scummvm/engines/parallaction/saveload.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "parallaction/parallaction.h"
#include "parallaction/disk.h"
#include "parallaction/inventory.h"
#include "parallaction/graphics.h"
#include "parallaction/zone.h"
#include "common/savefile.h"
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#include "gui/widget.h"
#include "gui/ListWidget.h"
#include "gui/message.h"
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/* Nippon Safes savefiles are called 'game.0' to 'game.9'. The game conventiently allows users to
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* give meanigful name to savegames, and it uses an extra file 'savegame' to keep track of these
* names.
*
* This re-implementation disposes of the extra file to make moving of savefiles easier. Debugging
* will benefit from this, too. The savegame name is written as the first line of the savefile
* itself, thus breaking compatibility with the original version. Who cares anyway?
*/
namespace Parallaction {
extern char _gameNames[][20];
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void Parallaction::doLoadGame(uint16 slot) {
_introSarcData3 = 200;
_introSarcData2 = 1;
char filename[PATH_LEN];
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sprintf(filename, "game.%i", slot);
Common::InSaveFile *f = _saveFileMan->openForLoading(filename);
if (!f) return;
char s[30];
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f->readLine(s, 29);
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f->readLine(_vm->_characterName, 15);
f->readLine(_location, 15);
strcat(_location, ".");
f->readLine(s, 15);
_firstPosition._x = atoi(s);
f->readLine(s, 15);
_firstPosition._y = atoi(s);
f->readLine(s, 15);
_score = atoi(s);
f->readLine(s, 15);
_commandFlags = atoi(s);
f->readLine(s, 15);
_engineFlags |= kEngineQuit;
freeZones(_zones._next);
freeNodeList(_zones._next);
_zones._next = NULL;
_engineFlags &= ~kEngineQuit;
_numLocations = atoi(s);
uint16 _si;
for (_si = 0; _si < _numLocations; _si++) {
f->readLine(s, 20);
s[strlen(s)] = '\0';
strcpy(_locationNames[_si], s);
f->readLine(s, 15);
_localFlags[_si] = atoi(s);
}
_locationNames[_si][0] = '\0';
for (_si = 0; _si < 30; _si++) {
f->readLine(s, 15);
_inventory[_si]._id = atoi(s);
f->readLine(s, 15);
_inventory[_si]._index = atoi(s);
}
delete f;
_engineFlags &= ~kEngineMiniDonna;
if (!scumm_stricmp(_vm->_characterName, "donnatras")) {
_engineFlags |= kEngineMiniDonna;
strcpy(_vm->_characterName, "donna");
}
if (!scumm_stricmp(_vm->_characterName, "minidonnatras")) {
_engineFlags |= kEngineMiniDonna;
strcpy(_vm->_characterName, "minidonna");
}
if (_vm->_characterName[0] == 'm') {
strcpy(filename, _vm->_characterName+4);
} else {
strcpy(filename, _vm->_characterName);
}
strcat(filename, ".tab");
freeTable(_objectsNames);
initTable(filename, _objectsNames);
refreshInventory(_vm->_characterName);
parseLocation("common");
_archive.close();
strcat(_location, _vm->_characterName);
_engineFlags |= kEngineChangeLocation;
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#if 0
printf("game loaded: character %s, location %s\n", _vm->_characterName, _location);
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#endif
return;
}
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void Parallaction::doSaveGame(uint16 slot, const char* name) {
char path[PATH_LEN];
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sprintf(path, "game.%i", slot);
Common::OutSaveFile *f = _saveFileMan->openForSaving(path);
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if (f == 0) {
char buf[32];
sprintf(buf, "Can't save game in slot %i\n\n(%s)", slot, path);
GUI::MessageDialog dialog(buf);
dialog.runModal();
return;
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}
char s[30];
if (!name || name[0] == '\0') {
sprintf(s, "default_%i", slot);
} else {
strncpy(s, name, 29);
}
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f->writeString(s);
f->writeString("\n");
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if (_engineFlags & kEngineMiniDonna) {
sprintf(s, "%stras\n", _vm->_characterName);
} else {
sprintf(s, "%s\n", _vm->_characterName);
}
f->writeString(s);
sprintf(s, "%s\n", _saveData1);
f->writeString(s);
sprintf(s, "%d\n", _yourself._zone.pos._position._x);
f->writeString(s);
sprintf(s, "%d\n", _yourself._zone.pos._position._y);
f->writeString(s);
sprintf(s, "%d\n", _score);
f->writeString(s);
sprintf(s, "%u\n", _commandFlags);
f->writeString(s);
sprintf(s, "%d\n", _numLocations);
f->writeString(s);
for (uint16 _si = 0; _si < _numLocations; _si++) {
sprintf(s, "%s\n%u\n", _locationNames[_si], _localFlags[_si]);
f->writeString(s);
}
for (uint16 _si = 0; _si < 30; _si++) {
sprintf(s, "%u\n%d\n", _inventory[_si]._id, _inventory[_si]._index);
f->writeString(s);
}
delete f;
refreshInventory(_vm->_characterName);
return;
}
// FIXME: only to be implemented for text mode selection
void textModeFunc1( char *) {
}
#if 0
int16 selectSaveFile(uint16 arg_0) {
REGISTERS pregs;
pregs._ax = (void*)(uint32)dos_videomode;
int86(0x10, &pregs);
// window(0 ,0, 23, 79);
puts(" FILE NAME ");
if (arg_0 != 0) {
printf("(Use \x18 \x19 \x10 to edit then press enter)\n\n");
} else {
puts("\n");
}
uint16 _si;
for (_si = 0; _si < 11; _si++) {
printf(" %s \n", _gameNames[_si]);
}
int16 _di = editSaveFileName(3, 13, 0, 12, 1, arg_0);
pregs._ax = (void*)0x93;
int86(0x10, &pregs);
set_vga_mode_x(0);
byte palette[PALETTE_SIZE];
_vm->_graphics->getBlackPalette(palette);
_vm->_graphics->setPalette(palette);
_vm->_graphics->copyScreen(Graphics::kBit2, Graphics::kBitBack);
_vm->_graphics->copyScreen(Graphics::kBitBack, Graphics::kBitFront);
if (arg_0 != 0) {
_vm->_graphics->setPalette(_palette);
}
_vm->_graphics->swapBuffers();
return _si;
}
int16 editSaveFileName(uint16 arg_0, uint16 arg_2, uint16 arg_4, uint16 arg_6, uint16 arg_8, uint16 arg_A) {
uint16 _di = arg_0;
uint16 _si = _di;
uint16 v4 = _di;
uint16 v1 = 0;
do {
set_cursor(_si, arg_4);
while (v1 == 0) {
int16 v6 = get_kb();
byte _al = v6 & 0xFF;
if (_al == 0) {
_al = (v6 & 0xFF00) >> 8;
if (_al == 'H') {
if (_si<=_di)
_si = arg_2;
else
_si = _si - arg_8;
v1 = 1;
} else
if (_al == 'M') {
} else
if (_al == 'P') {
if (_si>=arg_2)
_si = _di;
else
_si = _si + arg_8;
v1 = 1;
}
if (_si != 0xD && arg_A != 0) {
set_cursor(_si, arg_4+1);
v1 = 1;
textModeFunc1( _gameNames[(_si - _di)/arg_8] );
return (_si - _di)/arg_8 + 1;
}
} else
if (_al == 0xD) return (_si - _di)/arg_8 + 1;
}
v1 = 0;
set_cursor(v4, arg_4);
v4 = _si;
} while (true);
return 0;
}
#endif
#if 0
void loadGame() {
uint16 v6 = 0;
uint16 v4 = 0;
uint16 v2 = 0;
uint16 _bx;
FILE* stream = fopen("savegame", "r");
if (stream) {
for (uint16 _si = 0; _si < 10; _si++) {
fgets(_gameNames[_si], 18, stream);
_bx = strlen(_gameNames[_si]) - 1;
_gameNames[_si][_bx] = '\0';
}
fclose(stream);
}
int16 _di = selectSaveFile( 0 );
if (_di > 10) return;
_introSarcData3 = 200;
_introSarcData2 = 1;
_moveSarcExaZones[0] = 0;
_moveSarcZones[0] = 0;
char filename[PATH_LEN];
sprintf(filename, "game.%d", _di);
stream = fopen(filename, "r");
if (!stream) return;
fgets(_vm->_characterName, 15, stream);
_vm->_characterName[strlen(_vm->_characterName)] = '\0';
fgets(_location, 15, stream);
_location[strlen(_location)] = '.';
char s[20];
fgets(s, 15, stream);
_firstPosition._x = atoi(s);
fgets(s, 15, stream);
_firstPosition._y = atoi(s);
fgets(s, 15, stream);
_score = atoi(s);
fgets(s, 15, stream);
_commandFlags = atoi(s);
fgets(s, 15, stream);
_engineFlags |= kEngineQuit;
freeZones(_zones._next);
freeNodeList(_zones._next);
_zones._next = NULL;
_engineFlags &= ~kEngineQuit;
_numLocations = atoi(s);
uint16 _si;
for (_si = 0; _si < _numLocations; _si++) {
fgets(s, 20, stream);
s[strlen(s)] = '\0';
strcpy(_locationNames[_si], s);
fgets(s, 15, stream);
_localFlags[_si] = atoi(s);
}
_locationNames[_si] = '\0';
for (_si = 0; _si < 30; _si++) {
fgets(s, 15, stream);
_inventory[_si]._id = atoi(s);
fgets(s, 15, stream);
_inventory[_si]._index = atoi(s);
}
fclose(stream);
_engineFlags &= ~kEngineMiniDonna;
if (!scumm_stricmp(_vm->_characterName, "donnatras")) {
_engineFlags |= kEngineMiniDonna;
strcpy(_vm->_characterName, "donna");
}
if (!scumm_stricmp(_vm->_characterName, "minidonnatras")) {
_engineFlags |= kEngineMiniDonna;
strcpy(_vm->_characterName, "minidonna");
}
if (_vm->_characterName[0] == 'm') {
strcpy(filename, _vm->_characterName+4);
} else {
strcpy(filename, _vm->_characterName);
}
strcat(filename, ".tab");
freeTable(_objectsNames);
initTable(filename, _objectsNames);
refreshInventory();
parseLocation("common");
closeArchive();
strcat(_location, _vm->_characterName);
_engineFlags |= kEngineChangeLocation;
return;
}
int16 get_kb() {
REGISTERS pregs;
pregs._ax = 0;
int86(0x16, &pregs);
return (int16)(int32)pregs._ax;
}
#endif
#if 0
void saveGame() {
// strcpy(v30, asc_1C91A);
uint16 v8 = 0, v6 = 0;
int16 v4 = -1;
int16 v2 = 0;
if (!scumm_stricmp(_location, "caveau")) return;
FILE* stream = fopen("savegame", "r");
if (stream) {
for (uint16 _si = 0; _si < 10; _si++) {
fgets(_gameNames[_si], 18, stream);
uint16 _bx = strlen(_gameNames[_si]) - 1;
_gameNames[_si][_bx] = '\0';
}
fclose(stream);
}
int16 _di = selectSaveFile( 1 );
if (_di > 10) return;
stream = fopen("savegame", "w");
if (stream) {
for (uint16 _si = 0; _si < 10; _si++) {
fputs(_gameNames[_si], stream);
fputs("\n", stream);
}
fclose(stream);
}
char path[PATH_LEN];
sprintf(path, "game.%d", _di);
stream = fopen(path, "w");
if (!stream) return;
if (_engineFlags & kEngineMiniDonna) {
fprintf(stream, "%stras\n", _vm->_characterName);
} else {
fprintf(stream, "%s\n", _vm->_characterName);
}
fprintf(stream, "%s\n", _saveData1);
fprintf(stream, "%d\n", _yourself._zone.pos._position._x);
fprintf(stream, "%d\n", _yourself._zone.pos._position._y);
fprintf(stream, "%d\n", _score);
fprintf(stream, "%ld\n", _commandFlags);
fprintf(stream, "%d\n", _numLocations);
for (uint16 _si = 0; _si < _numLocations; _si++) {
fprintf(stream, "%s\n%ld\n", _locationNames[_si], _localFlags[_si]);
}
for (uint16 _si = 0; _si < 30; _si++) {
fprintf(stream, "%ld\n%d\n", _inventory[_si]._id, _inventory[_si]._index);
}
fclose(stream);
refreshInventory();
return;
}
#endif
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enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kHelpCmd = 'HELP',
kAboutCmd = 'ABOU',
kQuitCmd = 'QUIT',
kChooseCmd = 'CHOS'
};
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, Parallaction *engine)
: Dialog("scummsaveload"), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) {
// _drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;
new GUI::StaticTextWidget(this, "scummsaveload_title", title);
// Add choice list
_list = new GUI::ListWidget(this, "scummsaveload_list");
_list->setEditable(true);
_list->setNumberingMode(GUI::kListNumberingOne);
_container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
_container->setHints(GUI::THEME_HINT_USE_SHADOW);
_gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
_date = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "No date saved", GUI::kTextAlignCenter);
_time = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "No time saved", GUI::kTextAlignCenter);
_playtime = new GUI::StaticTextWidget(this, 0, 0, 10, 10, "No playtime saved", GUI::kTextAlignCenter);
// Buttons
new GUI::ButtonWidget(this, "scummsaveload_cancel", "Cancel", GUI::kCloseCmd, 0);
_chooseButton = new GUI::ButtonWidget(this, "scummsaveload_choose", buttonLabel, kChooseCmd, 0);
_chooseButton->setEnabled(false);
}
SaveLoadChooser::~SaveLoadChooser() {
}
const Common::String &SaveLoadChooser::getResultString() const {
return _list->getSelectedString();
}
void SaveLoadChooser::setList(const StringList& list) {
_list->setList(list);
}
int SaveLoadChooser::runModal() {
if (_gfxWidget)
_gfxWidget->setGfx(0);
int ret = GUI::Dialog::runModal();
return ret;
}
void SaveLoadChooser::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
if (!getResultString().empty()) {
_list->endEditMode();
setResult(selItem);
close();
}
}
break;
case kChooseCmd:
_list->endEditMode();
setResult(selItem);
close();
break;
case GUI::kListSelectionChangedCmd: {
if (_gfxWidget) {
updateInfos();
}
_list->startEditMode();
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// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
_chooseButton->setEnabled(selItem >= 0 && (!getResultString().empty()));
_chooseButton->draw();
} break;
case GUI::kCloseCmd:
setResult(-1);
default:
Dialog::handleCommand(sender, cmd, data);
}
}
void SaveLoadChooser::reflowLayout() {
_container->setFlags(GUI::WIDGET_INVISIBLE);
_gfxWidget->setFlags(GUI::WIDGET_INVISIBLE);
_date->setFlags(GUI::WIDGET_INVISIBLE);
_time->setFlags(GUI::WIDGET_INVISIBLE);
_playtime->setFlags(GUI::WIDGET_INVISIBLE);
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Dialog::reflowLayout();
}
void SaveLoadChooser::updateInfos() {
/* int selItem = _list->getSelected();
Graphics::Surface *thumb;
thumb = _vm->loadThumbnailFromSlot(selItem + 1);
if (thumb) {
_gfxWidget->setGfx(thumb);
_gfxWidget->useAlpha(256);
thumb->free();
} else {
_gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB);
}
delete thumb;
_gfxWidget->draw();
InfoStuff infos;
memset(&infos, 0, sizeof(InfoStuff));
char buffer[32];
if (_vm->loadInfosFromSlot(selItem + 1, &infos)) {
snprintf(buffer, 32, "Date: %.2d.%.2d.%.4d",
(infos.date >> 24) & 0xFF, (infos.date >> 16) & 0xFF,
infos.date & 0xFFFF);
_date->setLabel(buffer);
_date->draw();
snprintf(buffer, 32, "Time: %.2d:%.2d",
(infos.time >> 8) & 0xFF, infos.time & 0xFF);
_time->setLabel(buffer);
_time->draw();
int minutes = infos.playtime / 60;
int hours = minutes / 60;
minutes %= 60;
snprintf(buffer, 32, "Playtime: %.2d:%.2d",
hours & 0xFF, minutes & 0xFF);
_playtime->setLabel(buffer);
_playtime->draw();
} else {
snprintf(buffer, 32, "No date saved");
_date->setLabel(buffer);
_date->draw();
snprintf(buffer, 32, "No time saved");
_time->setLabel(buffer);
_time->draw();
snprintf(buffer, 32, "No playtime saved");
_playtime->setLabel(buffer);
_playtime->draw();
}
*/
}
int Parallaction::buildSaveFileList(Common::StringList& l) {
char name[16];
char buf[30];
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int count = 0;
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for (int i = 0; i < 10; i++) {
sprintf(name, "game.%i", i);
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buf[0] = '\0';
Common::InSaveFile *f = _saveFileMan->openForLoading(name);
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if (f) {
f->readLine(buf, 29);
delete f;
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count++;
}
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l.push_back(buf);
}
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return count;
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}
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int Parallaction::selectSaveFile(uint16 arg_0, const char* caption, const char* button) {
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SaveLoadChooser* slc = new SaveLoadChooser(caption, button, _vm);
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Common::StringList l;
/*int count = */ buildSaveFileList(l);
slc->setList(l);
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int idx = slc->runModal();
if (idx >= 0) {
_saveFileName = slc->getResultString();
}
delete slc;
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return idx;
}
void Parallaction::loadGame() {
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int _di = selectSaveFile( 0, "Load file", "Load" );
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if (_di == -1) {
return;
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}
doLoadGame(_di);
GUI::TimedMessageDialog dialog("Loading game...", 1500);
dialog.runModal();
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changeCursor(kCursorArrow);
return;
}
void Parallaction::saveGame() {
// strcpy(v30, asc_1C91A);
if (!scumm_stricmp(_location, "caveau"))
return;
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int slot = selectSaveFile( 1, "Save file", "Save" );
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if (slot == -1) {
return;
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}
doSaveGame(slot, _saveFileName.c_str());
GUI::TimedMessageDialog dialog("Saving game...", 1500);
dialog.runModal();
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return;
}
} // namespace Parallaction