scummvm/engines/private/detection.cpp

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#include "base/plugins.h"
#include "engines/advancedDetector.h"
namespace Private {
static const PlainGameDescriptor privateGames[] = {
{ "private-eye", "Private Eye" },
{ 0, 0 }
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};
static const ADGameDescription gameDescriptions[] = {
{
"private-eye",
0,
AD_ENTRY1s("GAME.DAT", "7a3eb7d9dedf40680ac3d088524f976e", 190735),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOMIDI)
},
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{
"private-eye",
0,
AD_ENTRY1s("GAME.TXT", "28ee7295db2cf6d9358ad737e3a4c4c0", 19286),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DEMO,
GUIO1(GUIO_NOMIDI)
},
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AD_TABLE_END_MARKER
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};
} // End of namespace Private
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static const char *const directoryGlobs[] = {
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"assets", // english CD
0
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};
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class PrivateMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
PrivateMetaEngineDetection() : AdvancedMetaEngineDetection(Private::gameDescriptions, sizeof(ADGameDescription), Private::privateGames) {
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
const char *getEngineId() const override {
return "private";
}
const char *getName() const override {
return "Private Eye";
}
const char *getOriginalCopyright() const override {
return "Copyright (C) Brooklyn Multimedia";
}
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};
REGISTER_PLUGIN_STATIC(PRIVATE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, PrivateMetaEngineDetection);