2018-03-17 20:27:03 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2018-05-21 12:30:27 +03:00
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#include "pink/pink.h"
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#include "pink/cel_decoder.h"
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#include "pink/cursor_mgr.h"
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#include "pink/objects/actions/action_cel.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/pages/game_page.h"
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2018-03-17 20:27:03 +02:00
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2018-03-18 13:34:49 +02:00
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namespace Pink {
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2018-03-17 20:27:03 +02:00
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2018-06-03 14:27:58 +03:00
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CursorMgr::CursorMgr(PinkEngine *game, Page *page)
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2018-05-22 08:03:37 +03:00
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: _actor(nullptr), _page(page), _game(game),
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2018-05-22 11:58:02 +03:00
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_isPlayingAnimation(0), _firstFrameIndex(0) {}
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2018-04-02 08:57:56 +03:00
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2018-06-03 14:27:58 +03:00
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void CursorMgr::setCursor(uint index, const Common::Point point, const Common::String &itemName) {
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2018-05-22 08:03:37 +03:00
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if (index == kClickableFirstFrameCursor) {
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startAnimation(index);
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return hideItem();
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2018-05-22 11:58:02 +03:00
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} else if (index != kHoldingItemCursor) {
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2018-05-22 08:03:37 +03:00
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2018-06-01 22:29:00 +03:00
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if (index != kPDAClickableFirstFrameCursor) {
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2018-05-22 08:03:37 +03:00
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_game->setCursor(index);
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_isPlayingAnimation = 0;
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return hideItem();
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}
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hideItem();
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return startAnimation(index);
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}
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_game->setCursor(index);
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_isPlayingAnimation = 0;
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_actor = _actor ? _actor : _page->findActor(kCursor);
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assert(_actor);
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Action *action = _actor->findAction(itemName);
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assert(dynamic_cast<ActionCEL*>(action));
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if (action != _actor->getAction()) {
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2018-06-03 14:27:58 +03:00
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_actor->setAction(action);
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2018-05-22 08:03:37 +03:00
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CelDecoder *decoder = static_cast<ActionCEL*>(action)->getDecoder();
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decoder->setX(point.x);
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decoder->setY(point.y);
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2018-05-22 11:58:02 +03:00
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} else {
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2018-05-22 08:03:37 +03:00
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CelDecoder *decoder = static_cast<ActionCEL*>(action)->getDecoder();
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decoder->setX(point.x);
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decoder->setY(point.y);
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}
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2018-05-11 17:53:55 +03:00
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2018-04-02 08:57:56 +03:00
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}
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void CursorMgr::update() {
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2018-05-22 08:03:37 +03:00
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if (!_isPlayingAnimation)
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return;
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uint newTime = _game->getTotalPlayTime();
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2018-05-22 11:58:02 +03:00
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if (newTime - _time > kCursorsUpdateTime) {
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2018-05-22 08:03:37 +03:00
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_time = newTime;
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_isSecondFrame = !_isSecondFrame;
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_game->setCursor(_firstFrameIndex + _isSecondFrame);
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}
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2018-04-02 08:57:56 +03:00
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}
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2018-06-03 14:27:58 +03:00
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void CursorMgr::setCursor(const Common::String &cursorName, const Common::Point point) {
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2018-05-22 08:03:37 +03:00
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uint index;
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2018-05-22 11:58:02 +03:00
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if (cursorName == kCursorNameExitLeft)
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2018-05-22 08:03:37 +03:00
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index = kExitLeftCursor;
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2018-05-22 11:58:02 +03:00
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else if (cursorName == kCursorNameExitRight)
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2018-05-22 08:03:37 +03:00
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index = kExitRightCursor;
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else //if (cursorName == kCursorNameExitForward || cursorName == kCursorNameExitUp)
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index = kExitForwardCursor;
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2018-05-22 11:58:02 +03:00
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//else
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//assert(0);
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2018-05-22 08:03:37 +03:00
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setCursor(index, point, Common::String());
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2018-04-02 08:57:56 +03:00
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}
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2018-03-17 20:27:03 +02:00
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2018-05-12 18:23:33 +03:00
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void CursorMgr::hideItem() {
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2018-05-22 11:58:02 +03:00
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if (_actor)
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_actor->hide();
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2018-05-12 18:23:33 +03:00
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}
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void CursorMgr::startAnimation(int index) {
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2018-05-22 08:03:37 +03:00
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if (!_isPlayingAnimation) {
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_isPlayingAnimation = 1;
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_time = _game->getTotalPlayTime();
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_firstFrameIndex = index;
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_isSecondFrame = 0;
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_game->setCursor(index);
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}
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2018-05-12 18:23:33 +03:00
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}
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2018-06-03 14:27:58 +03:00
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void CursorMgr::setPage(Page *page) {
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_page = page;
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}
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2018-05-22 06:04:44 +03:00
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} // End of namespace Pink
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