scummvm/engines/macventure/gui.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MACVENTURE_GUI_H
#define MACVENTURE_GUI_H
#include "graphics/macgui/macwindowmanager.h"
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#include "graphics/macgui/macwindow.h"
#include "graphics/macgui/macmenu.h"
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namespace MacVenture {
using namespace Graphics::MacGUIConstants;
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using namespace Graphics::MacWindowConstants;
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class MacVentureEngine;
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//namespace MacVentureMenuActions {
enum MenuAction {
kMenuActionAbout,
kMenuActionNew,
kMenuActionOpen,
kMenuActionSave,
kMenuActionSaveAs,
kMenuActionQuit,
kMenuActionUndo,
kMenuActionCut,
kMenuActionCopy,
kMenuActionPaste,
kMenuActionClear,
kMenuActionCleanUp,
kMenuActionMessUp,
kMenuActionCommand
};
//} using namespace MacVentureMenuActions;
class Gui {
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public:
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Gui(MacVentureEngine *engine, Common::MacResManager *resman);
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~Gui();
void draw();
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bool processEvent(Common::Event &event);
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void handleMenuAction(MenuAction action);
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private: // Attributes
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MacVentureEngine *_engine;
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Common::MacResManager *_resourceManager;
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Graphics::ManagedSurface _screen;
Graphics::MacWindowManager _wm;
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Graphics::MacWindow *_outConsoleWindow;
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Graphics::Menu *_menu;
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private: // Methods
void initGUI();
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bool loadMenus();
void loadBorder(Graphics::MacWindow * target, Common::String filename, bool active);
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};
class CommandButton {
enum {
kCommandsLeftPadding = 0,
kCommandsTopPadding = 0
};
public:
CommandButton(ControlData data, Gui *g) {
_data = data;
_gui = g;
}
~CommandButton() {}
void draw(Graphics::ManagedSurface &surface) {
surface.fillRect(_data.bounds, kColorWhite);
surface.frameRect(_data.bounds, kColorBlack);
const Graphics::Font &font = _gui->getCurrentFont();
Common::String title(_data.title);
font.drawString(
&surface,
title,
_data.bounds.left,
_data.bounds.top,
_data.bounds.right - _data.bounds.left,
kColorBlack,
Graphics::kTextAlignCenter);
}
bool isInsideBounds(Common::Point point) {
return _data.bounds.contains(point);
}
const ControlData& getData() {
return _data;
}
private:
ControlData _data;
Gui *_gui;
};
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} // End of namespace MacVenture
#endif