scummvm/engines/twine/text.cpp

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2020-10-14 14:20:38 +02:00
/** @file text.cpp
@brief
This file contains dialogues processing.
It contains text and font functions.
TwinEngine: a Little Big Adventure engine
Copyright (C) 2013 The TwinEngine team
Copyright (C) 2008-2013 Prequengine team
Copyright (C) 2002-2007 The TwinEngine team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <math.h>
#include "text.h"
#include "main.h"
#include "hqrdepack.h"
#include "resources.h"
#include "sdlengine.h"
#include "menu.h"
#include "interface.h"
#include "lbaengine.h"
#include "keyboard.h"
#include "screens.h"
#include "renderer.h"
#include "sound.h"
// RECHECK THIS LATER
int32 currentBankIdx = -1; // textVar1
uint8 textVar2[256];
uint8 textVar3;
/** Dialogue text pointer */
uint8 *dialTextPtr; // bufText
/** Dialogue entry order pointer */
uint8 *dialOrderPtr; // bufOrder
/** Number of dialogues text entries */
int16 numDialTextEntries;
// TODO: refactor this
int32 wordSizeChar;
int32 wordSizePixel;
int16 spaceChar = 0x20;
/** FLA movie extension */
#define VOX_EXT ".vox"
/** Common movie directory */
#define VOX_DIR "vox/"
int8 * LanguagePrefixTypes[] = {
"EN_",
"FR_",
"DE_",
"SP_",
"IT_"
};
int8 * LanguageSufixTypes[] = {
"sys",
"cre",
"gam",
"000",
"001",
"002",
"003",
"004",
"005",
"006",
"007",
"008",
"009",
"010",
"011"
};
void initVoxBank(int32 bankIdx) {
// get the correct vox hqr file
memset(currentVoxBankFile, 0, sizeof(int8));
sprintf(currentVoxBankFile, VOX_DIR);
strcat(currentVoxBankFile, LanguagePrefixTypes[cfgfile.LanguageId]);
strcat(currentVoxBankFile, LanguageSufixTypes[bankIdx]);
strcat(currentVoxBankFile, VOX_EXT);
// TODO check the rest to reverse
}
int32 initVoxToPlay(int32 index) { // setVoxFileAtDigit
int32 i = 0;
int32 currIdx = 0;
int32 orderIdx = 0;
int16 *localOrderBuf = (int16 *) dialOrderPtr;
voxHiddenIndex = 0;
hasHiddenVox = 0;
// choose right text from order index
for (i = 0; i < numDialTextEntries; i++) {
orderIdx = *(localOrderBuf++);
if (orderIdx == index) {
currIdx = i;
break;
}
}
currDialTextEntry = currIdx;
playVoxSample(currDialTextEntry);
return 1;
}
int32 playVox(int32 index) {
if (cfgfile.LanguageCDId && index) {
if (hasHiddenVox && !isSamplePlaying(index)) {
playVoxSample(index);
return 1;
}
}
return 0;
}
int32 playVoxSimple(int32 index) {
if (cfgfile.LanguageCDId && index) {
playVox(index);
if (isSamplePlaying(index)) {
return 1;
}
}
return 0;
}
void stopVox(int32 index) {
hasHiddenVox = 0;
stopSample(index);
}
/** Initialize dialogue
@param bankIdx Text bank index*/
void initTextBank(int32 bankIdx) { // InitDial
int32 langIdx;
int32 hqrSize;
// don't load if we already have the dialogue text bank loaded
if (bankIdx == currentBankIdx)
return;
currentBankIdx = bankIdx;
// RECHECK THIS LATER
textVar2[0] = textVar3;
// get index according with language
langIdx = (cfgfile.LanguageId * 14) * 2 + bankIdx * 2;
hqrSize = hqrGetallocEntry(&dialOrderPtr, HQR_TEXT_FILE, langIdx);
numDialTextEntries = hqrSize / 2;
hqrSize = hqrGetallocEntry(&dialTextPtr, HQR_TEXT_FILE, ++langIdx);
if (cfgfile.LanguageCDId) {
initVoxBank(bankIdx);
}
}
/** Draw a certain character in the screen
@param x X coordinate in screen
@param y Y coordinate in screen
@param character ascii character to display */
void drawCharacter(int32 x, int32 y, uint8 character) { // drawCharacter
uint8 sizeX;
uint8 sizeY;
uint8 param1;
uint8 param2;
uint8 *data;
uint8 *screen;
// int temp=0;
int32 toNextLine;
uint8 index;
// char color;
uint8 usedColor;
uint8 number;
uint8 jump;
int32 i;
int32 tempX;
int32 tempY;
data = fontPtr + *((int16 *)(fontPtr + character * 4));
dialTextSize = sizeX = *(data++);
sizeY = *(data++);
param1 = *(data++);
param2 = *(data++);
x += param1;
y += param2;
usedColor = dialTextColor;
screen = frontVideoBuffer + screenLookupTable[y] + x;
tempX = x;
tempY = y;
toNextLine = SCREEN_WIDTH - sizeX;
do {
index = *(data++);
do {
jump = *(data++);
screen += jump;
tempX += jump;
if (--index == 0) {
screen += toNextLine;
tempY++;
tempX = x;
sizeY--;
if (sizeY <= 0) {
return;
}
break;
} else {
number = *(data++);
for (i = 0; i < number; i++) {
if (tempX >= SCREEN_TEXTLIMIT_LEFT && tempX < SCREEN_TEXTLIMIT_RIGHT && tempY >= SCREEN_TEXTLIMIT_TOP && tempY < SCREEN_TEXTLIMIT_BOTTOM)
frontVideoBuffer[SCREEN_WIDTH*tempY + tempX] = usedColor;
screen++;
tempX++;
}
if (--index == 0) {
screen += toNextLine;
tempY++;
tempX = x;
sizeY--;
if (sizeY <= 0) {
return;
}
break;
}
}
} while (1);
} while (1);
}
/** Draw character with shadow
@param x X coordinate in screen
@param y Y coordinate in screen
@param character ascii character to display
@param color character color */
void drawCharacterShadow(int32 x, int32 y, uint8 character, int32 color) { // drawDoubleLetter
int32 left, top, right, bottom;
if (character != 0x20)
{
// shadow color
setFontColor(0);
drawCharacter(x + 2, y + 4, character);
// text color
setFontColor(color);
drawCharacter(x, y, character);
left = x;
top = y;
// FIXME: get right font size
right = x + 32;
bottom = y + 38;
copyBlockPhys(left, top, right, bottom);
}
}
/** Display a certain dialogue text in the screen
@param x X coordinate in screen
@param y Y coordinate in screen
@param dialogue ascii text to display */
void drawText(int32 x, int32 y, int8 *dialogue) { // Font
uint8 currChar;
if (fontPtr == 0) // if the font is not defined
return;
do {
currChar = (uint8) * (dialogue++); // read the next char from the string
if (currChar == 0) // if the char is 0x0, -> end of string
break;
if (currChar == 0x20) // if it's a space char
x += dialCharSpace;
else {
dialTextSize = *(fontPtr + (*((int16 *)(fontPtr + currChar * 4)))); // get the length of the character
drawCharacter(x, y, currChar); // draw the character on screen
// add the length of the space between 2 characters
x += dialSpaceBetween;
// add the length of the current character
x += dialTextSize;
}
} while (1);
}
/** Gets dialogue text width size
@param dialogue ascii text to display */
int32 getTextSize(int8 *dialogue) { // SizeFont
uint8 currChar;
dialTextSize = 0;
do {
currChar = (uint8) * (dialogue++);
if (currChar == 0)
break;
if (currChar == 0x20) {
dialTextSize += dialCharSpace;
} else {
dialTextSize += dialSpaceBetween;
dialTextSize += *(fontPtr + *((int16 *)(fontPtr + currChar * 4)));
}
} while (1);
return (dialTextSize);
}
void initDialogueBox() { // InitDialWindow
blitBox(dialTextBoxLeft, dialTextBoxTop, dialTextBoxRight, dialTextBoxBottom, (int8*)workVideoBuffer, dialTextBoxLeft, dialTextBoxTop, (int8*)frontVideoBuffer);
if (newGameVar4 != 0) {
drawBox(dialTextBoxLeft, dialTextBoxTop, dialTextBoxRight, dialTextBoxBottom);
drawTransparentBox(dialTextBoxLeft + 1, dialTextBoxTop + 1, dialTextBoxRight - 1, dialTextBoxBottom - 1, 3);
}
copyBlockPhys(dialTextBoxLeft, dialTextBoxTop, dialTextBoxRight, dialTextBoxBottom);
printText8Var3 = 0;
blitBox(dialTextBoxLeft, dialTextBoxTop, dialTextBoxRight, dialTextBoxBottom, (int8*)frontVideoBuffer, dialTextBoxLeft, dialTextBoxTop, (int8*)workVideoBuffer);
}
void initInventoryDialogueBox() { // SecondInitDialWindow
blitBox(dialTextBoxLeft, dialTextBoxTop, dialTextBoxRight, dialTextBoxBottom, (int8*)workVideoBuffer, dialTextBoxLeft, dialTextBoxTop, (int8*)frontVideoBuffer);
copyBlockPhys(dialTextBoxLeft, dialTextBoxTop, dialTextBoxRight, dialTextBoxBottom);
printText8Var3 = 0;
}
// TODO: refactor this code
void initText(int32 index) { // initText
printTextVar13 = 0;
if (!getText(index)) {
return;
}
printText8Ptr1 = buf1;
printText8Ptr2 = buf2;
printTextVar13 = 1;
printText8Var1 = 0;
buf1[0] = 0;
buf2[0] = 0;
printText8Var2 = index;
printText8Var3 = 0;
TEXT_CurrentLetterX = dialTextBoxLeft + 8;
printText8Var5 = 0;
printText8Var6 = 0;
TEXT_CurrentLetterY = dialTextBoxTop + 8;
printText8Var8 = currDialTextPtr;
// lba font is get while engine start
setFontParameters(2, 7);
}
void initProgressiveTextBuffer() {
int32 i = 0;
buf2[0] = 0;
while (i < dialTextBufferSize) {
strcat((char*)buf2, " ");
i++;
};
printText8Ptr2 = buf2;
addLineBreakX = 16;
printText8Var1 = 0;
}
void printText8Sub4(int16 a, int16 b, int16 c) {
int32 temp;
int32 counter2 = 0;
int32 var1;
int32 var2;
if (printText8Var3 < 32) {
temp = printText8Var3 * 3;
pt8s4[temp] = c;
pt8s4[temp+1] = a;
pt8s4[temp+2] = b;
printText8Var3++;
} else {
while (counter2 < 31) {
var1 = (counter2 + 1) * 3;
var2 = counter2 * 3;
pt8s4[var2] = pt8s4[var1];
pt8s4[var2+1] = pt8s4[var1+1];
pt8s4[var2+2] = pt8s4[var1+2];
counter2++;
};
pt8s4[93] = c;
pt8s4[94] = a;
pt8s4[95] = b;
}
}
void getWordSize(uint8 *arg1, uint8 *arg2) {
int32 temp = 0;
uint8 *arg2Save = arg2;
while (*arg1 != 0 && *arg1 != 1 && *arg1 != 0x20) {
temp++;
*arg2++ = *arg1++;
}
wordSizeChar = temp;
*arg2 = 0;
wordSizePixel = getTextSize((int8*)arg2Save);
}
void processTextLine() {
int16 var4;
uint8 *buffer;
uint8 *temp;
buffer = printText8Var8;
dialCharSpace = 7;
var4 = 1;
addLineBreakX = 0;
printText8PrepareBufferVar2 = 0;
buf2[0] = 0;
for (;;)
{
if (*buffer == 0x20) {
buffer++;
continue;
}
if (*buffer != 0) {
printText8Var8 = buffer;
getWordSize(buffer, buf1);
if (addLineBreakX + dialCharSpace + wordSizePixel < dialTextBoxParam2) {
temp = buffer + 1;
if (*buffer == 1) {
var4 = 0;
buffer = temp;
} else {
if (*buf1 == 0x40) {
var4 = 0;
buffer = temp;
if (addLineBreakX == 0) {
addLineBreakX = 7;
*((int16 *)buf2) = spaceChar;
}
if (buf1[1] == 0x50) {
printText8Var1 = dialTextBoxParam1;
buffer++;
}
} else {
buffer += wordSizeChar;
printText8Var8 = buffer;
strcat((char*)buf2, (char*)buf1);
strcat((char*)buf2, " "); // not 100% accurate
printText8PrepareBufferVar2++;
addLineBreakX += wordSizePixel + dialCharSpace;
if (*printText8Var8 != 0) {
printText8Var8++;
continue;
}
}
}
}
}
break;
}
if (printText8PrepareBufferVar2 != 0)
printText8PrepareBufferVar2--;
if (*printText8Var8 != 0 && var4 == 1) {
dialCharSpace += (dialTextBoxParam2 - addLineBreakX) / printText8PrepareBufferVar2;
printText10Var1 = dialTextBoxParam2 - addLineBreakX - dialTextBoxParam2 - addLineBreakX; // stupid... recheck
}
printText8Var8 = buffer;
printText8Ptr2 = buf2;
}
// draw next page arrow polygon
void printText10Sub() { // printText10Sub()
vertexCoordinates[0] = dialTextStopColor;
vertexCoordinates[1] = dialTextBoxRight - 3;
vertexCoordinates[2] = dialTextBoxBottom - 24;
vertexCoordinates[3] = dialTextStopColor;
vertexCoordinates[4] = dialTextBoxRight - 24;
vertexCoordinates[5] = dialTextBoxBottom - 3;
vertexCoordinates[6] = dialTextStartColor;
vertexCoordinates[7] = vertexCoordinates[1];
vertexCoordinates[8] = vertexCoordinates[5];
polyRenderType = 0; // POLYGONTYPE_FLAT
numOfVertex = 3;
if (computePolygons())
{
renderPolygons(polyRenderType, dialTextStopColor);
}
copyBlockPhys(dialTextBoxRight - 24, dialTextBoxBottom - 24, dialTextBoxRight - 3, dialTextBoxBottom - 3);
}
void printText10Sub2() { // printText10Sub2()
int32 currentLetter;
int32 currentIndex;
int32 counter;
int32 counter2;
int16 *ptr;
currentLetter = printText8Var3;
currentLetter--;
currentIndex = currentLetter * 3;
ptr = pt8s4 + currentIndex;
sdldelay(15);
counter = printText8Var3;
counter2 = dialTextStartColor;
while (--counter >= 0) {
setFontColor(counter2);
drawCharacterShadow(*(ptr + 1), *(ptr + 2), (uint8)*ptr, counter2);
counter2 -= dialTextStepSize;
if (counter2 > dialTextStopColor)
counter2 = dialTextStopColor;
ptr -= 3;
};
}
void TEXT_GetLetterSize(uint8 character, int32 *pLetterWidth, int32 *pLetterHeight, uint8 * pFont) { // TEXT_GetLetterSize
uint8 *temp;
temp = (uint8*) (pFont + *((int16 *)(pFont + character * 4)));
*pLetterWidth = *(temp);
*pLetterHeight = *(temp + 1);
}
// TODO: refactor this code
int printText10() { // printText10()
int32 charWidth, charHeight; // a, b
if (printTextVar13 == 0) {
return 0;
}
if (*(printText8Ptr2) == 0) {
if (printText8Var5 != 0) {
if (newGameVar5 != 0) {
printText10Sub();
}
printTextVar13 = 0;
return 0;
}
if (printText8Var6 != 0) {
blitBox(dialTextBoxLeft, dialTextBoxTop, dialTextBoxRight, dialTextBoxBottom, (int8*)workVideoBuffer, dialTextBoxLeft, dialTextBoxTop, (int8*)frontVideoBuffer);
copyBlockPhys(dialTextBoxLeft, dialTextBoxTop, dialTextBoxRight, dialTextBoxBottom);
printText8Var3 = 0;
printText8Var6 = 0;
TEXT_CurrentLetterX = dialTextBoxLeft + 8;
TEXT_CurrentLetterY = dialTextBoxTop + 8;
}
if (*(printText8Var8) == 0) {
initProgressiveTextBuffer();
printText8Var5 = 1;
return 1;
}
processTextLine();
}
// RECHECK this later
if (*(printText8Ptr2) == 0) {
return 1;
}
printText8Sub4(TEXT_CurrentLetterX, TEXT_CurrentLetterY, *printText8Ptr2);
printText10Sub2();
TEXT_GetLetterSize(*printText8Ptr2, &charWidth, &charHeight, (uint8*)fontPtr);
if (*(printText8Ptr2) != 0x20) {
TEXT_CurrentLetterX += charWidth + 2;
} else {
if (printText10Var1 != 0) {
TEXT_CurrentLetterX++;
printText10Var1--;
}
TEXT_CurrentLetterX += dialCharSpace;
}
// next character
printText8Ptr2++;
if (*(printText8Ptr2) != 0)
return 1;
TEXT_CurrentLetterY += 38;
TEXT_CurrentLetterX = dialTextBoxLeft + 8;
if (printText8Var6 == 1 && printText8Var5 == 0) {
printText10Sub();
return 2;
}
printText8Var1++;
if (printText8Var1 < dialTextBoxParam1) {
return 1;
}
initProgressiveTextBuffer();
printText8Var6 = 1;
if (*(printText8Var8) == 0) {
printText8Var5 = 1;
}
return 1;
}
// TODO: refactor this code
void drawTextFullscreen(int32 index) { // printTextFullScreen
int32 printedText;
int32 skipText = 0;
saveClip();
resetClip();
copyScreen(frontVideoBuffer, workVideoBuffer);
// get right VOX entry index
if (cfgfile.LanguageCDId) {
initVoxToPlay(index);
}
// if we don't display text, than still plays vox file
if (cfgfile.FlagDisplayText) {
initText(index);
initDialogueBox();
do {
readKeys();
printedText = printText10();
playVox(currDialTextEntry);
if (printedText == 2) {
do {
readKeys();
if (skipIntro == 0 && skippedKey == 0 && pressedKey == 0) {
break;
}
playVox(currDialTextEntry);
sdldelay(1);
} while(1);
do {
readKeys();
if (skipIntro != 0 || skippedKey != 0 || pressedKey != 0) {
break;
}
playVox(currDialTextEntry);
sdldelay(1);
} while(1);
}
if (skipIntro == 1) {
skipText = 1;
}
if (!printedText && !isSamplePlaying(currDialTextEntry)) {
break;
}
sdldelay(1);
} while(!skipText);
hasHiddenVox = 0;
if (cfgfile.LanguageCDId && isSamplePlaying(currDialTextEntry)) {
stopVox(currDialTextEntry);
}
printTextVar13 = 0;
if (printedText != 0) {
loadClip();
return;
}
if (skipText != 0) {
loadClip();
return;
}
// RECHECK this later
// wait displaying text
do {
readKeys();
sdldelay(1);
} while(skipIntro || skippedKey || pressedKey);
// RECHECK this later
// wait key to display next text
do {
readKeys();
if (skipIntro != 0) {
loadClip();
return;
}
if (skippedKey != 0) {
loadClip();
return;
}
sdldelay(1);
} while(!pressedKey);
} else { // RECHECK THIS
while (playVox(currDialTextEntry) && skipIntro != 1 );
hasHiddenVox = 0;
voxHiddenIndex = 0;
}
if (cfgfile.LanguageCDId && isSamplePlaying(currDialTextEntry)) {
stopVox(currDialTextEntry);
}
loadClip();
}
void setFont(uint8 *font, int32 spaceBetween, int32 charSpace) {
fontPtr = font;
dialCharSpace = charSpace;
dialSpaceBetween = spaceBetween;
}
/** Set font type parameters
@param spaceBetween number in pixels of space between characters
@param charSpace number in pixels of the character space */
void setFontParameters(int32 spaceBetween, int32 charSpace) {
dialSpaceBetween = spaceBetween;
dialCharSpace = charSpace;
}
/** Set the font cross color
@param color color number to choose */
void setFontCrossColor(int32 color) { // TestCoulDial
dialTextStepSize = -1;
dialTextBufferSize = 14;
dialTextStartColor = color << 4;
dialTextStopColor = (color << 4) + 12;
}
/** Set the font color
@param color color number to choose */
void setFontColor(int32 color) {
dialTextColor = color;
}
/** Set font color parameters to process cross color display
@param stopColor color number to stop
@param startColor color number to start
@param stepSize step size to change between those colors */
void setTextCrossColor(int32 stopColor, int32 startColor, int32 stepSize) {
dialTextStartColor = startColor;
dialTextStopColor = stopColor;
dialTextStepSize = stepSize;
dialTextBufferSize = ((startColor - stopColor) + 1) / stepSize;
}
/** Get dialogue text into text buffer
@param index dialogue index */
int32 getText(int32 index) { // findString
int32 currIdx = 0;
int32 orderIdx = 0;
int32 numEntries;
int32 ptrCurrentEntry;
int32 ptrNextEntry;
int16 *localTextBuf = (int16 *) dialTextPtr;
int16 *localOrderBuf = (int16 *) dialOrderPtr;
numEntries = numDialTextEntries;
// choose right text from order index
do {
orderIdx = *(localOrderBuf++);
if (orderIdx == index)
break;
currIdx++;
} while (currIdx < numDialTextEntries);
if (currIdx >= numEntries)
return 0;
ptrCurrentEntry = localTextBuf[currIdx];
ptrNextEntry = localTextBuf[currIdx + 1];
currDialTextPtr = (dialTextPtr + ptrCurrentEntry);
currDialTextSize = ptrNextEntry - ptrCurrentEntry;
numDialTextEntries = numEntries;
// RECHECK: this was added for vox playback
currDialTextEntry = currIdx;
return 1;
}
/** Copy dialogue text
@param src source text buffer
@param dst destination text buffer
@param size text size */
void copyText(int8 *src, int8 *dst, int32 size) { // copyStringToString
int32 i;
for (i = 0; i < size; i++)
*(dst++) = *(src++);
}
/** Gets menu dialogue text
@param index text index to display
@param dialogue dialogue text buffer to display */
void getMenuText(int32 index, int8 *text) { // GetMultiText
if (index == currMenuTextIndex) {
if (currMenuTextBank == currentTextBank) {
strcpy(text, currMenuTextBuffer);
return;
}
}
if (!getText(index)) {
// if doesn't have text
text[0] = 0;
return;
}
if ((currDialTextSize - 1) > 0xFF)
currDialTextSize = 0xFF;
copyText((int8 *) currDialTextPtr, text, currDialTextSize);
currDialTextSize++;
copyText(text, currMenuTextBuffer, currDialTextSize);
currMenuTextIndex = index;
currMenuTextBank = currentTextBank;
}
void textClipFull() { // newGame2
dialTextBoxLeft = 8;
dialTextBoxTop = 8;
dialTextBoxRight = 631;
dialTextBoxBottom = 471;
dialTextBoxParam1 = 11;
dialTextBoxParam2 = 607;
}
void textClipSmall() { // newGame4
dialTextBoxLeft = 16;
dialTextBoxTop = 334;
dialTextBoxRight = 623;
dialTextBoxBottom = 463;
dialTextBoxParam1 = 3;
dialTextBoxParam2 = 591;
}
void drawAskQuestion(int32 index) { // MyDial
int32 textStatus = 1;
// get right VOX entry index
if (cfgfile.LanguageCDId) {
initVoxToPlay(index);
}
initText(index);
initDialogueBox();
do {
readKeys();
textStatus = printText10();
if (textStatus == 2) {
do {
readKeys();
playVox(currDialTextEntry);
sdldelay(1);
} while(skipIntro || skippedKey || pressedKey);
do {
readKeys();
playVox(currDialTextEntry);
sdldelay(1);
} while(!skipIntro && !skippedKey && !pressedKey);
}
sdldelay(1);
} while(textStatus);
if (cfgfile.LanguageCDId) {
while(playVoxSimple(currDialTextEntry));
hasHiddenVox = 0;
voxHiddenIndex = 0;
if(isSamplePlaying(currDialTextEntry)) {
stopVox(currDialTextEntry);
}
}
printTextVar13 = 0;
}