scummvm/engines/zvision/menu.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_MENU_H
#define ZVISION_MENU_H
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#include "graphics/surface.h"
#include "common/rect.h"
#include "zvision/zvision.h"
#include "zvision/script_manager.h"
namespace ZVision {
enum menuBar {
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menuBar_Exit = 0x1,
menuBar_Settings = 0x2,
menuBar_Restore = 0x4,
menuBar_Save = 0x8,
menuBar_Items = 0x100,
menuBar_Magic = 0x200
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};
class menuHandler {
public:
menuHandler(ZVision *engine);
virtual ~menuHandler() {};
virtual void onMouseMove(const Common::Point &Pos) {};
virtual void onMouseDown(const Common::Point &Pos) {};
virtual void onMouseUp(const Common::Point &Pos) {};
virtual void process(uint32 deltaTimeInMillis) {};
protected:
uint16 menu_bar_flag;
ZVision *_engine;
};
class menuZgi: public menuHandler {
public:
menuZgi(ZVision *engine);
~menuZgi();
void onMouseMove(const Common::Point &Pos);
void onMouseUp(const Common::Point &Pos);
void process(uint32 deltaTimeInMillis);
private:
Graphics::Surface menuback[3][2];
Graphics::Surface menubar[4][2];
Graphics::Surface *items[50][2];
uint item_id[50];
Graphics::Surface *magic[12][2];
uint magic_id[12];
int menu_mousefocus;
bool inmenu;
int mouse_on_item;
bool scrolled[3];
float scrollPos[3];
enum {
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menu_ITEM = 0,
menu_MAGIC = 1,
menu_MAIN = 2
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};
bool clean;
bool redraw;
};
class menuNem: public menuHandler {
public:
menuNem(ZVision *engine);
~menuNem();
void onMouseMove(const Common::Point &Pos);
void onMouseUp(const Common::Point &Pos);
void process(uint32 deltaTimeInMillis);
private:
Graphics::Surface but[4][6];
Graphics::Surface menubar;
bool inmenu;
int mouse_on_item;
bool scrolled;
float scrollPos;
bool redraw;
int frm;
int16 delay;
};
}
#endif