scummvm/engines/access/amazon/amazon_game.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "access/resources.h"
#include "access/amazon/amazon_game.h"
#include "access/amazon/amazon_resources.h"
#include "access/amazon/amazon_room.h"
#include "access/amazon/amazon_scripts.h"
namespace Access {
namespace Amazon {
AmazonEngine::AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
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AccessEngine(syst, gameDesc),
_guardLocation(_flags[122]), _guardFind(_flags[128]), _helpLevel(_flags[167]),
_jasMayaFlag(_flags[168]), _moreHelp(_flags[169]), _flashbackFlag(_flags[171]),
_riverFlag(_flags[185]), _aniOutFlag(_flags[195]), _badEnd(_flags[218]),
_noHints(_flags[219]), _aniFlag(_flags[229]), _allenFlag(_flags[237]),
_noSound(_flags[239]) {
_skipStart = false;
_charSegSwitch = false;
_canoeLane = 0;
_canoeYPos = 0;
_hitCount = 0;
_saveRiver = 0;
_hitSafe = 0;
_oldTitleChapter = _chapter = 0;
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_updateChapter = -1;
_topList = 0;
_botList = 0;
_riverIndex = 0;
_rawInactiveX = 0;
_rawInactiveY = 0;
_inactiveYOff = 0;
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_tilePos = Common::Point(0, 0);
_hintLevel = 0;
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_antDirection = NONE;
_pitDirection = NONE;
_antCel = 0;
_torchCel = 0;
_pitCel = 0;
_stabCel = 0;
_antPos = Common::Point(0, 0);
_antDieFl = _antEatFl = false;
_stabFl = false;
_pitPos = Common::Point(0, 0);
Common::fill(&_esTabTable[0], &_esTabTable[100], 0);
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memset(_tileData, 0, sizeof(_tileData));
_chapterCells.push_back(CellIdent(0, 96, 17));
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}
AmazonEngine::~AmazonEngine() {
}
void AmazonEngine::playGame() {
// Initialise Amazon game-specific objects
_room = new AmazonRoom(this);
_scripts = new AmazonScripts(this);
if (_loadSaveSlot != -1) {
// Do introduction
doIntroduction();
if (shouldQuit())
return;
}
// Setup the game
setupGame();
_screen->clearScreen();
_screen->setPanel(0);
_screen->forceFadeOut();
_events->showCursor();
// If there's a pending savegame to load, load it
if (_loadSaveSlot != -1)
loadGameState(_loadSaveSlot);
// Execute the room
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_room->doRoom();
}
void AmazonEngine::doIntroduction() {
_screen->setInitialPalettte();
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_events->setCursor(CURSOR_ARROW);
_events->showCursor();
_screen->setPanel(0);
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//TODO: Implement the rest of the intro
return;
doTitle();
if (shouldQuit())
return;
if (!_skipStart) {
_screen->setPanel(3);
doOpening();
if (shouldQuit())
return;
if (!_skipStart) {
doTent();
if (shouldQuit())
return;
}
}
doTitle();
}
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void AmazonEngine::doTitle() {
_screen->setDisplayScan();
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_destIn = &_buffer2;
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_screen->forceFadeOut();
_events->hideCursor();
_sound->queueSound(0, 98, 30);
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_sound->queueSound(1, 98, 8);
_files->_setPaletteFlag = false;
_files->loadScreen(0, 3);
_buffer2.copyFrom(*_screen);
_buffer1.copyFrom(*_screen);
_screen->forceFadeIn();
_sound->playSound(1);
Resource *spriteData = _files->loadFile(0, 2);
_objectsTable[0] = new SpriteResource(this, spriteData);
delete spriteData;
_sound->playSound(1);
_files->_setPaletteFlag = false;
_files->loadScreen(0, 4);
_sound->playSound(1);
_buffer2.copyFrom(*_screen);
_buffer1.copyFrom(*_screen);
_sound->playSound(1);
const int COUNTDOWN[6] = { 2, 0x80, 1, 0x7d, 0, 0x87 };
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for (_pCount = 0; _pCount <= 3; ++_pCount) {
if (_pCount != 3) {
_buffer2.copyFrom(_buffer1);
int id = READ_LE_UINT16(COUNTDOWN + _pCount * 2);
int xp = READ_LE_UINT16(COUNTDOWN + _pCount * 2 + 1);
_screen->plotImage(_objectsTable[0], id, Common::Point(xp, 71));
//TODO : more intro
} else {
//TODO : more intro
}
}
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//TODO : more intro
delete _objectsTable[0];
}
void AmazonEngine::doOpening() {
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warning("TODO doOpening");
}
void AmazonEngine::doTent() {
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warning("TODO doTent");
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}
void AmazonEngine::setupGame() {
_chapter = 1;
// Setup timers
const int TIMER_DEFAULTS[] = { 3, 10, 8, 1, 1, 1, 1, 2 };
for (int i = 0; i < 32; ++i) {
TimerEntry te;
te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1;
te._flag = 1;
_timers.push_back(te);
}
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// Load death list
_deaths.resize(58);
for (int i = 0; i < 58; ++i) {
_deaths[i]._screenId = DEATH_SCREENS[i];
_deaths[i]._msg = DEATH_TEXT[i];
}
_deaths._cells.resize(12);
for (int i = 0; i < 12; ++i)
_deaths._cells[i] = CellIdent(DEATH_CELLS[i][0], DEATH_CELLS[i][1], DEATH_CELLS[i][2]);
// Miscellaneous
_fonts._font1.load(FONT6x6_INDEX, FONT6x6_DATA);
_fonts._font2.load(FONT2_INDEX, FONT2_DATA);
// Set player room and position
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_player->_roomNumber = 4;
_player->_playerX = _player->_rawPlayer.x = TRAVEL_POS[_player->_roomNumber][0];
_player->_playerY = _player->_rawPlayer.y = TRAVEL_POS[_player->_roomNumber][1];
}
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void AmazonEngine::establish(int screenId, int esatabIndex) {
_establishMode = 0;
_establishGroup = 0;
doEstablish(screenId, esatabIndex);
}
void AmazonEngine::establishCenter(int screenId, int esatabIndex) {
_establishMode = 1;
doEstablish(screenId, esatabIndex);
}
const char *const _estTable[] = { "ETEXT0.DAT", "ETEXT1.DAT", "ETEXT2.DAT", "ETEXT3.DAT" };
void AmazonEngine::loadEstablish(int estabIndex) {
if (!_files->existFile("ETEXT.DAT")) {
int oldGroup = _establishGroup;
_establishGroup = 0;
_eseg = _files->loadFile(_estTable[oldGroup]);
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_establishCtrlTblOfs = READ_LE_UINT16(_eseg->data());
int ofs = _establishCtrlTblOfs + (estabIndex * 2);
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int idx = READ_LE_UINT16(_eseg->data() + ofs);
_narateFile = READ_LE_UINT16(_eseg->data() + idx);
_txtPages = READ_LE_UINT16(_eseg->data() + idx + 2);
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if (!_txtPages)
return;
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_sndSubFile = READ_LE_UINT16(_eseg->data() + idx + 4);
for (int i = 0; i < _txtPages; ++i)
_countTbl[i] = READ_LE_UINT16(_eseg->data() + idx + 6 + (2 * i));
} else {
_establishGroup = 0;
_narateFile = 0;
_txtPages = 0;
_sndSubFile = 0;
_eseg = _files->loadFile("ETEXT.DAT");
}
}
void AmazonEngine::doEstablish(int screenId, int estabIndex) {
_establishMode = 1;
_screen->forceFadeOut();
_screen->clearScreen();
_screen->setPanel(3);
if (screenId != -1) {
_files->loadScreen(95, screenId);
_buffer2.copyBuffer(_screen);
}
_screen->setIconPalette();
_screen->forceFadeIn();
_fonts._charSet._lo = 1;
_fonts._charSet._hi = 10;
_fonts._charFor._lo = 29;
_fonts._charFor._hi = 32;
_screen->_maxChars = 37;
_screen->_printOrg = _screen->_printStart = Common::Point(48, 35);
loadEstablish(estabIndex);
_et = estabIndex;
uint16 msgOffset = READ_LE_UINT16(_eseg->data() + (estabIndex * 2) + 2);
_printEnd = 155;
Common::String msg((const char *)_eseg->data() + msgOffset);
if (_txtPages == 0) {
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printText(_screen, msg);
} else {
speakText(_screen, msg);
}
_screen->forceFadeOut();
_screen->clearScreen();
delete _eseg;
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_eseg = nullptr;
if (_establishMode == 0)
_room->init4Quads();
}
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const char *const _tileFiles[] = {
"GRAY.BLK", "RED.BLK", "LTBROWN.BLK", "DKBROWN.BLK", "VIOLET.BLK", "LITEBLUE.BLK",
"DARKBLUE.BLK", "CYAN.BLK", "GREEN.BLK", "OLIVE.BLK", "GRAY.BLK", "RED.BLK",
"LTBROWN.BLK", "DKBROWN.BLK", "VIOLET.BLK", "OLIVE.BLK"
};
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void AmazonEngine::tileScreen() {
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if (!_screen->_vesaMode)
return;
if (!_clearSummaryFlag && (_oldTitleChapter == _chapter))
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return;
_oldTitleChapter = _chapter;
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int idx = _chapter - 1;
if (!_files->existFile(_tileFiles[idx]))
return;
Resource *res = _files->loadFile(_tileFiles[idx]);
int x = res->_stream->readSint16LE();
int y = res->_stream->readSint16LE();
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int size = ((x + 2) * y) + 10;
for (int i = 0; i < size; ++i)
_tileData[i] = res->_stream->readByte();
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// CHECKME: Depending on the Vesa mode during initialization, 400 or 480
for (_tilePos.y = 0; _tilePos.y < 480; _tilePos.y += y) {
for (_tilePos.x = 0; _tilePos.x < 640; _tilePos.x += x)
warning("TODO: DRAWOBJECT");
}
delete res;
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}
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void AmazonEngine::updateSummary(int chap) {
if (!_screen->_vesaMode)
return;
int chapter = chap;
if (chapter > 16)
chapter = 16;
if (!_clearSummaryFlag && (chapter == _updateChapter))
return;
_clearSummaryFlag = false;
int celSubFile = 0;
_updateChapter = chapter;
Common::Array<CellIdent> summaryCells;
loadCells(summaryCells);
for (int i = celSubFile; i < 16; ++i) {
if (i > 7)
warning("TODO: DRAWOBJECT");
else
warning("TODO: DRAWOBJECT");
}
delete _objectsTable[93];
_objectsTable[93] = nullptr;
for (int i = 1; i <= _updateChapter; ++i) {
celSubFile = i;
loadCells(summaryCells);
if (i > 8)
warning("TODO: DRAWOBJECT");
else
warning("TODO: DRAWOBJECT");
delete _objectsTable[93];
_objectsTable[93] = nullptr;
}
}
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void AmazonEngine::drawHelp() {
error("TODO: drawHelp");
}
void AmazonEngine::startChapter(int chapter) {
_chapter = chapter;
assert(_chapter <= 14);
if (chapter != 1) {
_room->clearRoom();
freeChar();
_sound->newMusic(32, 0);
playVideo(0, Common::Point());
if (shouldQuit())
return;
_events->debounceLeft();
_events->zeroKeys();
playVideo(_chapter, Common::Point(4, 113));
if (shouldQuit())
return;
_timers[20]._timer = 500;
_timers[20]._initTm = 500;
_timers[20]._flag++;
_sound->freeSounds();
_sound->_soundTable.push_back(SoundEntry(_sound->loadSound(115, 0), 1));
_sound->playSound(0);
_sound->freeSounds();
_sound->_soundTable.push_back(SoundEntry(_sound->loadSound(115, 1), 1));
_sound->playSound(0);
_sound->freeSounds();
// Wait loop
while (!shouldQuit() && !_events->_leftButton && !_events->_rightButton
&& _events->_keypresses.size() == 0 && _timers[20]._flag) {
_events->pollEvents();
g_system->delayMillis(10);
}
}
_screen->forceFadeOut();
_events->debounceLeft();
_events->zeroKeys();
_screen->clearScreen();
_screen->setPanel(3);
// Set up cells for the chapter display
Common::Array<CellIdent> chapterCells;
chapterCells.push_back(CellIdent(0, 96, 17));
const int *chapCell = &CHAPTER_CELLS[_chapter - 1][0];
chapterCells.push_back(CellIdent(chapCell[0], chapCell[1], chapCell[2]));
loadCells(chapterCells);
// Show chapter screen
_files->loadScreen(96, 15);
_buffer2.copyFrom(*_screen);
const int *chapImg = &CHAPTER_TABLE[_chapter - 1][0];
_screen->plotImage(_objectsTable[0], _chapter - 1,
Common::Point(chapImg[1], chapImg[2]));
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_screen->plotImage(_objectsTable[_chapter], 0,
Common::Point(chapImg[3], chapImg[4]));
if (chapter == 14)
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_screen->plotImage(_objectsTable[_chapter], 1, Common::Point(169, 76));
_sound->newMusic(chapImg[4], 1);
_sound->newMusic(33, 0);
_screen->forceFadeIn();
_timers[20]._timer = 950;
_timers[20]._initTm = 950;
_timers[20]._flag++;
// Wait loop
while (!shouldQuit() && !_events->_leftButton && !_events->_rightButton
&& _events->_keypresses.size() == 0 && _timers[20]._flag) {
_events->pollEvents();
g_system->delayMillis(10);
}
if (shouldQuit())
return;
_screen->forceFadeOut();
_events->debounceLeft();
_events->zeroKeys();
_screen->clearBuffer();
_files->loadScreen(96, 16);
_buffer2.copyFrom(*_screen);
_screen->plotImage(_objectsTable[0], chapImg[0], Common::Point(90, 7));
_sound->newMusic(7, 1);
_sound->newMusic(34, 0);
_screen->forceFadeIn();
_buffer2.copyFrom(*_screen);
_fonts._charSet._lo = 1;
_fonts._charSet._hi = 10;
_fonts._charFor._lo = 55;
_fonts._charFor._hi = 0xFF;
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_screen->_maxChars = 43;
_screen->_printOrg = Common::Point(31, 77);
_screen->_printStart = Common::Point(31, 77);
_establishGroup = 1;
loadEstablish(0x40 + _chapter);
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uint16 msgOffset = READ_LE_UINT16(_eseg->data() + ((0x40 + _chapter) * 2) + 2);
_printEnd = 170;
_printEnd = 155;
Common::String msg((const char *)_eseg->data() + msgOffset);
if (_txtPages == 0) {
printText(_screen, msg);
} else {
speakText(_screen, msg);
}
if (shouldQuit())
return;
_screen->forceFadeOut();
_screen->clearBuffer();
freeCells();
_sound->newMusic(_chapter * 2, 1);
if (chapter != 1 && chapter != 14) {
_room->init4Quads();
}
if (chapter == 14) {
_conversation = 31;
_char->loadChar(_conversation);
_events->setCursor(CURSOR_ARROW);
_images.clear();
_oldRects.clear();
_scripts->_sequence = 0;
_scripts->searchForSequence();
if (_screen->_vesaMode) {
_converseMode = 1;
}
} else if (chapter != 1) {
_player->_roomNumber = CHAPTER_JUMP[_chapter - 1];
_room->_function = 1;
_converseMode = 0;
_scripts->cmdRetPos();
}
}
void AmazonEngine::synchronize(Common::Serializer &s) {
AccessEngine::synchronize(s);
s.syncAsSint16LE(_canoeLane);
s.syncAsSint16LE(_canoeYPos);
s.syncAsSint16LE(_hitCount);
s.syncAsSint16LE(_saveRiver);
s.syncAsSint16LE(_hitSafe);
s.syncAsSint16LE(_chapter);
s.syncAsSint16LE(_topList);
s.syncAsSint16LE(_botList);
s.syncAsSint16LE(_riverIndex);
s.syncAsSint16LE(_rawInactiveX);
s.syncAsSint16LE(_rawInactiveY);
s.syncAsSint16LE(_inactiveYOff);
for (int i = 0; i < 100; ++i)
s.syncAsSint16LE(_esTabTable[i]);
}
/*------------------------------------------------------------------------*/
Guard::Guard() {
_guardCel = 0;
_gCode1 = _gCode2 = 0;
_xMid = _yMid = 0;
}
Plane::Plane() {
_pCount = 0;
_planeCount = 0;
_propCount = 0;
_xCount = 0;
}
} // End of namespace Amazon
} // End of namespace Access