59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "common/file.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/objects.h"
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namespace Fullpipe {
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char *MfcArchive::readPascalString() {
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char *tmp;
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int len = readByte();
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tmp = (char *)calloc(len + 1, 1);
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read(tmp, len);
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return tmp;
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}
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int MfcArchive::readCount() {
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int count = readUint16LE();
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if (count == 0xffff)
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count = readUint32LE();
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return count;
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}
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CObject *MfcArchive::parseClass() {
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CObject *res;
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res = new CInventory2();
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return res;
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}
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} // End of namespace Fullpipe
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