeletableFlag(slot != 0);
// desc.setWriteProtectedFlag(slot == 0);
//
// delete file;
// return desc;
// }
// return SaveStateDescriptor();
//}
//
//void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const {
// Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
// g_system->getSavefileManager()->removeSavefile(fileName);
//}
} // End of namespace Avalanche
#if PLUGIN_ENABLED_DYNAMIC(AVALANCHE)
REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
#else
REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine);
#endif
//namespace Avalanche {
//
//void AvalancheEngine::initGame(const ADGameDescription *gd) {
// _platform = gd->platform;
//}
//
//} // End of namespace Avalanche