scummvm/backends/platform/psp/pspkeyboard.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
* $Id: osys_psp.cpp 43618 2009-08-21 22:44:49Z joostp $
*
*/
//#define PSP_KB_SHELL /* Need a hack to properly load the keyboard from the PSP shell */
#ifdef PSP_KB_SHELL
#define PSP_KB_SHELL_PATH "ms0:/psp/game4xx/scummvm-1.0.0rc1/" /* path to kbd.zip */
#endif
//#define PSP_KB_DEBUG
#include <malloc.h>
#include "pspkernel.h"
#include <pspgu.h>
#include "png.h"
#include "pspkeyboard.h"
#include "common/keyboard.h"
#include "common/fs.h"
#include "common/unzip.h"
#define K(x) ((short)(Common::KEYCODE_INVALID + (x)))
#define C(x) ((short)(Common::KEYCODE_##x))
// Layout of the keyboard: Order for the boxes is clockwise and then middle:
// 1
// 4 5 2
// 3
// and order of letters is clockwise in each box, plus 2 top letters:
// e f
// a
// d b
// c
// K(x) is used for ascii values. C(x) is used for keys without ascii values
short PSPKeyboard::_modeChar[MODE_COUNT][5][6] = {
{ //standard letters
{ K('a'), K('b'), K('c'), K('d'), K('f'), K('g') },
{ K('h'), K('i'), K('l'), K('m'), K('j'), K('k') },
{ K('o'), K('n'), K('r'), K('s'), K('p'), K('q') },
{ K('u'), K('v'), K('w'), K('y'), K('x'), K('z') },
{ K('\b'), K('t'), K(' '), K('e'), K(0), K(0) }
},
{ //capital letters
{ K('A'), K('B'), K('C'), K('D'), K('F'), K('G') },
{ K('H'), K('I'), K('L'), K('M'), K('J'), K('K') },
{ K('O'), K('N'), K('R'), K('S'), K('P'), K('Q') },
{ K('U'), K('V'), K('W'), K('Y'), K('X'), K('Z') },
{ K('\b'), K('T'), K(' '), K('E'), K(0), K(0) }
},
{ //numbers
{ K('1'), K('2'), K('3'), K('4'), K(0), K(0) },
{ C(F5), C(F8), C(F7), C(F6), C(F9), C(F10) },
{ K('5'), K('6'), K('7'), K('8'), K(0), K(0) },
{ C(F1), C(F4), C(F3), C(F2), K(0), K(0) },
{ K('\b'), K('0'), K(' '), K('9'), K(0), K(0) }
},
{ //symbols
{ K('!'), K(')'), K('?'), K('('), K('<'), K('>') },
{ K('+'), K('/'), K('='), K('\\'),K('\''),K('"') },
{ K(':'), K(']'), K(';'), K('['), K('@'), K('#') },
{ K('-'), K('}'), K('_'), K('{'), K('*'), K('$') },
{ K('\b'), K('.'), K(' '), K(','), K(0), K(0) }
}
};
// Read function for png library to be able to read from our SeekableReadStream
//
void pngReadStreamRead(png_structp png_ptr, png_bytep data, png_size_t length) {
Common::SeekableReadStream *file;
file = (Common::SeekableReadStream *)png_ptr->io_ptr;
file->read(data, length);
}
// Constructor
PSPKeyboard::PSPKeyboard() {
_init = false; // we're not initialized yet
_prevButtons = 0; // Reset previous buttons
_dirty = true; // keyboard needs redrawing
_mode = 0; // charset selected. (0 - letters, 1 - uppercase 2 - numbers 3 - symbols)
_oldCursor = kCenter; // Center cursor by default
_moved_x = 20; // Default starting location
_moved_y = 50;
_moved = false; // Keyboard wasn't moved recently
_state = kInvisible; // We start invisible
_lastState = kInvisible;
}
// Destructor
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PSPKeyboard::~PSPKeyboard() {
if (!_init) return;
int a;
2009-11-24 12:16:10 +00:00
for (a = 0; a < guiStringsSize; a++) {
free(_keyTextures[a].texture);
free(_keyTextures[a].palette);
_keyTextures[a].texture = NULL;
_keyTextures[a].palette = NULL;
}
_init = false;
}
// Array with file names
const char *PSPKeyboard::_guiStrings[] = {
"keys4.png", "keys_s4.png",
"keys_c4.png", "keys_s_c4.png",
"nums4.png", "nums_s4.png",
"syms4.png", "syms_s4.png"
};
// Defines for working with PSP buttons
#define CHANGED(x) (buttonsChanged & (x))
#define PRESSED(x) ((buttonsChanged & (x)) && (pad.Buttons & (x)))
#define UNPRESSED(x) ((buttonsChanged & (x)) && !(pad.Buttons & (x)))
#define DOWN(x) (pad.Buttons & (x))
#define UP(x) (!(pad.Buttons & (x)))
#define PSP_DPAD (PSP_CTRL_DOWN|PSP_CTRL_UP|PSP_CTRL_LEFT|PSP_CTRL_RIGHT)
#define PSP_4BUTTONS (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_TRIANGLE | PSP_CTRL_SQUARE)
/*
* Attempts to read a character from the controller
* Uses the state machine.
*/
bool PSPKeyboard::processInput(Common::Event &event, SceCtrlData &pad, bool &usedInput) {
usedInput = false; // Assume we don't use an input
bool haveEvent = false; // Whether we have an event for the event manager to process
event.kbd.flags = 0;
unsigned int keyDown;
uint32 buttonsChanged = _prevButtons ^ pad.Buttons;
if (!_init) // In case we never had init
goto END;
if (PRESSED(PSP_CTRL_SELECT)) {
_lastState = _state;
_state = kMove; // Check for move or visible state
usedInput = true;
goto END;
}
if (_state == kInvisible) // Return if we're invisible
goto END;
if (DOWN(PSP_DPAD | PSP_4BUTTONS | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START))
usedInput = true; // for now, we neutralize all button inputs
// Check for moving the keyboard onscreen
if (_state == kMove) {
if (UNPRESSED(PSP_CTRL_SELECT)) {
_state = (_lastState == kInvisible) ? kDefault : kInvisible; // Back to previous state
_dirty = true;
if (_moved) { // We moved the keyboard. Keep the keyboard onscreen
_state = kDefault;
_moved = false; // reset moved flag
}
}
else if (DOWN(PSP_DPAD)) {
_moved = true;
_dirty = true;
if (DOWN(PSP_CTRL_DOWN))
_moved_y += 5;
else if (DOWN(PSP_CTRL_UP))
_moved_y -= 5;
else if (DOWN(PSP_CTRL_LEFT))
_moved_x -= 5;
else /* DOWN(PSP_CTRL_RIGHT) */
_moved_x += 5;
}
usedInput = true; // We used up the input (select was held down)
goto END;
}
// Handle 4 buttons + 2 triggers
if (_state == kDefault || _state == kCornersSelected) {
unsigned int changed;
if (_state == kDefault) { // Handle default state
changed = CHANGED(PSP_4BUTTONS); // We only care about the 4 buttons
if (PRESSED(PSP_CTRL_LTRIGGER)) { // Don't say we used up the input
_state = kLTriggerDown;
goto END;
}
else if (PRESSED(PSP_CTRL_RTRIGGER)) { // Don't say we used up the input
_state = kRTriggerDown;
goto END;
}
if (DOWN(PSP_4BUTTONS))
usedInput = true; // Make sure these button presses don't get through
} else { /* _state == kCornersSelected */
// We care about 4 buttons + triggers (for letter selection)
changed = CHANGED(PSP_4BUTTONS | PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER);
if (DOWN(PSP_4BUTTONS | PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER))
usedInput = true; // Make sure these button presses don't get through
}
if (changed) { //pressing a char select button -- both states
int innerChoice;
if (UNPRESSED(PSP_CTRL_TRIANGLE)) {
innerChoice = 0;
event.type = Common::EVENT_KEYUP; // We give priority to key_up
} else if (UNPRESSED(PSP_CTRL_CIRCLE)) {
innerChoice = 1;
event.type = Common::EVENT_KEYUP; // We give priority to key_up
} else if (UNPRESSED(PSP_CTRL_CROSS)) {
innerChoice = 2;
event.type = Common::EVENT_KEYUP; // We give priority to key_up
} else if (UNPRESSED(PSP_CTRL_SQUARE)) {
innerChoice = 3;
event.type = Common::EVENT_KEYUP; // We give priority to key_up
} else if (UNPRESSED(PSP_CTRL_LTRIGGER) && _state == kCornersSelected) {
innerChoice = 4;
event.type = Common::EVENT_KEYUP; // We give priority to key_up
} else if (UNPRESSED(PSP_CTRL_RTRIGGER) && _state == kCornersSelected) {
innerChoice = 5;
event.type = Common::EVENT_KEYUP; // We give priority to key_up
} else if (PRESSED(PSP_CTRL_TRIANGLE)) {
innerChoice = 0;
event.type = Common::EVENT_KEYDOWN;
} else if (PRESSED(PSP_CTRL_CIRCLE)) {
innerChoice = 1;
event.type = Common::EVENT_KEYDOWN;
} else if (PRESSED(PSP_CTRL_CROSS)) {
innerChoice = 2;
event.type = Common::EVENT_KEYDOWN;
} else if (PRESSED(PSP_CTRL_SQUARE)) {
innerChoice = 3;
event.type = Common::EVENT_KEYDOWN;
} else if (PRESSED(PSP_CTRL_LTRIGGER) && _state == kCornersSelected) {
innerChoice = 4;
event.type = Common::EVENT_KEYDOWN; // We give priority to key_up
} else /* (UNPRESSED(PSP_CTRL_RTRIGGER)) && _state == kCornersSelected */ {
innerChoice = 5;
event.type = Common::EVENT_KEYDOWN; // We give priority to key_up
}
#define IS_UPPERCASE(x) ((x) >= (unsigned short)'A' && (x) <= (unsigned short)'Z')
#define TO_LOWER(x) ((x) += 'a'-'A')
//Now grab the value out of the array
short choice = _modeChar[_mode][_oldCursor][innerChoice];
event.kbd.ascii = choice <= 255 ? choice : 0;
// Handle upper-case which is missing in Common::KeyCode
if (IS_UPPERCASE(choice)) {
event.kbd.keycode = (Common::KeyCode) TO_LOWER(choice);
event.kbd.flags = Common::KBD_SHIFT;
} else
event.kbd.keycode = (Common::KeyCode) choice;
haveEvent = (choice != Common::KEYCODE_INVALID) ? true : false; // We have an event/don't if it's invalid
usedInput = true;
}
}
// Check for movement of cursor
if (_state == kDefault || _state == kCornersSelected) {
// Check if a dependent button is down
if (_state == kDefault)
keyDown = DOWN(PSP_4BUTTONS);
else /* if (_state == kCornersSelected) */
keyDown = DOWN(PSP_4BUTTONS | PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER);
Cursor cursor = _oldCursor;
// Find where the cursor is pointing
if (keyDown == false) { // Don't allow movement if a nub-dependent key is down
cursor = kCenter;
_state = kDefault;
if (DOWN(PSP_DPAD)) {
_state = kCornersSelected;
usedInput = true; // Make sure the pressed d-pad is used up
if (DOWN(PSP_CTRL_UP))
cursor = kUp;
else if (DOWN(PSP_CTRL_RIGHT))
cursor = kRight;
else if (DOWN(PSP_CTRL_DOWN))
cursor = kDown;
else if (DOWN(PSP_CTRL_LEFT))
cursor = kLeft;
}
}
if (cursor != _oldCursor) { //If we've moved, update dirty and return
_dirty = true;
_oldCursor = cursor;
usedInput = true; // We 'used up' the input
//goto END; // We didn't find an event
}
}
// Deal with trigger states
if (_state == kRTriggerDown) {
usedInput = true;
if (UNPRESSED(PSP_CTRL_RTRIGGER)) {
_dirty = true;
if(_mode > 1)
_mode = 0;
else
_mode = (_mode == 0) ? 1 : 0;
usedInput = true;
_state = kDefault;
goto END;
}
} else if (_state == kLTriggerDown) {
usedInput = true;
if (UNPRESSED(PSP_CTRL_LTRIGGER)) {
_dirty = true;
if(_mode < 2)
_mode = 2;
else
_mode = (_mode == 2) ? 3 : 2;
usedInput = true;
_state = kDefault;
goto END;
}
}
// Handle start button: enter plus make keyboard invisible
if (CHANGED(PSP_CTRL_START)) {
event.kbd.ascii = '\n';
event.kbd.keycode = Common::KEYCODE_RETURN;
event.type = DOWN(PSP_CTRL_START) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
usedInput = true; // Don't let start get through
haveEvent = true;
if (UP(PSP_CTRL_START))
_state = kInvisible; // Make us invisible if unpressed
}
END:
_prevButtons = pad.Buttons;
return haveEvent;
}
/* move the position the keyboard is currently drawn at */
void PSPKeyboard::moveTo(const int newX, const int newY) {
_moved_x = newX;
_moved_y = newY;
}
/* draw the keyboard at the current position */
void PSPKeyboard::render() {
_dirty = false;
int x, y;
switch(_oldCursor) {
case kUp:
x = 1;
y = 0;
break;
case kRight:
x = 2;
y = 1;
break;
case kDown:
x = 1;
y = 2;
break;
case kLeft:
x = 0;
y = 1;
break;
default:
x = 1;
y = 1;
break;
}
// Draw the background letters
surface_draw_offset(&_keyTextures[_mode<<1], 0, 0, 0, 0,
_keyTextures[_mode<<1].texture_width,
_keyTextures[_mode<<1].texture_height);
// Draw the current Highlighted Selector (orange bit)
surface_draw_offset(&_keyTextures[(_mode<<1) + 1],
//Offset from the current draw position to render at
x * 43, y * 43,
//internal offset of the image
x * 64, y * 64,
//size to render (always the same)
64, 64);
}
// Render the given surface at the current screen position offset by screenX, screenY
// the surface will be internally offset by offsetX,offsetY. And the size of it to be drawn will be intWidth,intHeight
2009-11-24 12:16:10 +00:00
void PSPKeyboard::surface_draw_offset(struct gu_surface* surface, int screenX, int screenY, int offsetX, int offsetY, int intWidth, int intHeight) {
sceGuAlphaFunc( GU_GREATER, 0, 0xff );
sceGuEnable( GU_ALPHA_TEST );
sceGuTexFunc(GU_TFX_BLEND,GU_TCC_RGBA);
sceGuTexEnvColor(0xFF000000);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
sceGuEnable(GU_BLEND);
if (surface->paletteSize == 256) { // 8-bit
sceGuClutMode(GU_PSM_8888, 0, 0xFF, 0);
sceGuClutLoad(32, surface->palette); // upload 32*8 entries (256)
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
2009-11-24 12:16:10 +00:00
} else if (surface->paletteSize == 16) { // 4-bit
sceGuClutMode(GU_PSM_8888, 0, 0x0F, 0);
sceGuClutLoad(2, surface->palette); // upload 2*8 entries (16)
sceGuTexMode(GU_PSM_T4, 0, 0, 0); // 4-bit image
2009-11-24 12:16:10 +00:00
} else { // 32-bit
sceGuTexMode(GU_PSM_8888,0,0,GU_FALSE);
}
sceGuTexImage(0,surface->surface_width, surface->surface_height,surface->surface_width, surface->texture);
sceGuTexFunc(GU_TFX_MODULATE,GU_TCC_RGBA);
Vertex* c_vertices = (Vertex*)sceGuGetMemory(2 * sizeof(Vertex));
c_vertices[0].u = offsetX;
c_vertices[0].v = offsetY;
c_vertices[0].x = _moved_x + screenX;
c_vertices[0].y = _moved_y + screenY;
c_vertices[0].z = 0;
c_vertices[0].color = 0xFFFFFFFF;
c_vertices[1].u = offsetX + intWidth;
c_vertices[1].v = offsetY + intHeight;
c_vertices[1].x = _moved_x + screenX + intWidth;
c_vertices[1].y = _moved_y + screenY + intHeight;
c_vertices[1].z = 0;
c_vertices[1].color = 0xFFFFFFFF;
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,c_vertices);
sceGuDisable( GU_BLEND );
sceGuDisable( GU_ALPHA_TEST );
}
/* load all the guibits that make up the OSK */
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bool PSPKeyboard::load() {
unsigned char *temp_texture = NULL;
uint32 *temp_palette = NULL;
int a;
if (_init)
return true;
// For the shell, we must use a hack
#ifdef PSP_KB_SHELL
Common::FSNode node(PSP_KB_SHELL_PATH);
#else /* normal mode */
Common::FSNode node("."); // Look in current directory
#endif
#ifdef PSP_KB_DEBUG
fprintf(stderr, "path = %s\n", node.getPath().c_str());
#endif
Common::Archive *fileArchive = NULL;
Common::Archive *zipArchive = NULL;
Common::SeekableReadStream * file = 0;
if (node.getChild("kbd").exists() && node.getChild("kbd").isDirectory()) {
#ifdef PSP_KB_DEBUG
fprintf(stderr, "found directory ./kbd\n");
#endif
fileArchive = new Common::FSDirectory(node.getChild("kbd"));
}
if (node.getChild("kbd.zip").exists()) {
#ifdef PSP_KB_DEBUG
fprintf(stderr, "found kbd.zip\n");
#endif
zipArchive = new Common::ZipArchive(node.getChild("kbd.zip"));
}
// Loop through different png images
2009-11-24 12:16:10 +00:00
for (a = 0; a < guiStringsSize; a++) {
uint32 height = 0, width = 0, paletteSize = 0;
#ifdef PSP_KB_DEBUG
fprintf(stderr, "load(): Opening %s.\n", _guiStrings[a]);
#endif
// Look for the file in the kbd directory
if (fileArchive && fileArchive->hasFile(_guiStrings[a])) {
#ifdef PSP_KB_DEBUG
fprintf(stderr, "load(): found it in kbd directory.\n");
#endif
file = fileArchive->createReadStreamForMember(_guiStrings[a]);
if (!file) {
fprintf(stderr, "load(): Can't open kbd/%s for keyboard. No keyboard will load.\n", _guiStrings[a]);
goto ERROR;
}
}
// We didn't find it. Look for it in the zip file
else if (zipArchive && zipArchive->hasFile(_guiStrings[a])) {
#ifdef PSP_KB_DEBUG
fprintf(stderr, "load(): found it in kbd.zip.\n");
#endif
file = zipArchive->createReadStreamForMember(_guiStrings[a]);
if (!file) {
fprintf(stderr, "Can't open %s in kbd.zip for keyboard. No keyboard will load.\n", _guiStrings[a]);
goto ERROR;
}
} else { // Couldn't find the file
fprintf(stderr, "load(): Can't find %s for keyboard. No keyboard will load.\n", _guiStrings[a]);
goto ERROR;
}
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if (get_png_image_size(file, &width, &height, &paletteSize) == 0) { // Check image size and palette size
// Allocate memory for image
#ifdef PSP_KB_DEBUG
fprintf(stderr, "load(): width=%d, height=%d, paletteSize=%d\n", width, height, paletteSize);
#endif
if (paletteSize) { // 8 or 4-bit image
uint32 textureSize = 0;
if (paletteSize <= 16) { // 4 bit
paletteSize = 16;
textureSize = (width * height)>>1;
} else if (paletteSize <= 256){ // 8-bit image
paletteSize = 256;
textureSize = width * height;
} else {
fprintf(stderr, "Error: palette of %d too big!\n", paletteSize);
goto ERROR;
}
#ifdef PSP_KB_DEBUG
fprintf(stderr, "load(): allocating %d bytes for texture and %d for palette\n", textureSize, paletteSize*4);
#endif
temp_texture = (u8 *)malloc(textureSize);
temp_palette = (uint32 *)memalign(16, paletteSize<<2);
memset(temp_palette, 0, paletteSize<<2); // Set to 0 since we might only fill some of it
} else { // 32-bit image
temp_texture = (unsigned char *)malloc((width * height)<<2);
}
// Try to load the image
file->seek(0); // Go back to start
if (load_png_image(file, temp_texture, temp_palette) != 0)
goto ERROR;
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else { // Success
#ifdef PSP_KB_DEBUG
fprintf(stderr, "Managed to load the image.\n");
#endif
// we need to store the texture in an image of width and heights of 2^n sizes
_keyTextures[a].texture_width = width; // original size
_keyTextures[a].texture_height = height;
_keyTextures[a].surface_width = convert_pow2(width); // converted size
_keyTextures[a].surface_height = convert_pow2(height);
_keyTextures[a].palette = temp_palette;
_keyTextures[a].paletteSize = paletteSize;
uint32 size;
if (paletteSize == 16) // 4 bit
size = (_keyTextures[a].surface_width * _keyTextures[a].surface_height)>>1;
else if (paletteSize == 256) // 8-bit
size = _keyTextures[a].surface_width * _keyTextures[a].surface_height;
else // 32 bit
size = (_keyTextures[a].surface_width * _keyTextures[a].surface_height)<<2;
#ifdef PSP_KB_DEBUG
fprintf(stderr, "load(): perm texture width=%d, height=%d, size=%d\n", _keyTextures[a].surface_width, _keyTextures[a].surface_height, size);
#endif
_keyTextures[a].texture = (unsigned char *)memalign(16, size); // Allocate memory
block_copy(&_keyTextures[a], temp_texture); // Copy temp texture to permanent texture
if (paletteSize == 16) // 4-bit
flipNibbles(&_keyTextures[a]);
free(temp_texture);
delete file;
}
}
else
goto ERROR;
} /* for loop */
_init = true;
delete fileArchive;
delete zipArchive;
return true;
ERROR:
// Error .. Couldn't get png info from one of the needed files
free(temp_texture);
delete file;
delete fileArchive;
delete zipArchive;
for (int b = 0; b < a; b++) {
free(_keyTextures[b].texture);
free(_keyTextures[b].palette);
_keyTextures[b].texture = NULL;
}
_init = false;
return false;
}
// Copy texture from regular size image to power of 2 size image
//
void PSPKeyboard::block_copy(gu_surface* surface, u8 *texture) {
u32 stride = 0, width = 0;
switch(surface->paletteSize) {
case 16: // 4-bit
width = surface->texture_width >> 1;
stride = (surface->surface_width - surface->texture_width)>>1;
break;
case 256: // 8-bit
width = surface->texture_width;
stride = surface->surface_width - surface->texture_width;
break;
case 0: // 32-bit
width = surface->texture_width << 2;
stride = (surface->surface_width - surface->texture_width)<<2;
break;
default:
fprintf(stderr, "Error in block_copy: bad value in paletteSize = %d\n", surface->paletteSize);
return;
}
u8 *src = texture;
u8 *dest = surface->texture;
for (unsigned int y = 0; y < surface->texture_height; y++) {
memcpy(dest, src, width);
dest += width;
src += width;
// skip at the end of each line
if (stride > 0) {
dest += stride;
}
}
}
// Convert 4 bit images to match weird PSP format
//
void PSPKeyboard::flipNibbles(gu_surface* surface) {
u32 *dest = (u32 *)surface->texture;
for (u32 y = 0; y < surface->texture_height; y++) {
for (u32 x = 0; x < (surface->surface_width >> 3); x++) {
u32 val = *dest;
*dest++ = ((val >> 4) & 0x0F0F0F0F) | ((val << 4) & 0xF0F0F0F0);
}
}
}
static void user_warning_fn(png_structp png_ptr, png_const_charp warning_msg) {
// ignore PNG warnings
}
/* Get the width and height of a png image */
int PSPKeyboard::get_png_image_size(Common::SeekableReadStream *file, uint32 *png_width, uint32 *png_height, u32 *paletteSize) {
png_structp png_ptr;
png_infop info_ptr;
unsigned int sig_read = 0;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
return -1;
}
png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, user_warning_fn);
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return -1;
}
// Set the png lib to use our read function
png_set_read_fn(png_ptr, (void *)file, pngReadStreamRead);
png_set_sig_bytes(png_ptr, sig_read);
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
if (color_type & PNG_COLOR_MASK_PALETTE)
*paletteSize = info_ptr->num_palette;
else
*paletteSize = 0;
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
*png_width = width;
*png_height = height;
return 0;
}
// Load a texture from a png image
//
int PSPKeyboard::load_png_image(Common::SeekableReadStream *file, unsigned char *ImageBuffer, uint32 *palette) {
png_structp png_ptr;
png_infop info_ptr;
unsigned int sig_read = 0;
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
size_t x, y;
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
fprintf(stderr, "load_png_image(): Error: couldn't create read struct to load keyboard.\n");
return -1;
}
// Use dummy error function
png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, user_warning_fn);
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return -1;
}
// Set the png lib to use our read function
png_set_read_fn(png_ptr, (void *)file, pngReadStreamRead);
png_set_sig_bytes(png_ptr, sig_read);
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
// Strip off 16 bit channels. Not really needed but whatever
png_set_strip_16(png_ptr);
if (color_type == PNG_COLOR_TYPE_PALETTE) {
// We copy the palette
uint32 *dstPal = palette;
png_colorp srcPal = info_ptr->palette;
for(int i=0; i < info_ptr->num_palette; i++) {
unsigned char alphaVal = (i < info_ptr->num_trans) ? info_ptr->trans[i] : 0xFF; // Load alpha if it's there
*dstPal++ = GU_ARGB(alphaVal, srcPal->red, srcPal->green, srcPal->blue);
srcPal++;
}
unsigned char *line = (unsigned char*) malloc(info_ptr->rowbytes);
if (!line) {
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return -1;
}
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for (y = 0; y < height; y++) {
png_read_row(png_ptr, line, png_bytep_NULL);
memcpy(&ImageBuffer[y * info_ptr->rowbytes], line, info_ptr->rowbytes);
}
free(line);
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} else { // Not a palettized image
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr);
// Convert trans channel to alpha for 32 bits
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
u32* line = (u32*) malloc(width<<2);
if (!line) {
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return -1;
}
u32* Image = (u32 *)ImageBuffer;
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for (y = 0; y < height; y++) {
png_read_row(png_ptr, (u8*) line, png_bytep_NULL);
for (x = 0; x < width; x++) {
Image[y*width + x] = line[x];
}
}
free(line);
}
png_read_end(png_ptr, info_ptr);
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
return 0;
}
// Function to get the lowest power of 2 higher than our image size
//
uint32 PSPKeyboard::convert_pow2(uint32 size) {
uint32 pow_counter = 0;
for (; pow_counter < 32; pow_counter++) {
// Find the first value which is higher
if ((size >> pow_counter) == 0) {
// take already good values into account
if (((uint32) 1 << pow_counter) != size)
return ((uint32)1 << pow_counter);
else
return ((uint32)1 << (pow_counter-1));
}
}
return 0;
}