2014-05-25 15:01:06 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/script.h"
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#include "bladerunner/bladerunner.h"
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namespace BladeRunner {
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bool Script::open(const Common::String &name) {
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delete _currentScript;
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if (name == "RC01") { _currentScript = new ScriptRC01(_vm); return true; }
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return false;
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}
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2014-05-30 13:54:57 -07:00
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Script::~Script() {
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delete _currentScript;
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}
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2014-05-25 15:01:06 +02:00
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void Script::InitializeScene() {
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_inScriptCounter++;
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_currentScript->InitializeScene();
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_inScriptCounter--;
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}
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void Script::SceneLoaded() {
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_inScriptCounter++;
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_currentScript->SceneLoaded();
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_inScriptCounter--;
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}
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void Script::SceneFrameAdvanced(int frame) {
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_inScriptCounter++;
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_currentScript->SceneFrameAdvanced(frame);
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_inScriptCounter--;
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}
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} // End of namespace BladeRunner
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