scummvm/engines/titanic/pet_control/pet_inventory.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/pet_control/pet_inventory.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/carry/carry.h"
#include "titanic/titanic.h"
namespace Titanic {
CPetInventory::CPetInventory() : CPetSection(),
_field28C(0), _field290(0), _field294(0), _field298(0) {
for (int idx = 0; idx < TOTAL_ITEMS; ++idx) {
_itemBackgrounds[idx] = _itemGlyphs[idx] = nullptr;
}
}
bool CPetInventory::setup(CPetControl *petControl) {
return setPetControl(petControl) && reset();
}
bool CPetInventory::reset() {
_items.reset();
_sub12.setup();
// TODO
return true;
}
void CPetInventory::draw(CScreenManager *screenManager) {
_petControl->drawIndent(screenManager, 7);
_items.draw(screenManager);
_sub12.draw(screenManager);
}
Rect CPetInventory::getBounds() {
// TODO
return Rect();
}
void CPetInventory::save(SimpleFile *file, int indent) const {
file->writeNumberLine(_field298, indent);
}
void CPetInventory::load(SimpleFile *file, int param) {
_field298 = file->readNumber();
}
CGameObject *CPetInventory::dragEnd(const Point &pt) const {
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warning("TODO: CPetInventory::dragEnd");
return nullptr;
}
bool CPetInventory::isValid(CPetControl *petControl) {
// TODO
return true;
}
bool CPetInventory::setPetControl(CPetControl *petControl) {
if (!petControl)
return false;
_petControl = petControl;
_items.setup(7, this);
_items.set20(28);
Rect tempRect(0, 0, 52, 52);
for (uint idx = 0; idx < TOTAL_ITEMS; ++idx) {
if (!g_vm->_itemNames[idx].empty()) {
CString name = "3Pet" + g_vm->_itemNames[idx];
_itemBackgrounds[idx] = petControl->getHiddenObject(name);
}
if (!g_vm->_itemObjects[idx].empty()) {
_itemGlyphs[idx] = petControl->getHiddenObject(g_vm->_itemObjects[idx]);
}
}
tempRect = Rect(0, 0, 580, 15);
tempRect.translate(32, 445);
_sub12.setBounds(tempRect);
_sub12.setHasBorder(false);
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return true;
}
void CPetInventory::change(CCarry *item) {
if (item) {
CInventoryGlyphAction action(item, ACTION_CHANGE);
_items.change(&action);
}
}
void CPetInventory::itemRemoved(CCarry *item) {
if (item) {
CInventoryGlyphAction action(item, ACTION_REMOVED);
_items.change(&action);
}
}
void CPetInventory::itemsChanged() {
_items.clear();
CGameObject *item = _petControl->getFirstObject();
while (item) {
CPetInventoryGlyph *glyph = new CPetInventoryGlyph();
glyph->setOwner(_petControl, &_items);
glyph->setItem(item, _field290);
_items.push_back(glyph);
item = _petControl->getNextObject(item);
}
}
void CPetInventory::highlightItem(CGameObject *item) {
int itemIndex = getItemIndex(item);
_items.highlight(itemIndex);
}
int CPetInventory::getItemIndex(CGameObject *item) const {
int index = 0;
for (CGameObject *obj = _petControl->getFirstObject(); obj && obj != item;
++index, obj = _petControl->getNextObject(obj)) {
}
return index;
}
} // End of namespace Titanic