scummvm/engines/hugo/intro.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/file.h"
#include "hugo/display.h"
#include "hugo/util.h"
namespace Hugo {
IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) {
}
IntroHandler::~IntroHandler() {
}
intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v1w::~intro_v1w() {
}
void intro_v1w::preNewGame() {
// Auto-start a new game
_vm.file().restoreGame(-1);
_vm.getGameStatus().viewState = V_INTROINIT;
}
void intro_v1w::introInit() {
}
bool intro_v1w::introPlay() {
return true;
}
intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v2w::~intro_v2w() {
}
void intro_v2w::preNewGame() {
}
void intro_v2w::introInit() {
}
bool intro_v2w::introPlay() {
return true;
}
intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v3w::~intro_v3w() {
}
void intro_v3w::preNewGame() {
}
void intro_v3w::introInit() {
// Hugo 3 - show map and set up for introPlay()
//#if STORY
_vm.file().readBackground(22); // display screen MAP_3w
_vm.screen().displayBackground();
introTicks = 0;
//#endif
}
bool intro_v3w::introPlay() {
byte introSize = _vm.getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete
//TODO : Add proper check of story mode
//#if STORY
// SetBkMode(TRANSPARENT);
// FIXME: This initialization shouldn't be there, as all the fonts should be loaded directly
_vm.screen().loadFont(0);
if (introTicks < introSize) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm.screen().displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
break;
case 9:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
break;
case 35:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
break;
}
}
return (++introTicks >= introSize);
//#else //STORY
// return true;
//#endif //STORY
}
intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v1d::~intro_v1d() {
}
void intro_v1d::preNewGame() {
}
void intro_v1d::introInit() {
}
bool intro_v1d::introPlay() {
warning("STUB: intro_v1d::introPlay()");
return true;
}
//TODO : Add code for intro H2 DOS
intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v2d::~intro_v2d() {
}
void intro_v2d::preNewGame() {
}
void intro_v2d::introInit() {
}
bool intro_v2d::introPlay() {
return true;
}
//TODO : Add code for intro H3 DOS
intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) {
}
intro_v3d::~intro_v3d() {
}
void intro_v3d::preNewGame() {
}
void intro_v3d::introInit() {
_vm.file().readBackground(25); // display splash screen
_vm.screen().displayBackground();
_vm.screen().loadFont(0);
char buffer[128];
if (_boot.registered)
sprintf(buffer, "%s Registered Version", COPYRIGHT);
else
sprintf(buffer,"%s Shareware Version", COPYRIGHT);
// Center_text (190, buffer);
_vm.screen().writeStr(CENTER, 190, buffer, _TBRIGHTWHITE);
if (stricmp(_boot.distrib, "David P. Gray")) {
// Center_text (0, buffer);
sprintf(buffer, "Distributed by %s.", _boot.distrib);
_vm.screen().writeStr(CENTER, 0, buffer, _TBRIGHTWHITE);
}
_vm.screen().displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
_vm.file().readBackground(22); // display screen MAP_3d
_vm.screen().displayBackground();
introTicks = 0;
}
bool intro_v3d::introPlay() {
byte introSize = _vm.getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete
//TODO : Add proper check of story mode
//#if STORY
if (introTicks < introSize) {
_vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
_vm.screen().displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
break;
case 9:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
break;
case 35:
Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
break;
}
}
return (++introTicks >= introSize);
//#else //STORY
// return true;
//#endif //STORY
}
} // End of namespace Hugo