scummvm/engines/scumm/player_v4a.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/engine.h"
#include "scumm/player_v4a.h"
#include "scumm/scumm.h"
#include "common/file.h"
namespace Scumm {
Player_V4A::Player_V4A(ScummEngine *scumm, Audio::Mixer *mixer)
: _vm(scumm), _mixer(mixer), _musicId(), _sfxSlots(), _tfmxPlay(0), _tfmxSfx(0), _musicHandle(), _sfxHandle() {
init();
}
bool Player_V4A::init() {
if (_vm->_game.id != GID_MONKEY_VGA)
error("player_v4a - unknown game");
Common::File fileMdat;
Common::File fileSample;
bool mdatExists = fileMdat.open("music.dat");
bool sampleExists = fileSample.open("sample.dat");
if (mdatExists && sampleExists) {
Audio::Tfmx *play = new Audio::Tfmx(_mixer->getOutputRate(), true);
if (play->load(fileMdat, fileSample)) {
_tfmxPlay = play;
} else
delete play;
play = new Audio::Tfmx(_mixer->getOutputRate(), true);
fileMdat.seek(0);
fileSample.seek(0);
if (play->load(fileMdat, fileSample)) {
_tfmxSfx = play;
} else
delete play;
}
return _tfmxPlay != 0;
}
Player_V4A::~Player_V4A() {
_mixer->stopHandle(_musicHandle);
_mixer->stopHandle(_sfxHandle);
delete _tfmxPlay;
delete _tfmxSfx;
}
2009-06-12 20:19:00 +00:00
void Player_V4A::setMusicVolume(int vol) {
debug(5, "player_v4a: setMusicVolume %i", vol);
}
void Player_V4A::stopAllSounds() {
debug(5, "player_v4a: stopAllSounds");
if (_tfmxPlay)
_tfmxPlay->stopSong();
_musicId = 0;
if (_tfmxSfx)
_tfmxSfx->stopSong();
clearSfxSlots();
}
void Player_V4A::stopSound(int nr) {
debug(5, "player_v4a: stopSound %d", nr);
if (nr == _musicId) {
_tfmxPlay->stopSong();
_musicId = 0;
} else {
const int chan = getSfxChan(nr);
if (chan != -1) {
setSfxSlot(chan, 0);
_tfmxSfx->stopMacroEffect(chan);
}
}
}
void Player_V4A::startSound(int nr) {
assert(_vm);
const byte *ptr = _vm->getResourceAddress(rtSound, nr);
assert(ptr);
static const int8 monkeyCommands[52] = {
-1, -2, -3, -4, -5, -6, -7, -8,
-9, -10, -11, -12, -13, -14, 18, 17,
-17, -18, -19, -20, -21, -22, -23, -24,
-25, -26, -27, -28, -29, -30, -31, -32,
-33, 16, -35, 0, 1, 2, 3, 7,
8, 10, 11, 4, 5, 14, 15, 12,
6, 13, 9, 19
};
const int val = ptr[9];
if (val < 0 || val >= ARRAYSIZE(monkeyCommands)) {
warning("player_v4a: illegal Songnumber %i", val);
return;
}
if (!_tfmxSfx || !_tfmxPlay)
return;
int index = monkeyCommands[val];
const byte type = ptr[6];
if (index < 0) {
// SoundFX
index = -index - 1;
debug(3, "player_v4a: play %d: custom %i - %02X", nr, index, type);
if (_tfmxSfx->getSongIndex() < 0)
_tfmxSfx->doSong(0x18);
const int chan = _tfmxSfx->doSfx(index);
if (chan >= 0 && chan < ARRAYSIZE(_sfxSlots))
setSfxSlot(chan, nr, type);
else
warning("player_v4a: custom %i is not of required type", index);
if (!_mixer->isSoundHandleActive(_sfxHandle))
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, _tfmxSfx, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
} else {
// Song
debug(3, "player_v4a: play %d: song %i - %02X", nr, index, type);
if (ptr[6] != 0x7F)
warning("player_v4a: Song has wrong type");
_tfmxPlay->doSong(index);
_musicId = nr;
if (!_mixer->isSoundHandleActive(_musicHandle))
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, _tfmxPlay, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
}
}
int Player_V4A::getMusicTimer() const {
if (_musicId) {
// TODO: The titlesong is running with ~70 ticks per second and the scale seems to be based on that.
// Other songs dont and I have no clue if this scalevalue is anything close to correct for them.
// The Amiga-Game doesnt counts the ticks of the song, but has an own timer and I hope thespeed is constant through the game
const int magicScale = 359; // ~ 1000 * 25 * (10173 / 709379.0)
return (_mixer->getSoundElapsedTime(_musicHandle)) / magicScale;
} else
return 0;
}
int Player_V4A::getSoundStatus(int nr) const {
if (nr == _musicId && _mixer->isSoundHandleActive(_musicHandle))
return _tfmxPlay->getSignal(0);
return 0;
}
} // End of namespace Scumm