scummvm/engines/twine/renderer/renderer.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#ifndef TWINE_RENDERER_H
#define TWINE_RENDERER_H
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#include "common/endian.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "twine/parser/body.h"
#include "twine/twine.h"
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#define POLYGONTYPE_FLAT 0
#define POLYGONTYPE_COPPER 1
#define POLYGONTYPE_BOPPER 2
#define POLYGONTYPE_MARBLE 3
#define POLYGONTYPE_TELE 4
#define POLYGONTYPE_TRAS 5
#define POLYGONTYPE_TRAME 6
#define POLYGONTYPE_GOURAUD 7
#define POLYGONTYPE_DITHER 8
namespace Common {
class MemoryReadStream;
}
namespace TwinE {
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class TwinEEngine;
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struct Vertex {
int16 colorIndex = 0;
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int16 x = 0;
int16 y = 0;
};
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struct CmdRenderPolygon {
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uint8 renderType = 0;
uint8 numVertices = 0;
int16 colorIndex = 0;
// followed by Vertex array
};
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struct Matrix {
int32 row1[3]{0, 0, 0};
int32 row2[3]{0, 0, 0};
int32 row3[3]{0, 0, 0};
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};
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inline Matrix operator*(const Matrix &matrix, const IVec3 &vec) {
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Matrix out;
out.row1[0] = matrix.row1[0] * vec.x;
out.row1[1] = matrix.row1[1] * vec.x;
out.row1[2] = matrix.row1[2] * vec.x;
out.row2[0] = matrix.row2[0] * vec.y;
out.row2[1] = matrix.row2[1] * vec.y;
out.row2[2] = matrix.row2[2] * vec.y;
out.row3[0] = matrix.row3[0] * vec.z;
out.row3[1] = matrix.row3[1] * vec.z;
out.row3[2] = matrix.row3[2] * vec.z;
return out;
}
struct BodyFlags {
uint16 unk1 : 1; // 1 << 0
uint16 animated : 1; // 1 << 1
uint16 unk3 : 1; // 1 << 2
uint16 unk4 : 1; // 1 << 3
uint16 unk5 : 1; // 1 << 4
uint16 unk6 : 1; // 1 << 5
uint16 unk7 : 1; // 1 << 6
uint16 alreadyPrepared : 1; // 1 << 7
uint16 unk9 : 1; // 1 << 8
uint16 unk10 : 1; // 1 << 9
uint16 unk11 : 1; // 1 << 10
uint16 unk12 : 1; // 1 << 11
uint16 unk13 : 1; // 1 << 12
uint16 unk14 : 1; // 1 << 13
uint16 unk15 : 1; // 1 << 14
uint16 unk16 : 1; // 1 << 15
};
struct Model {
static inline bool isAnimated(const uint8 *bodyPtr) {
const int16 bodyHeader = READ_LE_INT16(bodyPtr);
return (bodyHeader & 2) != 0;
}
static uint8 *getData(uint8 *bodyPtr) {
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return bodyPtr + 0x1A;
}
static const uint8 *getData(const uint8 *bodyPtr) {
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return bodyPtr + 0x1A;
}
static const uint8 *getVerticesBaseData(const uint8 *bodyPtr) {
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return getData(bodyPtr) + 2;
}
static uint8 *getBonesData(uint8 *bodyPtr) {
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uint8 *verticesBase = getData(bodyPtr);
const int16 numVertices = READ_LE_INT16(verticesBase);
return verticesBase + 2 + numVertices * 6;
}
static const uint8 *getBonesData(const uint8 *bodyPtr) {
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const uint8 *verticesBase = getData(bodyPtr);
const int16 numVertices = READ_LE_INT16(verticesBase);
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return verticesBase + 2 + numVertices * 6;
}
static const BoneFrame *getBonesStateData(const uint8 *bodyPtr, int boneIdx) {
return (const BoneFrame*)(getBonesBaseData(bodyPtr) + 8 + (boneIdx * 38));
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}
static BoneFrame *getBonesStateData(uint8 *bodyPtr, int boneIdx) {
return (BoneFrame*)(getBonesBaseData(bodyPtr) + 8 + (boneIdx * 38));
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}
static uint8 *getBonesBaseData(uint8 *bodyPtr) {
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return getBonesData(bodyPtr) + 2;
}
static const uint8 *getBonesBaseData(const uint8 *bodyPtr, int boneIdx = 0) {
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return getBonesData(bodyPtr) + 2 + (boneIdx * 38);
}
static int16 getNumBones(const uint8 *bodyPtr) {
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const uint8 *verticesBase = getData(bodyPtr);
const int16 numVertices = READ_LE_INT16(verticesBase);
const uint8 *bonesBase = verticesBase + 2 + numVertices * 6;
return READ_LE_INT16(bonesBase);
}
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static int16 getNumVertices(const uint8 *bodyPtr) {
const uint8 *verticesBase = getData(bodyPtr);
return READ_LE_INT16(verticesBase);
}
static uint8 *getShadesData(uint8 *bodyPtr) {
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uint8 *bonesBase = getBonesBaseData(bodyPtr);
const int16 numBones = getNumBones(bodyPtr);
return bonesBase + numBones * 38;
}
static const uint8 *getShadesBaseData(const uint8 *bodyPtr, int16 shadeIdx = 0) {
return getShadesData(bodyPtr) + 2 + (shadeIdx * 8);
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}
static const uint8 *getShadesData(const uint8 *bodyPtr) {
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const uint8 *bonesBase = getBonesBaseData(bodyPtr);
const int16 numBones = getNumBones(bodyPtr);
return bonesBase + numBones * 38;
}
static int16 getNumShades(const uint8 *bodyPtr) {
const uint8 *shadesBase = getShadesData(bodyPtr);
return READ_LE_INT16(shadesBase);
}
static int16 getNumShadesBone(const uint8 *bodyPtr, int boneIdx) {
const uint8 *bonesBase = getBonesBaseData(bodyPtr);
return READ_LE_INT16(bonesBase + (boneIdx * 38) + 18);
}
static const uint8 *getPolygonData(const uint8 *bodyPtr) {
const uint8 *shades = getShadesBaseData(bodyPtr);
const int16 numShades = getNumShades(bodyPtr);
if (numShades <= 0) {
return shades;
}
const int16 bones = getNumBones(bodyPtr);
for (int16 boneIdx = 0; boneIdx < bones; ++boneIdx) {
int16 numOfShades = Model::getNumShadesBone(bodyPtr, boneIdx);
shades += numOfShades * 8;
}
return shades;
}
};
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#include "common/pack-start.h"
struct elementEntry {
int16 firstPoint = 0; // data1
int16 numOfPoints = 0; // data2
int16 basePoint = 0; // data3
int16 baseElement = 0; // param
int16 flag = 0;
int16 rotateZ = 0;
int16 rotateY = 0;
int16 rotateX = 0;
int32 numOfShades = 0; // field_10
int32 field_14 = 0;
int32 field_18 = 0;
int32 y = 0;
int32 field_20 = 0;
int16 field_24 = 0;
};
#include "common/pack-end.h"
static_assert(sizeof(elementEntry) == 38, "Unexpected elementEntry size");
class Renderer {
private:
TwinEEngine *_engine;
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struct RenderCommand {
int16 depth = 0;
int16 renderType = 0;
uint8 *dataPtr = nullptr;
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};
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struct CmdRenderLine {
uint8 colorIndex = 0;
uint8 unk1 = 0;
uint8 unk2 = 0;
uint8 unk3 = 0;
int16 x1 = 0;
int16 y1 = 0;
int16 x2 = 0;
int16 y2 = 0;
};
struct CmdRenderSphere {
int8 colorIndex = 0;
int16 x = 0;
int16 y = 0;
int16 radius = 0;
};
#include "common/pack-start.h"
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struct pointTab {
int16 x = 0;
int16 y = 0;
int16 z = 0;
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};
#include "common/pack-end.h"
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static_assert(sizeof(pointTab) == 6, "Unexpected pointTab size");
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struct polyVertexHeader {
int16 shadeEntry = 0;
int16 dataOffset = 0;
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};
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struct ModelData {
pointTab computedPoints[800];
pointTab flattenPoints[800];
int16 shadeTable[500]{0};
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};
ModelData _modelData;
bool renderAnimatedModel(ModelData *modelData, const uint8 *bodyPtr, RenderCommand *renderCmds);
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void circleFill(int32 x, int32 y, int32 radius, uint8 color);
bool renderModelElements(int32 numOfPrimitives, const uint8 *polygonPtr, RenderCommand **renderCmds, ModelData *modelData);
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void getCameraAnglePositions(int32 x, int32 y, int32 z);
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void applyRotation(Matrix *targetMatrix, const Matrix *currentMatrix);
void applyPointsRotation(const pointTab *pointsPtr, int32 numPoints, pointTab *destPoints, const Matrix *rotationMatrix);
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void processRotatedElement(Matrix *targetMatrix, const pointTab *pointsPtr, int32 rotZ, int32 rotY, int32 rotX, const elementEntry *elemPtr, ModelData *modelData);
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void applyPointsTranslation(const pointTab *pointsPtr, int32 numPoints, pointTab *destPoints, const Matrix *translationMatrix);
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void processTranslatedElement(Matrix *targetMatrix, const pointTab *pointsPtr, int32 rotX, int32 rotY, int32 rotZ, const elementEntry *elemPtr, ModelData *modelData);
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void translateGroup(int32 x, int32 y, int32 z);
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// ---- variables ----
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IVec3 baseTransPos;
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int32 cameraDepthOffset = 0; // cameraVar1
int32 cameraScaleY = 0; // cameraVar2
int32 cameraScaleZ = 0; // cameraVar3
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// ---
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int32 renderAngleX = 0; // _angleX
int32 renderAngleY = 0; // _angleY
int32 renderAngleZ = 0; // _angleZ
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IVec3 renderPos;
// ---
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Matrix baseMatrix;
Matrix matricesTable[30 + 1];
Matrix shadeMatrix;
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IVec3 lightPos;
RenderCommand _renderCmds[1000];
uint8 renderCoordinatesBuffer[10000]{0};
int32 _polyTabSize = 0;
int16 *_polyTab = nullptr;
int16 *_polyTab2 = nullptr;
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int16* _holomap_polytab_1_1 = nullptr;
int16* _holomap_polytab_1_2 = nullptr;
int16* _holomap_polytab_1_3 = nullptr;
int16* _holomap_polytab_2_3 = nullptr;
int16* _holomap_polytab_2_2 = nullptr;
int16* _holomap_polytab_2_1 = nullptr;
int16* _holomap_polytab_1_2_ptr = nullptr;
int16* _holomap_polytab_1_3_ptr = nullptr;
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bool isUsingOrthoProjection = false;
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void renderPolygonsCopper(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsBopper(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsFlat(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsTele(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsTras(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonTrame(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsGouraud(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsDither(uint8 *out, int vtop, int32 vsize, int32 color) const;
void renderPolygonsMarble(uint8 *out, int vtop, int32 vsize, int32 color) const;
void computeBoundingBox(Vertex *vertices, int32 numVertices, int &vleft, int &vright, int &vtop, int &vbottom) const;
void computePolygons(int16 polyRenderType, const Vertex *vertices, int32 numVertices);
const RenderCommand *depthSortRenderCommands(int32 numOfPrimitives);
uint8 *preparePolygons(Common::MemoryReadStream &stream, int32 &numOfPrimitives, RenderCommand **renderCmds, uint8 *renderBufferPtr, ModelData *modelData);
uint8 *prepareSpheres(Common::MemoryReadStream &stream, int32 &numOfPrimitives, RenderCommand **renderCmds, uint8 *renderBufferPtr, ModelData *modelData);
uint8 *prepareLines(Common::MemoryReadStream &stream, int32 &numOfPrimitives, RenderCommand **renderCmds, uint8 *renderBufferPtr, ModelData *modelData);
void baseMatrixTranspose();
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void renderHolomapPolygons(int32 top, int32 bottom);
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void computeHolomapPolygon(int32 y1, int32 x1, int32 y2, int32 x2, int16 *polygonTabPtr);
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void fillHolomapPolygons(const Vertex &vertex1, const Vertex &vertex2, const Vertex &vertex3, const Vertex &vertex4, int32 &top, int32 &bottom);
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public:
Renderer(TwinEEngine *engine);
~Renderer();
void init(int32 w, int32 h);
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IVec3 projPosScreen;
IVec3 projPos;
IVec3 baseRotPos;
IVec3 orthoProjPos;
IVec3 destPos;
IVec3 getHolomapRotation(const int32 angleX, const int32 angleY, const int32 angleZ) const;
void setLightVector(int32 angleX, int32 angleY, int32 angleZ);
void getBaseRotationPosition(int32 x, int32 y, int32 z);
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static void prepareIsoModel(uint8 *bodyPtr);
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void renderPolygons(const CmdRenderPolygon &polygon, Vertex *vertices);
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inline int32 projectPositionOnScreen(const IVec3& pos) {
return projectPositionOnScreen(pos.x, pos.y, pos.z);
}
int32 projectPositionOnScreen(int32 cX, int32 cY, int32 cZ);
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inline void projectXYPositionOnScreen(const IVec3& pos) {
projectXYPositionOnScreen(pos.x, pos.y, pos.z);
}
void projectXYPositionOnScreen(int32 x,int32 y,int32 z);
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void setCameraPosition(int32 x, int32 y, int32 depthOffset, int32 scaleY, int32 scaleZ);
void setCameraAngle(int32 transPosX, int32 transPosY, int32 transPosZ, int32 rotPosX, int32 rotPosY, int32 rotPosZ, int32 param6);
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void setBaseTranslation(int32 x, int32 y, int32 z);
void setBaseRotation(int32 x, int32 y, int32 z, bool transpose = false);
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void setOrthoProjection(int32 x, int32 y, int32 z);
bool renderIsoModel(int32 x, int32 y, int32 z, int32 angleX, int32 angleY, int32 angleZ, const uint8 *bodyPtr);
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/**
* @param angle A value of @c -1 means that the model is automatically rotated
*/
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void renderBehaviourModel(int32 boxLeft, int32 boxTop, int32 boxRight, int32 boxBottom, int32 y, int32 angle, const uint8 *bodyPtr);
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/**
* @param angle A value of @c -1 means that the model is automatically rotated
*/
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void renderBehaviourModel(const Common::Rect &rect, int32 y, int32 angle, const uint8 *bodyPtr);
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void renderInventoryItem(int32 x, int32 y, const uint8 *bodyPtr, int32 angle, int32 param);
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void renderHolomapVertices(const Vertex vertexCoordinates[3], const Vertex vertexAngles[3]);
};
} // namespace TwinE
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#endif