scummvm/backends/platform/3ds/osystem-events.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/timer/default/default-timer.h"
#include "gui.h"
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#include "osystem.h"
static Common::Mutex *eventMutex;
static InputMode inputMode = MODE_DRAG;
static aptHookCookie cookie;
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static void pushEventQueue(Common::Queue<Common::Event> *queue, Common::Event &event) {
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Common::StackLock lock(*eventMutex);
queue->push(event);
}
static void eventThreadFunc(void *arg) {
OSystem_3DS *osys = (OSystem_3DS *)g_system;
auto eventQueue = (Common::Queue<Common::Event> *)arg;
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uint32 touchStartTime = osys->getMillis();
touchPosition lastTouch = {0, 0};
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bool isRightClick = false;
Common::Event event;
while (!osys->exiting) {
do {
osys->delayMillis(10);
} while (osys->sleeping && !osys->exiting);
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hidScanInput();
touchPosition touch;
u32 held = hidKeysHeld();
u32 keysPressed = hidKeysDown();
u32 keysReleased = hidKeysUp();
if (held & KEY_TOUCH) {
hidTouchRead(&touch);
osys->transformPoint(touch);
osys->warpMouse(touch.px, touch.py);
event.mouse.x = touch.px;
event.mouse.y = touch.py;
if (keysPressed & KEY_TOUCH) {
touchStartTime = osys->getMillis();
isRightClick = (held & KEY_X || held & KEY_DUP);
if (inputMode == MODE_DRAG) {
event.type = isRightClick ? Common::EVENT_RBUTTONDOWN : Common::EVENT_LBUTTONDOWN;
pushEventQueue(eventQueue, event);
}
} else if (touch.px != lastTouch.px || touch.py != lastTouch.py) {
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event.type = Common::EVENT_MOUSEMOVE;
pushEventQueue(eventQueue, event);
}
lastTouch = touch;
} else if (keysReleased & KEY_TOUCH) {
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event.mouse.x = lastTouch.px;
event.mouse.y = lastTouch.py;
if (inputMode == MODE_DRAG) {
event.type = isRightClick ? Common::EVENT_RBUTTONUP : Common::EVENT_LBUTTONUP;
pushEventQueue(eventQueue, event);
} else if (osys->getMillis() - touchStartTime < 200) {
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// Process click in MODE_HOVER
event.type = Common::EVENT_MOUSEMOVE;
pushEventQueue(eventQueue, event);
event.type = isRightClick ? Common::EVENT_RBUTTONDOWN : Common::EVENT_LBUTTONDOWN;
pushEventQueue(eventQueue, event);
event.type = isRightClick ? Common::EVENT_RBUTTONUP : Common::EVENT_LBUTTONUP;
pushEventQueue(eventQueue, event);
}
}
if (keysPressed & KEY_R) {
if (inputMode == MODE_DRAG) {
inputMode = MODE_HOVER;
osys->displayMessageOnOSD("Hover Mode");
} else {
inputMode = MODE_DRAG;
osys->displayMessageOnOSD("Drag Mode");
}
}
if (keysPressed & KEY_A || keysPressed & KEY_DLEFT) {
// SIMULATE LEFT CLICK
event.mouse.x = lastTouch.px;
event.mouse.y = lastTouch.py;
event.type = Common::EVENT_LBUTTONDOWN;
pushEventQueue(eventQueue, event);
event.type = Common::EVENT_LBUTTONUP;
pushEventQueue(eventQueue, event);
}
if (keysPressed & KEY_X || keysPressed & KEY_DUP) {
// SIMULATE RIGHT CLICK
event.mouse.x = lastTouch.px;
event.mouse.y = lastTouch.py;
event.type = Common::EVENT_RBUTTONDOWN;
pushEventQueue(eventQueue, event);
event.type = Common::EVENT_RBUTTONUP;
pushEventQueue(eventQueue, event);
}
if (keysPressed & KEY_L) {
event.type = Common::EVENT_VIRTUAL_KEYBOARD;
pushEventQueue(eventQueue, event);
}
if (keysPressed & KEY_START) {
event.type = Common::EVENT_MAINMENU;
pushEventQueue(eventQueue, event);
}
if (keysPressed & KEY_SELECT) {
event.type = Common::EVENT_RTL;
pushEventQueue(eventQueue, event);
}
if (keysPressed & KEY_B || keysReleased & KEY_B || keysPressed & KEY_DDOWN || keysReleased & KEY_DDOWN) {
if (keysPressed & KEY_B || keysPressed & KEY_DDOWN)
event.type = Common::EVENT_KEYDOWN;
else
event.type = Common::EVENT_KEYUP;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = Common::ASCII_ESCAPE;
event.kbd.flags = 0;
pushEventQueue(eventQueue, event);
}
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// TODO: EVENT_PREDICTIVE_DIALOG
// EVENT_SCREEN_CHANGED
}
}
static void aptHookFunc(APT_HookType hookType, void *param) {
auto eventQueue = (Common::Queue<Common::Event> *)param;
OSystem_3DS *osys = (OSystem_3DS *)g_system;
Common::Event event;
switch (hookType) {
case APTHOOK_ONSUSPEND:
case APTHOOK_ONSLEEP:
event.type = Common::EVENT_MAINMENU;
pushEventQueue(eventQueue, event);
osys->sleeping = true;
break;
case APTHOOK_ONRESTORE:
case APTHOOK_ONWAKEUP:
osys->sleeping = false;
break;
default:
event.type = Common::EVENT_QUIT;
pushEventQueue(eventQueue, event);
break;
}
}
static void timerThreadFunc(void *arg) {
OSystem_3DS *osys = (OSystem_3DS *)arg;
DefaultTimerManager *tm = (DefaultTimerManager *)osys->getTimerManager();
while (!osys->exiting) {
tm->handler();
g_system->delayMillis(10);
aptMainLoop(); // Call apt hook when necessary
}
}
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void OSystem_3DS::initEvents() {
eventMutex = new Common::Mutex();
s32 prio = 0;
svcGetThreadPriority(&prio, CUR_THREAD_HANDLE);
_timerThread = threadCreate(&timerThreadFunc, this, 32 * 1024, prio - 1, -2, false);
_eventThread = threadCreate(&eventThreadFunc, &_eventQueue, 32 * 1024, prio - 1, -2, false);
aptHook(&cookie, aptHookFunc, &_eventQueue);
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}
void OSystem_3DS::destroyEvents() {
threadJoin(_timerThread, U64_MAX);
threadFree(_timerThread);
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threadJoin(_eventThread, U64_MAX);
threadFree(_eventThread);
delete eventMutex;
}
void OSystem_3DS::transformPoint(touchPosition &point) {
if (!_overlayVisible) {
point.px = static_cast<float>(point.px) / _gameTexture.getScaleX() - _gameX;
point.py = static_cast<float>(point.py) / _gameTexture.getScaleY() - _gameY;
}
}
void OSystem_3DS::displayMessageOnOSD(const char *msg) {
_messageOSD = msg;
_showMessageOSD = true;
}
bool OSystem_3DS::pollEvent(Common::Event &event) {
if (_showMessageOSD) {
_showMessageOSD = false;
StatusMessageDialog dialog(_messageOSD, 800);
dialog.runModal();
}
Common::StackLock lock(*eventMutex);
if (_eventQueue.empty())
return false;
event = _eventQueue.pop();
return true;
}