scummvm/engines/fullpipe/scene.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
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#include "fullpipe/ngiarchive.h"
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#include "fullpipe/statics.h"
namespace Fullpipe {
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Scene *FullpipeEngine::accessScene(int sceneId) {
SceneTag *t = 0;
for (SceneTagList::iterator s = _gameProject->_sceneTagList->begin(); s != _gameProject->_sceneTagList->end(); ++s) {
if (s->_sceneId == sceneId) {
t = &(*s);
break;
}
}
if (!t)
return 0;
if (!t->_scene) {
t->loadScene();
}
return t->_scene;
}
bool SceneTagList::load(MfcArchive &file) {
debug(5, "SceneTagList::load()");
int numEntries = file.readUint16LE();
for (int i = 0; i < numEntries; i++) {
SceneTag *t = new SceneTag();
t->load(file);
push_back(*t);
}
return true;
}
SceneTag::SceneTag() {
_field_4 = 0;
_scene = 0;
}
bool SceneTag::load(MfcArchive &file) {
debug(5, "SceneTag::load()");
_field_4 = 0;
_scene = 0;
_sceneId = file.readUint16LE();
_tag = file.readPascalString();
debug(6, "sceneId: %d tag: %s", _sceneId, _tag);
return true;
}
SceneTag::~SceneTag() {
free(_tag);
}
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void SceneTag::loadScene() {
char *archname = genFileName(0, _sceneId, "nl");
Common::Archive *arch = makeNGIArchive(archname);
char *fname = genFileName(0, _sceneId, "sc");
Common::SeekableReadStream *file = arch->createReadStreamForMember(fname);
_scene = new Scene();
MfcArchive archive(file);
_scene->load(archive);
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delete file;
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g_fullpipe->_currArchive = 0;
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free(fname);
free(archname);
}
Scene::Scene() {
_sceneId = 0;
_field_BC = 0;
_shadows = 0;
_soundList = 0;
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}
bool Scene::load(MfcArchive &file) {
debug(5, "Scene::load()");
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Background::load(file);
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_sceneId = file.readUint16LE();
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_scstringObj = file.readPascalString();
debug(0, "scene: <%s> %d", transCyrillic((byte *)_scstringObj), _sceneId);
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int count = file.readUint16LE();
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debug(7, "scene.ani: %d", count);
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for (int i = 0; i < count; i++) {
int aniNum = file.readUint16LE();
char *aniname = genFileName(0, aniNum, "ani");
Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(aniname);
StaticANIObject *ani = new StaticANIObject();
MfcArchive archive(f);
ani->load(archive);
ani->_sceneId = _sceneId;
_staticANIObjectList1.push_back(ani);
delete f;
free(aniname);
}
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count = file.readUint16LE();
debug(7, "scene.mq: %d", count);
for (int i = 0; i < count; i++) {
int qNum = file.readUint16LE();
char *qname = genFileName(0, qNum, "qu");
Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(qname);
MfcArchive archive(f);
archive.readUint16LE(); // Skip 2 bytes
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MessageQueue *mq = new MessageQueue();
mq->load(archive);
_messageQueueList.push_back(mq);
delete f;
free(qname);
}
count = file.readUint16LE();
debug(7, "scene.fa: %d", count);
for (int i = 0; i < count; i++) {
// There are no .FA files
assert(0);
}
_libHandle = g_fullpipe->_currArchive;
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if (_picObjList.size() > 0 && _bgname && strlen(_bgname) > 1) {
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char fname[260];
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strcpy(fname, _bgname);
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strcpy(strrchr(fname, '.') + 1, "col");
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MemoryObject *col = new MemoryObject();
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col->loadFile(fname);
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_palette = col;
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}
char *shdname = genFileName(0, _sceneId, "shd");
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Shadows *shd = new Shadows();
if (shd->loadFile(shdname))
_shadows = shd;
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free(shdname);
char *slsname = genFileName(0, _sceneId, "sls");
if (g_fullpipe->_soundEnabled) {
_soundList = new SoundList();
if (g_fullpipe->_flgSoundList) {
char *nlname = genFileName(17, _sceneId, "nl");
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_soundList->loadFile(slsname, nlname);
free(nlname);
} else {
_soundList->loadFile(slsname, 0);
}
}
free(slsname);
initStaticANIObjects();
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warning("STUB: Scene::load (%d bytes left)", file.size() - file.pos());
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return true;
}
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void Scene::initStaticANIObjects() {
warning("STUB: Scene::initStaticANIObjects");
}
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void Scene::init() {
warning("STUB: Scene::init()");
}
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void Scene::draw(int par) {
updateScrolling(par);
drawContent(60000, 0, true);
//_staticANIObjectList2.sortByPriority();
for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
((StaticANIObject *)s)->draw2();
}
int priority = -1;
for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
drawContent(((StaticANIObject *)s)->_priority, priority, false);
((StaticANIObject *)s)->draw();
priority = ((StaticANIObject *)s)->_priority;
}
drawContent(-1, priority, false);
}
void Scene::updateScrolling(int par) {
}
void Scene::drawContent(int minPri, int maxPri, bool drawBG) {
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if (!_picObjList.size() && !_bigPictureArray1Count)
return;
if (_palette) {
warning("Scene palette is ignored");
}
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}
} // End of namespace Fullpipe