59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/sound.h"
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namespace Parallaction {
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int Parallaction_br::init() {
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// Detect game
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if (!detectGame()) {
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GUIErrorMessage("No valid games were found in the specified directory.");
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return -1;
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}
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_screenWidth = 640;
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_screenHeight = 400;
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if (getGameType() == GType_BRA) {
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if (getPlatform() == Common::kPlatformPC) {
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_disk = new DosDisk_br(this);
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} else
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error("unsupported platform for Big Red Adventure");
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} else
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error("unknown game type");
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_soundMan = new DummySoundMan(this);
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Parallaction::init();
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return 0;
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}
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} // namespace Parallaction
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