2011-06-27 11:06:40 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/resource.h"
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#include "neverhood/resourceman.h"
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namespace Neverhood {
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SpriteResource::SpriteResource(NeverhoodEngine *vm)
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: _vm(vm), _resourceHandle(-1), _pixels(NULL) {
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}
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SpriteResource::~SpriteResource() {
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unload();
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}
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void SpriteResource::draw(byte *dest, int destPitch, bool flipX, bool flipY) {
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if (_pixels) {
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if (_rle) {
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unpackSpriteRle(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY);
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} else {
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unpackSpriteNormal(_pixels, _dimensions.width, _dimensions.height, dest, destPitch, flipX, flipY);
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}
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}
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}
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bool SpriteResource::load(uint32 fileHash) {
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// TODO: Later merge with load2 and make the mode a parameter
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unload();
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_resourceHandle = _vm->_res->useResource(fileHash);
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debug("SpriteResource::load(0x%08X) _resourceHandle = %d", fileHash, _resourceHandle);
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if (_resourceHandle != -1) {
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if (_vm->_res->getResourceType(_resourceHandle) == 2) {
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byte *spriteData = _vm->_res->loadResource(_resourceHandle, true);
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parseBitmapResource(spriteData, &_rle, &_dimensions, NULL, NULL, &_pixels);
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} else {
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_vm->_res->unuseResource(_resourceHandle);
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_resourceHandle = -1;
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}
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}
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return _pixels != NULL;
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}
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bool SpriteResource::load2(uint32 fileHash) {
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unload();
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_resourceHandle = _vm->_res->useResource(fileHash);
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if (_resourceHandle != -1) {
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if (_vm->_res->getResourceType(_resourceHandle) == 2) {
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byte *spriteData = _vm->_res->loadResource(_resourceHandle, true);
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parseBitmapResource(spriteData, &_rle, &_dimensions, &_unknown, NULL, &_pixels);
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} else {
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_vm->_res->unuseResource(_resourceHandle);
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_resourceHandle = -1;
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}
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}
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return _pixels != NULL;
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}
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void SpriteResource::unload() {
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if (_resourceHandle != -1) {
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_vm->_res->unloadResource(_resourceHandle);
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_vm->_res->unuseResource(_resourceHandle);
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_resourceHandle = -1;
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} else {
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delete[] _pixels;
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}
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_pixels = NULL;
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_rle = false;
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}
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PaletteResource::PaletteResource(NeverhoodEngine *vm)
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: _vm(vm), _resourceHandle(-1), _palette(NULL) {
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}
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PaletteResource::~PaletteResource() {
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unload();
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}
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bool PaletteResource::load(uint32 fileHash) {
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unload();
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_resourceHandle = _vm->_res->useResource(fileHash);
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if (_resourceHandle != -1) {
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_palette = _vm->_res->loadResource(_resourceHandle, true);
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switch (_vm->_res->getResourceType(_resourceHandle)) {
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case 2:
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// Palette is stored in a bitmap
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parseBitmapResource(_palette, NULL, NULL, NULL, &_palette, NULL);
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break;
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case 3:
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// _palette already points to the correct data
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break;
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default:
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_vm->_res->unuseResource(_resourceHandle);
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_resourceHandle = -1;
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break;
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}
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}
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return _palette != NULL;
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}
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void PaletteResource::unload() {
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if (_resourceHandle != -1) {
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_vm->_res->unloadResource(_resourceHandle);
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_vm->_res->unuseResource(_resourceHandle);
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_resourceHandle = -1;
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_palette = NULL;
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}
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}
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2011-06-27 13:39:29 +00:00
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void PaletteResource::copyPalette(byte *destPalette) {
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2011-06-27 11:06:40 +00:00
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if (_palette) {
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2011-06-27 13:39:29 +00:00
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memcpy(destPalette, _palette, 1024);
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2011-06-27 11:06:40 +00:00
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} else {
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// TODO?: buildDefaultPalette(palette);
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}
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}
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} // End of namespace Neverhood
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