scummvm/gob/inter_v1.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/parse.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/goblin.h"
#include "gob/cdrom.h"
namespace Gob {
#define OPCODE(x) _OPCODE(Inter_v1, x)
Inter_v1::Inter_v1(GobEngine *vm) : Inter(vm) {
setupOpcodes();
}
void Inter_v1::setupOpcodes(void) {
static const OpcodeDrawEntryV1 opcodesDraw[256] = {
/* 00 */
OPCODE(o1_loadMult),
OPCODE(o1_playMult),
OPCODE(o1_freeMult),
{NULL, ""},
/* 04 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
OPCODE(o1_initCursor),
/* 08 */
OPCODE(o1_initCursorAnim),
OPCODE(o1_clearCursorAnim),
OPCODE(o1_setRenderFlags),
{NULL, ""},
/* 0C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 10 */
OPCODE(o1_loadAnim),
OPCODE(o1_freeAnim),
OPCODE(o1_updateAnim),
{NULL, ""},
/* 14 */
OPCODE(o1_initMult),
OPCODE(o1_multFreeMult),
OPCODE(o1_animate),
OPCODE(o1_multLoadMult),
/* 18 */
OPCODE(o1_storeParams),
OPCODE(o1_getObjAnimSize),
OPCODE(o1_loadStatic),
OPCODE(o1_freeStatic),
/* 1C */
OPCODE(o1_renderStatic),
OPCODE(o1_loadCurLayer),
{NULL, ""},
{NULL, ""},
/* 20 */
OPCODE(o1_playCDTrack),
OPCODE(o1_getCDTrackPos),
OPCODE(o1_stopCD),
{NULL, ""},
/* 24 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 28 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 2C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 30 */
OPCODE(o1_loadFontToSprite),
OPCODE(o1_freeFontToSprite),
{NULL, ""},
{NULL, ""},
/* 34 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 38 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 3C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 40 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 44 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 48 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 4C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 50 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 54 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 58 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 5C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 60 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 64 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 68 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 6C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 70 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 74 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 78 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 7C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 80 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 84 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 88 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 8C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 90 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 94 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 98 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 9C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* A0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* A4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* A8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* AC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* B0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* B4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* B8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* BC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* C0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* C4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* C8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* CC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* D0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* D4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* D8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* DC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* E0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* E4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* E8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* EC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* F0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* F4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* F8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* FC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""}
};
static const OpcodeFuncEntryV1 opcodesFunc[80] = {
/* 00 */
OPCODE(o1_callSub),
OPCODE(o1_callSub),
OPCODE(o1_drawPrintText),
OPCODE(o1_loadCursor),
/* 04 */
{NULL, ""},
OPCODE(o1_call),
OPCODE(o1_repeatUntil),
OPCODE(o1_whileDo),
/* 08 */
OPCODE(o1_callBool),
OPCODE(o1_evaluateStore),
OPCODE(o1_loadSpriteToPos),
{NULL, ""},
/* 0C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 10 */
{NULL, ""},
OPCODE(o1_printText),
OPCODE(o1_loadTot),
OPCODE(o1_palLoad),
/* 14 */
OPCODE(o1_keyFunc),
OPCODE(o1_capturePush),
OPCODE(o1_capturePop),
OPCODE(o1_animPalInit),
/* 18 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 1C */
{NULL, ""},
{NULL, ""},
OPCODE(o1_drawOperations),
OPCODE(o1_setcmdCount),
/* 20 */
OPCODE(o1_return),
OPCODE(o1_renewTimeInVars),
OPCODE(o1_speakerOn),
OPCODE(o1_speakerOff),
/* 24 */
OPCODE(o1_putPixel),
OPCODE(o1_func),
OPCODE(o1_createSprite),
OPCODE(o1_freeSprite),
/* 28 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 2C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 30 */
OPCODE(o1_returnTo),
OPCODE(o1_loadSpriteContent),
OPCODE(o1_copySprite),
OPCODE(o1_fillRect),
/* 34 */
OPCODE(o1_drawLine),
OPCODE(o1_strToLong),
OPCODE(o1_invalidate),
OPCODE(o1_setBackDelta),
/* 38 */
OPCODE(o1_playSound),
OPCODE(o1_stopSound),
OPCODE(o1_loadSound),
OPCODE(o1_freeSoundSlot),
/* 3C */
OPCODE(o1_waitEndPlay),
OPCODE(o1_playComposition),
OPCODE(o1_getFreeMem),
OPCODE(o1_checkData),
/* 40 */
{NULL, ""},
OPCODE(o1_prepareStr),
OPCODE(o1_insertStr),
OPCODE(o1_cutStr),
/* 44 */
OPCODE(o1_strstr),
OPCODE(o1_istrlen),
OPCODE(o1_setMousePos),
OPCODE(o1_setFrameRate),
/* 48 */
OPCODE(o1_animatePalette),
OPCODE(o1_animateCursor),
OPCODE(o1_blitCursor),
OPCODE(o1_loadFont),
/* 4C */
OPCODE(o1_freeFont),
OPCODE(o1_readData),
OPCODE(o1_writeData),
OPCODE(o1_manageDataFile),
};
_opcodesDrawV1 = opcodesDraw;
_opcodesFuncV1 = opcodesFunc;
}
bool Inter_v1::o1_setMousePos(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_global->_inter_mouseX = _vm->_parse->parseValExpr();
_vm->_global->_inter_mouseY = _vm->_parse->parseValExpr();
if (_vm->_global->_useMouse != 0)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
return false;
}
bool Inter_v1::o1_evaluateStore(char &cmdCount, int16 &counter, int16 &retFlag) {
char *savedPos;
int16 token;
int16 result;
int16 varOff;
savedPos = _vm->_global->_inter_execPtr;
varOff = _vm->_parse->parseVarIndex();
token = evalExpr(&result);
switch (savedPos[0]) {
case 23:
case 26:
WRITE_VAR_OFFSET(varOff, _vm->_global->_inter_resVal);
break;
case 25:
case 28:
if (token == 20)
*(_vm->_global->_inter_variables + varOff) = result;
else
strcpy(_vm->_global->_inter_variables + varOff, _vm->_global->_inter_resStr);
break;
}
return false;
}
bool Inter_v1::o1_capturePush(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 left;
int16 top;
int16 width;
int16 height;
left = _vm->_parse->parseValExpr();
top = _vm->_parse->parseValExpr();
width = _vm->_parse->parseValExpr();
height = _vm->_parse->parseValExpr();
_vm->_game->capturePush(left, top, width, height);
(*_vm->_scenery->pCaptureCounter)++;
return false;
}
bool Inter_v1::o1_capturePop(char &cmdCount, int16 &counter, int16 &retFlag) {
if (*_vm->_scenery->pCaptureCounter != 0) {
(*_vm->_scenery->pCaptureCounter)--;
_vm->_game->capturePop(1);
}
return false;
}
bool Inter_v1::o1_printText(char &cmdCount, int16 &counter, int16 &retFlag) {
char buf[60];
int16 i;
debug(3, "printText");
_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->_backColor = _vm->_parse->parseValExpr();
_vm->_draw->_frontColor = _vm->_parse->parseValExpr();
_vm->_draw->_fontIndex = _vm->_parse->parseValExpr();
_vm->_draw->_destSurface = 21;
_vm->_draw->_textToPrint = buf;
_vm->_draw->_transparency = 0;
if (_vm->_draw->_backColor >= 16) {
_vm->_draw->_backColor = 0;
_vm->_draw->_transparency = 1;
}
do {
for (i = 0; *_vm->_global->_inter_execPtr != '.' && (byte)*_vm->_global->_inter_execPtr != 200;
i++, _vm->_global->_inter_execPtr++) {
buf[i] = *_vm->_global->_inter_execPtr;
}
if ((byte)*_vm->_global->_inter_execPtr != 200) {
_vm->_global->_inter_execPtr++;
switch (*_vm->_global->_inter_execPtr) {
case 23:
case 26:
sprintf(buf + i, "%d", VAR_OFFSET(_vm->_parse->parseVarIndex()));
break;
case 25:
case 28:
sprintf(buf + i, "%s", _vm->_global->_inter_variables + _vm->_parse->parseVarIndex());
break;
}
_vm->_global->_inter_execPtr++;
} else {
buf[i] = 0;
}
_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
} while ((byte)*_vm->_global->_inter_execPtr != 200);
_vm->_global->_inter_execPtr++;
return false;
}
bool Inter_v1::o1_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag) {
_animPalDir = load16();
_animPalLowIndex = _vm->_parse->parseValExpr();
_animPalHighIndex = _vm->_parse->parseValExpr();
return false;
}
void Inter_v1::o1_loadMult(void) {
int16 resId;
resId = load16();
_vm->_mult->loadMult(resId);
}
void Inter_v1::o1_playMult(void) {
int16 checkEscape;
checkEscape = load16();
_vm->_mult->playMult(VAR(57), -1, checkEscape, 0);
}
void Inter_v1::o1_freeMult(void) {
load16(); // unused
_vm->_mult->freeMultKeys();
}
void Inter_v1::o1_initCursor(void) {
int16 width;
int16 height;
int16 count;
int16 i;
_vm->_draw->_cursorXDeltaVar = _vm->_parse->parseVarIndex();
_vm->_draw->_cursorYDeltaVar = _vm->_parse->parseVarIndex();
width = load16();
if (width < 16)
width = 16;
height = load16();
if (height < 16)
height = 16;
count = load16();
if (count < 2)
count = 2;
if (width != _vm->_draw->_cursorWidth || height != _vm->_draw->_cursorHeight ||
_vm->_draw->_cursorSprites->width != width * count) {
_vm->_video->freeSurfDesc(_vm->_draw->_cursorSprites);
_vm->_video->freeSurfDesc(_vm->_draw->_cursorBack);
_vm->_draw->_cursorWidth = width;
_vm->_draw->_cursorHeight = height;
if (count < 0x80)
_vm->_draw->_transparentCursor = 1;
else
_vm->_draw->_transparentCursor = 0;
if (count > 0x80)
count -= 0x80;
_vm->_draw->_cursorSprites =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth * count,
_vm->_draw->_cursorHeight, 2);
_vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites;
_vm->_draw->_cursorBack =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth,
_vm->_draw->_cursorHeight, 0);
for (i = 0; i < 40; i++) {
_vm->_draw->_cursorAnimLow[i] = -1;
_vm->_draw->_cursorAnimDelays[i] = 0;
_vm->_draw->_cursorAnimHigh[i] = 0;
}
_vm->_draw->_cursorAnimLow[1] = 0;
}
}
void Inter_v1::o1_initCursorAnim(void) {
int16 ind;
ind = _vm->_parse->parseValExpr();
_vm->_draw->_cursorAnimLow[ind] = load16();
_vm->_draw->_cursorAnimHigh[ind] = load16();
_vm->_draw->_cursorAnimDelays[ind] = load16();
}
void Inter_v1::o1_clearCursorAnim(void) {
int16 ind;
ind = _vm->_parse->parseValExpr();
_vm->_draw->_cursorAnimLow[ind] = -1;
_vm->_draw->_cursorAnimHigh[ind] = 0;
_vm->_draw->_cursorAnimDelays[ind] = 0;
}
bool Inter_v1::o1_drawOperations(char &cmdCount, int16 &counter, int16 &retFlag) {
byte cmd;
cmd = *_vm->_global->_inter_execPtr++;
executeDrawOpcode(cmd);
return false;
}
bool Inter_v1::o1_getFreeMem(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 freeVar;
int16 maxFreeVar;
freeVar = _vm->_parse->parseVarIndex();
maxFreeVar = _vm->_parse->parseVarIndex();
// HACK
WRITE_VAR_OFFSET(freeVar, 1000000);
WRITE_VAR_OFFSET(maxFreeVar, 1000000);
return false;
}
bool Inter_v1::o1_manageDataFile(char &cmdCount, int16 &counter, int16 &retFlag) {
evalExpr(0);
if (_vm->_global->_inter_resStr[0] != 0)
_vm->_dataio->openDataFile(_vm->_global->_inter_resStr);
else
_vm->_dataio->closeDataFile();
return false;
}
bool Inter_v1::o1_writeData(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 offset;
int16 handle;
int16 size;
int16 dataVar;
int16 retSize;
debug(4, "writeData");
evalExpr(0);
dataVar = _vm->_parse->parseVarIndex();
size = _vm->_parse->parseValExpr();
offset = _vm->_parse->parseValExpr();
WRITE_VAR(1, 1);
handle = _vm->_dataio->openData(_vm->_global->_inter_resStr, Common::File::kFileWriteMode);
if (handle < 0)
return false;
if (offset < 0) {
_vm->_dataio->seekData(handle, -offset - 1, 2);
} else {
_vm->_dataio->seekData(handle, offset, 0);
}
retSize = _vm->_dataio->file_getHandle(handle)->write(_vm->_global->_inter_variables + dataVar, size);
if (retSize == size)
WRITE_VAR(1, 0);
_vm->_dataio->closeData(handle);
return false;
}
bool Inter_v1::o1_checkData(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 handle;
int16 varOff;
debug(4, "_vm->_dataio->cheackData");
evalExpr(0);
varOff = _vm->_parse->parseVarIndex();
handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);
WRITE_VAR_OFFSET(varOff, handle);
if (handle >= 0)
_vm->_dataio->closeData(handle);
return false;
}
bool Inter_v1::o1_readData(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 retSize;
int16 size;
int16 dataVar;
int16 offset;
int16 handle;
debug(4, "readData");
evalExpr(0);
dataVar = _vm->_parse->parseVarIndex();
size = _vm->_parse->parseValExpr();
offset = _vm->_parse->parseValExpr();
if (_vm->_game->_extHandle >= 0)
_vm->_dataio->closeData(_vm->_game->_extHandle);
WRITE_VAR(1, 1);
handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);
if (handle >= 0) {
_vm->_draw->animateCursor(4);
if (offset < 0)
_vm->_dataio->seekData(handle, -offset - 1, 2);
else
_vm->_dataio->seekData(handle, offset, 0);
retSize = _vm->_dataio->readData(handle, _vm->_global->_inter_variables + dataVar, size);
_vm->_dataio->closeData(handle);
if (retSize == size)
WRITE_VAR(1, 0);
}
if (_vm->_game->_extHandle >= 0)
_vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
return false;
}
bool Inter_v1::o1_loadFont(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 index;
debug(4, "loadFont");
evalExpr(0);
index = load16();
if (_vm->_draw->_fonts[index] != 0)
_vm->_util->freeFont(_vm->_draw->_fonts[index]);
_vm->_draw->animateCursor(4);
if (_vm->_game->_extHandle >= 0)
_vm->_dataio->closeData(_vm->_game->_extHandle);
_vm->_draw->_fonts[index] = _vm->_util->loadFont(_vm->_global->_inter_resStr);
if (_vm->_game->_extHandle >= 0)
_vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);
return false;
}
bool Inter_v1::o1_freeFont(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 index;
index = load16();
if (_vm->_draw->_fonts[index] != 0)
_vm->_util->freeFont(_vm->_draw->_fonts[index]);
_vm->_draw->_fonts[index] = 0;
return false;
}
bool Inter_v1::o1_prepareStr(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 var;
var = _vm->_parse->parseVarIndex();
_vm->_util->prepareStr(_vm->_global->_inter_variables + var);
return false;
}
bool Inter_v1::o1_insertStr(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 pos;
int16 strVar;
strVar = _vm->_parse->parseVarIndex();
evalExpr(0);
pos = _vm->_parse->parseValExpr();
_vm->_util->insertStr(_vm->_global->_inter_resStr, _vm->_global->_inter_variables + strVar, pos);
return false;
}
bool Inter_v1::o1_cutStr(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 var;
int16 pos;
int16 size;
var = _vm->_parse->parseVarIndex();
pos = _vm->_parse->parseValExpr();
size = _vm->_parse->parseValExpr();
_vm->_util->cutFromStr(_vm->_global->_inter_variables + var, pos, size);
return false;
}
bool Inter_v1::o1_strstr(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 strVar;
int16 resVar;
int16 pos;
strVar = _vm->_parse->parseVarIndex();
evalExpr(0);
resVar = _vm->_parse->parseVarIndex();
pos = _vm->_util->strstr(_vm->_global->_inter_resStr, _vm->_global->_inter_variables + strVar);
WRITE_VAR_OFFSET(resVar, pos - 1);
return false;
}
bool Inter_v1::o1_setFrameRate(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_util->setFrameRate(_vm->_parse->parseValExpr());
return false;
}
bool Inter_v1::o1_istrlen(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 len;
int16 var;
var = _vm->_parse->parseVarIndex();
len = strlen(_vm->_global->_inter_variables + var);
var = _vm->_parse->parseVarIndex();
WRITE_VAR_OFFSET(var, len);
return false;
}
bool Inter_v1::o1_strToLong(char &cmdCount, int16 &counter, int16 &retFlag) {
char str[20];
int16 strVar;
int16 destVar;
int32 res;
strVar = _vm->_parse->parseVarIndex();
strcpy(str, _vm->_global->_inter_variables + strVar);
res = atol(str);
destVar = _vm->_parse->parseVarIndex();
WRITE_VAR_OFFSET(destVar, res);
return false;
}
bool Inter_v1::o1_invalidate(char &cmdCount, int16 &counter, int16 &retFlag) {
warning("invalidate: 'bugged' function!");
_vm->_draw->_destSurface = load16();
_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
_vm->_draw->_frontColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_INVALIDATE);
return false;
}
bool Inter_v1::o1_loadSpriteContent(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->_spriteLeft = load16();
_vm->_draw->_destSurface = load16();
_vm->_draw->_transparency = load16();
_vm->_draw->_destSpriteX = 0;
_vm->_draw->_destSpriteY = 0;
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
return false;
}
bool Inter_v1::o1_copySprite(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->_sourceSurface = load16();
_vm->_draw->_destSurface = load16();
_vm->_draw->_spriteLeft = _vm->_parse->parseValExpr();
_vm->_draw->_spriteTop = _vm->_parse->parseValExpr();
_vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
_vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();
_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->_transparency = load16();
_vm->_draw->spriteOperation(DRAW_BLITSURF);
return false;
}
bool Inter_v1::o1_putPixel(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->_destSurface = load16();
_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->_frontColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_PUTPIXEL);
return false;
}
bool Inter_v1::o1_fillRect(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->_destSurface = load16();
_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
_vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();
_vm->_draw->_backColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_FILLRECT);
return false;
}
bool Inter_v1::o1_drawLine(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->_destSurface = load16();
_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->_spriteRight = _vm->_parse->parseValExpr();
_vm->_draw->_spriteBottom = _vm->_parse->parseValExpr();
_vm->_draw->_frontColor = _vm->_parse->parseValExpr();
_vm->_draw->spriteOperation(DRAW_DRAWLINE);
return false;
}
bool Inter_v1::o1_createSprite(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 index;
int16 height;
int16 width;
int16 flag;
index = load16();
width = load16();
height = load16();
flag = load16();
if (flag == 1)
_vm->_draw->_spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 2);
else
_vm->_draw->_spritesArray[index] = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width, height, 0);
_vm->_video->clearSurf(_vm->_draw->_spritesArray[index]);
return false;
}
bool Inter_v1::o1_freeSprite(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 index;
index = load16();
if (_vm->_draw->_spritesArray[index] == 0)
return false;
_vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[index]);
_vm->_draw->_spritesArray[index] = 0;
return false;
}
bool Inter_v1::o1_playComposition(char &cmdCount, int16 &counter, int16 &retFlag) {
static int16 composition[50];
int16 i;
int16 dataVar;
int16 freqVal;
dataVar = _vm->_parse->parseVarIndex();
freqVal = _vm->_parse->parseValExpr();
for (i = 0; i < 50; i++)
composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);
_vm->_snd->playComposition(_vm->_game->_soundSamples, composition, freqVal);
return false;
}
bool Inter_v1::o1_stopSound(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_snd->stopSound(_vm->_parse->parseValExpr());
_soundEndTimeKey = 0;
return false;
}
bool Inter_v1::o1_playSound(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 frequency;
int16 freq2;
int16 repCount;
int16 index;
index = _vm->_parse->parseValExpr();
repCount = _vm->_parse->parseValExpr();
frequency = _vm->_parse->parseValExpr();
_vm->_snd->stopSound(0);
_soundEndTimeKey = 0;
if (_vm->_game->_soundSamples[index] == 0)
return false;
if (repCount < 0) {
if (_vm->_global->_soundFlags < 2)
return false;
repCount = -repCount;
_soundEndTimeKey = _vm->_util->getTimeKey();
if (frequency == 0) {
freq2 = _vm->_game->_soundSamples[index]->frequency;
} else {
freq2 = frequency;
}
_soundStopVal =
(10 * (_vm->_game->_soundSamples[index]->size / 2)) / freq2;
_soundEndTimeKey +=
((_vm->_game->_soundSamples[index]->size * repCount -
_vm->_game->_soundSamples[index]->size / 2) * 1000) / freq2;
}
_vm->_snd->playSample(_vm->_game->_soundSamples[index], repCount, frequency);
return false;
}
bool Inter_v1::o1_loadCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
Game::TotResItem *itemPtr;
int16 width;
int16 height;
int32 offset;
char *dataBuf;
int16 id;
int8 index;
id = load16();
index = *_vm->_global->_inter_execPtr++;
itemPtr = &_vm->_game->_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
((char *)_vm->_game->_totResourceTable) + szGame_TotResTable +
szGame_TotResItem * _vm->_game->_totResourceTable->itemsCount + offset;
} else {
dataBuf = _vm->_game->_imFileData + (int32)READ_LE_UINT32(&((int32 *)_vm->_game->_imFileData)[-offset - 1]);
}
width = itemPtr->width;
height = itemPtr->height;
_vm->_video->fillRect(_vm->_draw->_cursorSprites, index * _vm->_draw->_cursorWidth, 0,
index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
_vm->_draw->_cursorHeight - 1, 0);
_vm->_video->drawPackedSprite((byte*)dataBuf, width, height,
index * _vm->_draw->_cursorWidth, 0, 0, _vm->_draw->_cursorSprites);
_vm->_draw->_cursorAnimLow[index] = 0;
return false;
}
bool Inter_v1::o1_loadSpriteToPos(char &cmdCount, int16 &counter, int16 &retFlag) {
debug(4, "loadSpriteToPos");
_vm->_draw->_spriteLeft = load16();
_vm->_draw->_destSpriteX = _vm->_parse->parseValExpr();
_vm->_draw->_destSpriteY = _vm->_parse->parseValExpr();
_vm->_draw->_transparency = _vm->_global->_inter_execPtr[0];
_vm->_draw->_destSurface = (_vm->_global->_inter_execPtr[0] / 2) - 1;
if (_vm->_draw->_destSurface < 0)
_vm->_draw->_destSurface = 101;
_vm->_draw->_transparency &= 1;
_vm->_global->_inter_execPtr += 2;
_vm->_draw->spriteOperation(DRAW_LOADSPRITE);
return false;
}
bool Inter_v1::o1_loadTot(char &cmdCount, int16 &counter, int16 &retFlag) {
char buf[20];
int8 size;
int16 i;
debug(4, "loadTot");
if ((*_vm->_global->_inter_execPtr & 0x80) != 0) {
_vm->_global->_inter_execPtr++;
evalExpr(0);
strcpy(buf, _vm->_global->_inter_resStr);
} else {
size = *_vm->_global->_inter_execPtr++;
for (i = 0; i < size; i++)
buf[i] = *_vm->_global->_inter_execPtr++;
buf[size] = 0;
}
strcat(buf, ".tot");
_terminate = true;
strcpy(_vm->_game->_totToLoad, buf);
return false;
}
bool Inter_v1::o1_keyFunc(char &cmdCount, int16 &counter, int16 &retFlag) {
int16 flag;
int16 key;
debug(4, "keyFunc");
flag = load16();
animPalette();
_vm->_draw->blitInvalidated();
if (flag != 0) {
if (flag != 1) {
if (flag != 2) {
_vm->_util->longDelay(flag);
return false;
}
key = 0;
if (_vm->_global->_pressedKeys[0x48])
key |= 1;
if (_vm->_global->_pressedKeys[0x50])
key |= 2;
if (_vm->_global->_pressedKeys[0x4d])
key |= 4;
if (_vm->_global->_pressedKeys[0x4b])
key |= 8;
if (_vm->_global->_pressedKeys[0x1c])
key |= 0x10;
if (_vm->_global->_pressedKeys[0x39])
key |= 0x20;
if (_vm->_global->_pressedKeys[1])
key |= 0x40;
if (_vm->_global->_pressedKeys[0x1d])
key |= 0x80;
if (_vm->_global->_pressedKeys[0x2a])
key |= 0x100;
if (_vm->_global->_pressedKeys[0x36])
key |= 0x200;
if (_vm->_global->_pressedKeys[0x38])
key |= 0x400;
if (_vm->_global->_pressedKeys[0x3b])
key |= 0x800;
if (_vm->_global->_pressedKeys[0x3c])
key |= 0x1000;
if (_vm->_global->_pressedKeys[0x3d])
key |= 0x2000;
if (_vm->_global->_pressedKeys[0x3e])
key |= 0x4000;
WRITE_VAR(0, key);
_vm->_util->waitKey();
return false;
}
key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0);
storeKey(key);
return false;
} else {
key = _vm->_game->checkCollisions(0, 0, 0, 0);
storeKey(key);
if (flag == 1)
return false;
_vm->_util->waitKey();
}
return false;
}
bool Inter_v1::o1_repeatUntil(char &cmdCount, int16 &counter, int16 &retFlag) {
char *blockPtr;
int16 size;
char flag;
debug(4, "repeatUntil");
_nestLevel[0]++;
blockPtr = _vm->_global->_inter_execPtr;
do {
_vm->_global->_inter_execPtr = blockPtr;
size = READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
funcBlock(1);
_vm->_global->_inter_execPtr = blockPtr + size + 1;
flag = evalBoolResult();
} while (flag == 0 && !_breakFlag && !_terminate);
_nestLevel[0]--;
if (*_breakFromLevel > -1) {
_breakFlag = false;
*_breakFromLevel = -1;
}
return false;
}
bool Inter_v1::o1_whileDo(char &cmdCount, int16 &counter, int16 &retFlag) {
char *blockPtr;
char *savedIP;
char flag;
int16 size;
debug(4, "whileDo");
_nestLevel[0]++;
do {
savedIP = _vm->_global->_inter_execPtr;
flag = evalBoolResult();
if (_terminate)
return false;
blockPtr = _vm->_global->_inter_execPtr;
size = READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
if (flag != 0) {
funcBlock(1);
_vm->_global->_inter_execPtr = savedIP;
} else {
_vm->_global->_inter_execPtr += size;
}
if (_breakFlag || _terminate) {
_vm->_global->_inter_execPtr = blockPtr;
_vm->_global->_inter_execPtr += size;
break;
}
} while (flag != 0);
_nestLevel[0]--;
if (*_breakFromLevel > -1) {
_breakFlag = false;
*_breakFromLevel = -1;
}
return false;
}
void Inter_v1::o1_setRenderFlags(void) {
_vm->_draw->_renderFlags = _vm->_parse->parseValExpr();
}
void Inter_v1::o1_loadAnim(void) {
_vm->_scenery->loadAnim(0);
}
void Inter_v1::o1_freeAnim(void) {
_vm->_scenery->freeAnim(-1);
}
void Inter_v1::o1_updateAnim(void) {
_vm->_scenery->interUpdateAnim();
}
void Inter_v1::o1_initMult(void) {
_vm->_mult->interInitMult();
}
void Inter_v1::o1_multFreeMult(void) {
_vm->_mult->freeMult();
}
void Inter_v1::o1_animate(void) {
_vm->_mult->animate();
}
void Inter_v1::o1_multLoadMult(void) {
_vm->_mult->interLoadMult();
}
void Inter_v1::o1_storeParams(void) {
_vm->_scenery->interStoreParams();
}
void Inter_v1::o1_getObjAnimSize(void) {
_vm->_mult->interGetObjAnimSize();
}
void Inter_v1::o1_loadStatic(void) {
_vm->_scenery->loadStatic(0);
}
void Inter_v1::o1_freeStatic(void) {
_vm->_scenery->freeStatic(-1);
}
void Inter_v1::o1_renderStatic(void) {
_vm->_scenery->interRenderStatic();
}
void Inter_v1::o1_loadCurLayer(void) {
_vm->_scenery->interLoadCurLayer();
}
void Inter_v1::o1_playCDTrack(void) {
// Used in gob1 CD
evalExpr(0);
_vm->_cdrom->startTrack(_vm->_global->_inter_resStr);
}
void Inter_v1::o1_getCDTrackPos(void) {
// Used in gob1 CD
// Some scripts busy-wait while calling this opcode.
// This is a very nasty thing to do, so let's add a
// short delay here. It's probably a safe thing to do.
_vm->_util->longDelay(1);
int pos = _vm->_cdrom->getTrackPos();
if (pos == -1)
pos = 32767;
WRITE_VAR(5, pos);
}
void Inter_v1::o1_stopCD(void) {
// Used in gob1 CD
_vm->_cdrom->stopPlaying();
}
void Inter_v1::o1_loadFontToSprite(void) {
int16 i = load16();
_vm->_draw->_fontToSprite[i].sprite = load16();
_vm->_draw->_fontToSprite[i].base = load16();
_vm->_draw->_fontToSprite[i].width = load16();
_vm->_draw->_fontToSprite[i].height = load16();
}
void Inter_v1::o1_freeFontToSprite(void) {
int16 i = load16();
_vm->_draw->_fontToSprite[i].sprite = -1;
_vm->_draw->_fontToSprite[i].base = -1;
_vm->_draw->_fontToSprite[i].width = -1;
_vm->_draw->_fontToSprite[i].height = -1;
}
void Inter_v1::executeDrawOpcode(byte i) {
debug(4, "opcodeDraw %d (%s)", i, getOpcodeDrawDesc(i));
OpcodeDrawProcV1 op = _opcodesDrawV1[i].proc;
if (op == NULL)
warning("unimplemented opcodeDraw: %d", i);
else
(this->*op) ();
}
bool Inter_v1::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) {
debug(4, "opcodeFunc %d (%s)", i, getOpcodeFuncDesc(i, j));
if ((i > 4) || (j > 15)) {
warning("unimplemented opcodeFunc: %d.%d", i, j);
return false;
}
OpcodeFuncProcV1 op = _opcodesFuncV1[i*16 + j].proc;
if (op == NULL)
warning("unimplemented opcodeFunc: %d.%d", i, j);
else
return (this->*op) (cmdCount, counter, retFlag);
return false;
}
const char *Inter_v1::getOpcodeDrawDesc(byte i) {
return _opcodesDrawV1[i].desc;
}
const char *Inter_v1::getOpcodeFuncDesc(byte i, byte j)
{
if ((i > 4) || (j > 15))
return "";
return _opcodesFuncV1[i*16 + j].desc;
}
bool Inter_v1::o1_callSub(char &cmdCount, int16 &counter, int16 &retFlag) {
char *storedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr = (char *)_vm->_game->_totFileData + READ_LE_UINT16(_vm->_global->_inter_execPtr);
if (counter == cmdCount && retFlag == 2)
return true;
callSub(2);
_vm->_global->_inter_execPtr = storedIP + 2;
return false;
}
bool Inter_v1::o1_drawPrintText(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->printText();
return false;
}
bool Inter_v1::o1_call(char &cmdCount, int16 &counter, int16 &retFlag) {
char *callAddr;
checkSwitchTable(&callAddr);
char *storedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr = callAddr;
if (counter == cmdCount && retFlag == 2)
return true;
funcBlock(0);
_vm->_global->_inter_execPtr = storedIP;
return false;
}
bool Inter_v1::o1_callBool(char &cmdCount, int16 &counter, int16 &retFlag) {
byte cmd;
2006-01-05 20:54:53 +00:00
bool boolRes = evalBoolResult() != 0;
if (boolRes != 0) {
if (counter == cmdCount
&& retFlag == 2)
return true;
char *storedIP = _vm->_global->_inter_execPtr;
funcBlock(0);
_vm->_global->_inter_execPtr = storedIP;
_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
debug(5, "cmd = %d", (int16)*_vm->_global->_inter_execPtr);
cmd = (byte)(*_vm->_global->_inter_execPtr) >> 4;
_vm->_global->_inter_execPtr++;
if (cmd != 12)
return false;
_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
} else {
_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
debug(5, "cmd = %d", (int16)*_vm->_global->_inter_execPtr);
cmd = (byte)(*_vm->_global->_inter_execPtr) >> 4;
_vm->_global->_inter_execPtr++;
if (cmd != 12)
return false;
if (counter == cmdCount && retFlag == 2)
return true;
char *storedIP = _vm->_global->_inter_execPtr;
funcBlock(0);
_vm->_global->_inter_execPtr = storedIP;
_vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr + 2) + 2;
}
return false;
}
bool Inter_v1::o1_palLoad(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->interPalLoad();
return false;
}
bool Inter_v1::o1_setcmdCount(char &cmdCount, int16 &counter, int16 &retFlag) {
cmdCount = *_vm->_global->_inter_execPtr++;
counter = 0;
return false;
}
bool Inter_v1::o1_return(char &cmdCount, int16 &counter, int16 &retFlag) {
if (retFlag != 2)
_breakFlag = true;
_vm->_global->_inter_execPtr = 0;
return false;
}
bool Inter_v1::o1_renewTimeInVars(char &cmdCount, int16 &counter, int16 &retFlag) {
renewTimeInVars();
return false;
}
bool Inter_v1::o1_speakerOn(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_snd->speakerOn(_vm->_parse->parseValExpr(), -1);
return false;
}
bool Inter_v1::o1_speakerOff(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_snd->speakerOff();
return false;
}
bool Inter_v1::o1_func(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_goblin->interFunc();
return false;
}
bool Inter_v1::o1_returnTo(char &cmdCount, int16 &counter, int16 &retFlag) {
if (retFlag == 1) {
_breakFlag = true;
_vm->_global->_inter_execPtr = 0;
return true;
}
if (*_nestLevel == 0)
return false;
*_breakFromLevel = *_nestLevel;
_breakFlag = true;
_vm->_global->_inter_execPtr = 0;
return true;
}
bool Inter_v1::o1_setBackDelta(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->_backDeltaX = _vm->_parse->parseValExpr();
_vm->_draw->_backDeltaY = _vm->_parse->parseValExpr();
return false;
}
bool Inter_v1::o1_loadSound(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_game->interLoadSound(-1);
return false;
}
bool Inter_v1::o1_freeSoundSlot(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_game->freeSoundSlot(-1);
return false;
}
bool Inter_v1::o1_waitEndPlay(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_snd->waitEndPlay();
return false;
}
bool Inter_v1::o1_animatePalette(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->blitInvalidated();
_vm->_util->waitEndFrame();
animPalette();
storeKey(_vm->_game->checkKeys(&_vm->_global->_inter_mouseX,
&_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0));
return false;
}
bool Inter_v1::o1_animateCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->animateCursor(1);
return false;
}
bool Inter_v1::o1_blitCursor(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_draw->blitCursor();
return false;
}
} // End of namespace Gob