scummvm/engines/fullpipe/interaction.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/interaction.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/statics.h"
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namespace Fullpipe {
int handleObjectInteraction(GameObject *subject, GameObject *object, int invId) {
return getGameLoaderInteractionController()->handleInteraction(subject, object, invId);
}
bool CInteractionController::load(MfcArchive &file) {
debug(5, "CInteractionController::load()");
return _interactions.load(file);
}
int static_compSceneId = 0;
bool CInteractionController::compareInteractions(const void *p1, const void *p2) {
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const CInteraction *i1 = (const CInteraction *)p1;
const CInteraction *i2 = (const CInteraction *)p2;
if ( i2->_sceneId < i1->_sceneId) {
if ( i1->_sceneId != static_compSceneId)
return false;
}
if (i2->_sceneId != i1->_sceneId) {
if (i1->_sceneId > 0 && i2->_sceneId == static_compSceneId)
return false;
if (i2->_sceneId != i1->_sceneId)
return true;
}
if (i2->_objectId3 == -1)
goto LABEL_17;
if (i2->_objectId3 == -2)
goto LABEL_18;
if (i1->_objectId3 != -1 && i1->_objectId3 != -2) {
LABEL_17:
if (i2->_objectId3 != -2 )
return true;
LABEL_18:
if (i1->_objectId3 != -1)
return true;
}
return false;
}
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void CInteractionController::sortInteractions(int sceneId) {
static_compSceneId = sceneId;
Common::sort(_interactions.begin(), _interactions.end(), CInteractionController::compareInteractions);
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}
int CInteractionController::handleInteraction(GameObject *subject, GameObject *object, int invId) {
warning("STUB: CInteractionController::handleInteraction()");
return 0;
}
CInteraction::CInteraction() {
_objectId1 = 0;
_objectId2 = 0;
_staticsId1 = 0;
_objectId3 = 0;
_objectState2 = 0;
_objectState1 = 0;
_messageQueue = 0;
_flags = 0;
_yOffs = 0;
_xOffs = 0;
_staticsId2 = 0;
_field_28 = 0;
_sceneId = -1;
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_actionName = 0;
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}
bool CInteraction::load(MfcArchive &file) {
debug(5, "CInteraction::load()");
_objectId1 = file.readUint16LE();
_objectId2 = file.readUint16LE();
_staticsId1 = file.readUint16LE();
_staticsId2 = file.readUint16LE();
_objectId3 = file.readUint16LE();
_objectState2 = file.readUint32LE();
_objectState1 = file.readUint32LE();
_xOffs = file.readUint32LE();
_yOffs = file.readUint32LE();
_sceneId = file.readUint32LE();
_flags = file.readUint32LE();
_actionName = file.readPascalString();
_messageQueue = (MessageQueue *)file.readClass();
return true;
}
bool CInteraction::canInteract(GameObject *obj1, GameObject *obj2, int invId) {
if (_sceneId > 0 && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId != _sceneId)
return false;
if (_flags & 0x20000)
return false;
if (!obj2)
return false;
if (obj2->_id != _objectId1)
return false;
if ((_flags & 8) && (_flags & 1)) {
if (!obj2->_objtype != kObjTypeStaticANIObject)
return false;
StaticANIObject *st = (StaticANIObject *)obj2;
if (!st->_statics)
return false;
if (st->_statics->_staticsId != _staticsId1) {
if (_staticsId1)
return false;
}
}
if ((_objectId3 != invId && _objectId3 != -1 && _objectId3 != -2) || (!invId && _objectId3 == -2))
return false;
if (_objectState1) {
if (_flags & 0x10) {
if ((g_fullpipe->getObjectState(obj1->getName()) & _objectState1) == 0)
return false;
} else {
if (g_fullpipe->getObjectState(obj1->getName()) != _objectState1)
return false;
}
}
if (_objectState2) {
if (_flags & 0x10) {
if ((g_fullpipe->getObjectState(obj2->getName()) & _objectState2) == 0)
return false;
} else {
if (g_fullpipe->getObjectState(obj2->getName()) != _objectState2)
return false;
}
}
if (_objectId2 && (!obj1 || _objectId2 != obj1->_id))
return false;
return true;
}
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bool EntranceInfo::load(MfcArchive &file) {
debug(5, "EntranceInfo::load()");
_sceneId = file.readUint32LE();
_field_4 = file.readUint32LE();
_messageQueueId = file.readUint32LE();
file.read(_gap_C, 292); // FIXME, Ugh
_field_130 = file.readUint32LE();
return true;
}
} // End of namespace Fullpipe