2014-02-18 23:43:06 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/mads.h"
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#include "mads/graphics.h"
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namespace MADS {
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2014-03-05 07:27:39 -05:00
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void ScreenSurface::init() {
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setSize(g_system->getWidth(), g_system->getHeight());
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}
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void ScreenSurface::updateScreen() {
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g_system->copyRectToScreen((const byte *)pixels, pitch, 0, 0, w, h);
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g_system->updateScreen();
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}
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void ScreenSurface::transition(bool transitionFlag, bool surfaceFlag) {
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}
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void ScreenSurface::setPointer(MSurface *s) {
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_pixels = s->getData();
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_pitch = s->w;
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}
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2014-02-18 23:43:06 -05:00
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} // End of namespace MADS
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