scummvm/engines/scumm/gfx_gui.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "scumm/scumm.h"
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#include "scumm/scumm_v8.h"
#include "scumm/gfx.h"
#include "scumm/dialogs.h"
#include "scumm/charset.h"
#include "scumm/string_v7.h"
#include "scumm/smush/smush_player.h"
#include "graphics/cursorman.h"
namespace Scumm {
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void ScummEngine::initBanners() {
setPalColor(7, 0x5A, 0x5A, 0x5A);
setPalColor(8, 0x46, 0x46, 0x46);
setPalColor(15, 0x8C, 0x8C, 0x8C);
updatePalette();
setBannerColors(1, 0x00, 0x00, 0x00);
setBannerColors(2, 0xA8, 0xA8, 0xA8);
setBannerColors(3, 0x00, 0x00, 0x00);
setBannerColors(4, 0xFC, 0xFC, 0x54);
setBannerColors(5, 0x54, 0x54, 0xFC);
setBannerColors(6, 0xA8, 0xA8, 0xA8);
setBannerColors(7, 0x00, 0x00, 0x00);
setBannerColors(8, 0xFC, 0xFC, 0x54);
setBannerColors(9, 0x54, 0x54, 0xFC);
setBannerColors(10, 0xFC, 0xFC, 0xFC);
setBannerColors(11, 0x54, 0x54, 0x54);
setBannerColors(12, 0xFC, 0xFC, 0xFC);
setBannerColors(13, 0x54, 0x54, 0x54);
setBannerColors(14, 0x00, 0x00, 0x00);
setBannerColors(15, 0xA8, 0xA8, 0xA8);
setBannerColors(16, 0xFC, 0xFC, 0xFC);
setBannerColors(17, 0x54, 0x54, 0x54);
setBannerColors(18, 0xFC, 0xFC, 0xFC);
setBannerColors(19, 0x54, 0x54, 0x54);
setBannerColors(20, 0xFC, 0x00, 0x00);
setBannerColors(21, 0xA8, 0xA8, 0xA8);
setBannerColors(22, 0xFC, 0xFC, 0xFC);
setBannerColors(23, 0x54, 0x54, 0x54);
setBannerColors(24, 0xFC, 0xFC, 0xFC);
setBannerColors(25, 0x54, 0x54, 0x54);
setBannerColors(26, 0x00, 0x00, 0x00);
setBannerColors(27, 0xA8, 0xA8, 0xA8);
setBannerColors(28, 0xFC, 0xFC, 0xFC);
setBannerColors(29, 0x54, 0x54, 0x54);
setBannerColors(30, 0xFC, 0xFC, 0xFC);
setBannerColors(31, 0x54, 0x54, 0x54);
}
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Common::KeyState ScummEngine::showBannerAndPause(int bannerId, int32 waitTime, const char *msg, ...) {
char bannerMsg[512];
char localizedMsg[512];
char localizedY[512];
char *ptrToBreak;
int bannerMsgWidth, bannerMsgHeight, roundedWidth;
int startingPointX, startingPointY;
int bannerSaveYStart;
int xPos, yPos;
int rightLineColor, leftLineColor, bottomLineColor, topLineColor;
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int normalTextColor, normalFillColor;
// Fetch the translated string for the message...
convertMessageToString((const byte *)msg, (byte *)localizedMsg, sizeof(localizedMsg));
ptrToBreak = strstr(localizedMsg, "\\n");
if (!(_game.features & GF_DEMO) && ptrToBreak) { // Change the line break, if any...
ptrToBreak[0] = '\n';
ptrToBreak[1] = '\r';
}
// Format the string with the arguments...
va_list va;
va_start(va, msg);
vsnprintf(bannerMsg, sizeof(bannerMsg), localizedMsg, va);
va_end(va);
// Fetch the localized confirmation letter and substitute it with the 'y' of 'yes'
if (_game.version == 8) {
convertMessageToString((const byte *)getGUIString(gsYesKey), (byte *)localizedY, sizeof(localizedY));
}
// Pause the engine
PauseToken pt = pauseEngine();
// Gather the colors needed for the banner
int palOffset = (_game.version == 8) ? 0 : 11;
normalFillColor = getBannerColor(6 * bannerId + 15 + palOffset);
normalTextColor = getBannerColor(6 * bannerId + 14 + palOffset);
topLineColor = getBannerColor(6 * bannerId + 16 + palOffset);
bottomLineColor = getBannerColor(6 * bannerId + 17 + palOffset);
leftLineColor = getBannerColor(6 * bannerId + 18 + palOffset);
rightLineColor = getBannerColor(6 * bannerId + 19 + palOffset);
// Backup the current charsetId, since we're going to switch
// to charsetId == 1...
int oldId = _charset->getCurID();
_charset->setCurID(1);
// Take all the necessary measurements for the box which
// will contain the string...
bool isCOMIDemo = (_game.id == GID_CMI && (_game.features & GF_DEMO) != 0);
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bannerMsgHeight = (isCOMIDemo ? _textV7->getStringHeight("ABC \x80\x78 \xb0\x78) : _textV7->getStringHeight(bannerMsg)) + 5;
bannerMsgWidth = _textV7->getStringWidth(bannerMsg);
if (bannerMsgWidth < 100)
bannerMsgWidth = 100;
roundedWidth = (((bannerMsgWidth + 15) & 0xFFF0) + 8) / 2;
if (_game.version < 7) {
roundedWidth = bannerMsgWidth / 2;
}
if (_game.version >= 7 && _game.id != GID_FT) {
startingPointX = _screenWidth / 2 - roundedWidth - 4;
startingPointY = _screenHeight / 2 - 10;
xPos = _screenWidth / 2 + roundedWidth + 3;
yPos = 1 - bannerMsgHeight;
bannerSaveYStart = startingPointY;
} else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformFMTowns) {
bannerMsgWidth = getGUIStringWidth(bannerMsg) / 2;
startingPointX = ((160 - bannerMsgWidth) - 8) & 0xFFF8;
startingPointY = (bannerMsgWidth + 168) | 0x7;
xPos = 1; // Bogus value, since it is unused
yPos = 1; // Bogus value, since it is unused
bannerSaveYStart = 78;
} else {
startingPointX = 156 - roundedWidth;
startingPointY = ((_game.version < 7) ? 80 : _screenTop + 90);
xPos = roundedWidth + 163 + ((_game.version < 7) ? 1 : 0);
yPos = -12;
bannerSaveYStart = startingPointY - ((_game.version < 7) ? 2 : 0);
}
// Save the pixels which will be overwritten by the banner,
// so that we can restore them later...
if (!_bannerMem) {
int rowSize = _screenWidth + 8;
_bannerMemSize = bannerMsgHeight * (_screenWidth + 8);
_bannerMem = (byte *)malloc(_bannerMemSize * sizeof(byte));
if (_bannerMem) {
// FM-Towns games draw the banner on the text surface, so let's save that
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns && !_textSurfBannerMem) {
rowSize *= _textSurfaceMultiplier;
bannerSaveYStart *= _textSurfaceMultiplier;
_textSurfBannerMemSize = bannerMsgHeight * rowSize * _textSurfaceMultiplier;
_textSurfBannerMem = (byte *)malloc(_textSurfBannerMemSize * sizeof(byte));
if (_textSurfBannerMem) {
memcpy(
_textSurfBannerMem,
&((byte *)_textSurface.getBasePtr(0, _screenTop * _textSurfaceMultiplier))[rowSize * bannerSaveYStart],
_textSurfBannerMemSize);
}
// We're going to use these same values for saving the
// virtual screen surface, so let's un-multiply them...
rowSize /= _textSurfaceMultiplier;
bannerSaveYStart /= _textSurfaceMultiplier;
}
#endif
memcpy(
_bannerMem,
&_virtscr[kMainVirtScreen].getPixels(0, _screenTop)[rowSize * bannerSaveYStart],
_bannerMemSize);
}
}
// Set up the GUI control, specifying all the related colors, the message and the position...
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setUpInternalGUIControl(0, normalFillColor, normalTextColor,
topLineColor, bottomLineColor, leftLineColor, rightLineColor, 0, 0,
startingPointX, startingPointY, xPos, yPos,
bannerMsg, true);
// Draw it!
drawInternalGUIControl(0, 0);
ScummEngine::drawDirtyScreenParts();
// Wait until the engine receives a new Keyboard or Mouse input,
// unless we have specified a positive waitTime: in that case, the banner
// will stay on screen until an input has been received or until the time-out.
Common::KeyState ks = Common::KEYCODE_INVALID;
bool leftBtnPressed = false, rightBtnPressed = false;
if (waitTime) {
waitForBannerInput(waitTime, ks, leftBtnPressed, rightBtnPressed);
clearBanner();
}
// Finally, resume the engine, clear the input state, and restore the charset.
pt.clear();
clearClickedStatus();
if (oldId)
_charset->setCurID(oldId);
if (_game.version == 8) {
if (tolower(localizedY[0]) == ks.ascii || toupper(localizedY[0]) == ks.ascii)
ks = Common::KEYCODE_y;
}
return ks;
}
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void ScummEngine::clearBanner() {
// Restore the GFX content which was under the banner,
// and then mark that part of the screen as dirty.
if (_bannerMem) {
int rowSize = _screenWidth + 8;
// Don't manually clear the banner if a SMUSH movie is playing,
// as that will cause some rare small glitches. The SMUSH player
// will take care of that for us automatically when updating the
// screen for next frame.
if (!isSmushActive()) {
int startingPointY;
if (_game.version >= 7 && _game.id != GID_FT) {
startingPointY = _screenHeight / 2 - 10;
} else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformFMTowns) {
startingPointY = 78;
} else {
startingPointY = ((_game.version < 7) ? 80 - 2 : _screenTop + 90);
}
// FM-Towns games draw the banners on the text surface, so restore both surfaces...
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns && _textSurfBannerMem) {
startingPointY *= _textSurfaceMultiplier;
rowSize *= _textSurfaceMultiplier;
memcpy(
&((byte *)_textSurface.getBasePtr(0, _screenTop * _textSurfaceMultiplier))[rowSize * startingPointY],
_textSurfBannerMem,
_textSurfBannerMemSize);
// We're going to use these same values for restoring the
// virtual screen surface, so let's un-multiply them...
rowSize /= _textSurfaceMultiplier;
startingPointY /= _textSurfaceMultiplier;
}
#endif
memcpy(
&_virtscr[kMainVirtScreen].getPixels(0, _screenTop)[rowSize * startingPointY],
_bannerMem,
_bannerMemSize);
markRectAsDirty(_virtscr[kMainVirtScreen].number, 0, rowSize, _screenTop, _screenHeight + _screenTop);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
}
free(_bannerMem);
_bannerMem = nullptr;
free(_textSurfBannerMem);
_textSurfBannerMem = nullptr;
}
}
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void ScummEngine::setBannerColors(int bannerId, byte r, byte g, byte b) {
if (bannerId < 0 || bannerId > 50) {
debug(1, "ScummEngine::setBannerColors(): invalid slot %d out of range (min %d, max %d)", bannerId, 0, 50);
return;
}
_bannerColors[bannerId] = r | (b << 16) | (g << 8);
}
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void ScummEngine::setUpInternalGUIControl(int id, int normalFillColor, int normalTextColor,
int topLineColor, int bottomLineColor, int leftLineColor, int rightLineColor,
int highlightedTextColor, int highlightedFillColor,
int anchorPointX, int anchorPointY, int x, int y, char *label, bool centerFlag) {
int effX, effY;
InternalGUIControl *ctrl;
effX = x;
ctrl = &_internalGUIControls[id];
if (x < 0)
effX = anchorPointX - x;
effY = y;
if (y < 0)
effY = anchorPointY - y;
ctrl->relativeCenterX = anchorPointX;
ctrl->relativeCenterY = anchorPointY;
ctrl->xPos = effX;
ctrl->yPos = effY;
ctrl->label = label;
ctrl->centerText = centerFlag;
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ctrl->normalFillColor = normalFillColor;
ctrl->topLineColor = topLineColor;
ctrl->bottomLineColor = bottomLineColor;
ctrl->leftLineColor = leftLineColor;
ctrl->rightLineColor = rightLineColor;
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ctrl->normalTextColor = normalTextColor;
ctrl->highlightedTextColor = highlightedTextColor;
ctrl->highlightedFillColor = highlightedFillColor;
}
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void ScummEngine::drawInternalGUIControl(int id, bool highlightColor) {
InternalGUIControl *ctrl;
int relCentX, relCentY, textHeight;
int x, y, textXPos, textYPos;
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int textColor, fillColor;
int boxSizeX, boxSizeY;
int offset = (_game.version >= 7 && _game.id != GID_FT) ? 2 : 1;
bool centerFlag;
char buttonString[512];
ctrl = &_internalGUIControls[id];
relCentX = ctrl->relativeCenterX;
if (ctrl->relativeCenterX != -1) {
relCentY = ctrl->relativeCenterY;
x = ctrl->xPos;
y = ctrl->yPos;
boxSizeX = x - ((_game.version >= 7 && _game.id != GID_FT) ? ctrl->relativeCenterX : 0);
boxSizeY = y - ((_game.version >= 7 && _game.id != GID_FT) ? relCentY : 0);
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fillColor = highlightColor ? ctrl->highlightedFillColor : ctrl->normalFillColor;
if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformFMTowns) {
// MI1 for FMTowns does its own thing with hardcoded values here...
drawBox(relCentX + 1, 81, relCentY - 1, 90, fillColor);
drawLine(relCentX + 1, 80, relCentY - 1, 80, ctrl->topLineColor);
drawLine(relCentX + 1, 91, relCentY - 1, 91, ctrl->bottomLineColor);
drawLine(relCentX, 81, relCentX, 90, ctrl->leftLineColor);
drawLine(relCentY, 81, relCentY, 90, ctrl->rightLineColor);
} else {
// Draw the main box...
drawBox(relCentX + 1, relCentY + 1, boxSizeX - offset, boxSizeY - offset, fillColor);
// Draw the contour lines for the box; each of the lines is doubled to give a 3D effect.
drawLine(relCentX + 1, relCentY, x - 1, relCentY, ctrl->topLineColor);
drawLine(relCentX + 1, y, x - 1, y, ctrl->bottomLineColor);
drawLine(relCentX, relCentY + 1, relCentX, y - 1, ctrl->leftLineColor);
drawLine(x, relCentY + 1, x, y - 1, ctrl->rightLineColor);
drawLine(relCentX + 1, relCentY + 1, x - 1, relCentY + 1, ctrl->topLineColor);
drawLine(relCentX + 1, y - 1, x - 1, y - 1, ctrl->bottomLineColor);
drawLine(relCentX + 1, relCentY + 1, relCentX + 1, y - 1, ctrl->leftLineColor);
drawLine(x - 1, relCentY + 1, x - 1, y - 1, ctrl->rightLineColor);
}
// Calculate the positioning for the text
int oldId = _charset->getCurID();
_charset->setCurID(1);
centerFlag = ctrl->centerText;
if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformFMTowns) {
// Again, MI1 for FMTowns hardcodes the values...
textXPos = 160;
textYPos = 82;
} else {
textHeight = getGUIStringHeight(buttonString);
if (centerFlag)
textXPos = relCentX + (x - ctrl->relativeCenterX) / 2;
else
textXPos = relCentX + 2;
textYPos = relCentY + ((y - relCentY) - textHeight) / 2 + 1;
}
// Finally, choose the color and draw the text message
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if (highlightColor)
textColor = ctrl->highlightedTextColor;
else
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textColor = ctrl->normalTextColor;
if (ctrl->label)
strcpy(buttonString, ctrl->label);
else
strcpy(buttonString, "null button");
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drawGUIText(buttonString, textXPos, textYPos, textColor, centerFlag);
// Restore the previous charset
if (oldId)
_charset->setCurID(oldId);
}
}
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int ScummEngine::getInternalGUIControlFromCoordinates(int x, int y) {
int id = 0;
while (_internalGUIControls[id].relativeCenterX == -1 ||
_internalGUIControls[id].relativeCenterX > x ||
_internalGUIControls[id].xPos < x ||
_internalGUIControls[id].relativeCenterY > y ||
_internalGUIControls[id].yPos < y) {
id++;
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if (id >= ARRAYSIZE(_internalGUIControls))
return -1;
}
return id;
}
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#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v7::queryQuit() {
if (isUsingOriginalGUI()) {
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if (_game.version == 8 && !(_game.features & GF_DEMO)) {
int boxWidth, strWidth;
int ctrlId;
char yesLabelPtr[512];
char noLabelPtr[512];
char msgLabelPtr[512];
byte *curGrabbedCursor;
int curCursorWidth, curCursorHeight, curCursorHotspotX, curCursorHotspotY, curCursorState;
// Force the cursor to be ON...
int8 oldCursorState = _cursor.state;
_cursor.state = 1;
CursorMan.showMouse(_cursor.state > 0);
// "Are you sure you want to quit?"
convertMessageToString((const byte *)getGUIString(gsQuitPrompt), (byte *)msgLabelPtr, sizeof(msgLabelPtr));
// "Yes"
convertMessageToString((const byte *)getGUIString(gsYes), (byte *)yesLabelPtr, sizeof(yesLabelPtr));
// "No"
convertMessageToString((const byte *)getGUIString(gsNo), (byte *)noLabelPtr, sizeof(noLabelPtr));
// Pause the engine...
PauseToken pt = pauseEngine();
// Backup the current cursor graphics and parameters
// and set up the internal v8 cursor...
curGrabbedCursor = (byte *)malloc(sizeof(_grabbedCursor));
memcpy(curGrabbedCursor, _grabbedCursor, sizeof(_grabbedCursor));
curCursorState = isSmushActive() ? 0 : _cursor.state;
curCursorWidth = _cursor.width;
curCursorHeight = _cursor.height;
curCursorHotspotX = _cursor.hotspotX;
curCursorHotspotY = _cursor.hotspotY;
setDefaultCursor();
CursorMan.showMouse(true);
// Backup the current charsetId, since we're going to switch
// to charsetId == 1 and start taking measurements for the box...
int oldId = _charset->getCurID();
_charset->setCurID(1);
boxWidth = ((getGUIStringWidth(msgLabelPtr) + 32) & 0xFFF0) + 8;
if (boxWidth <= 400)
boxWidth = 400;
// Set up and draw the main box
setUpInternalGUIControl(
0,
getBannerColor(33),
getBannerColor(32),
getBannerColor(34),
getBannerColor(35),
getBannerColor(36),
getBannerColor(37),
0,
0,
320 - boxWidth / 2,
190,
boxWidth / 2 + 319,
-90,
_emptyMsg,
true);
// Save the pixels which will be overwritten by the dialog,
// so that we can restore them later. Note that the interpreter
// doesn't do this, but we have to...
if (!_bannerMem && !isSmushActive()) {
_bannerMemSize = _screenWidth * _screenHeight;
_bannerMem = (byte *)malloc(_bannerMemSize * sizeof(byte));
if (_bannerMem)
memcpy(
_bannerMem,
_virtscr[kMainVirtScreen].getPixels(0, _screenTop),
_bannerMemSize);
}
drawInternalGUIControl(0, 0);
// The text is drawn as a separate entity
drawTextImmediately((const byte *)msgLabelPtr, 320, 200, getBannerColor(32), 1, (TextStyleFlags) true);
// Now set up and draw the Yes and No buttons...
if (getGUIStringWidth(noLabelPtr) <= getGUIStringWidth(yesLabelPtr)) {
strWidth = getGUIStringWidth(yesLabelPtr);
} else {
strWidth = getGUIStringWidth(noLabelPtr);
}
if (strWidth <= 120)
strWidth = 120;
setUpInternalGUIControl(
0,
getBannerColor(45),
getBannerColor(44),
getBannerColor(46),
getBannerColor(47),
getBannerColor(48),
getBannerColor(49),
0,
0,
420 - (strWidth / 2),
240, -strWidth,
-30,
noLabelPtr,
true);
drawInternalGUIControl(0, 0);
setUpInternalGUIControl(
0,
getBannerColor(39),
getBannerColor(38),
getBannerColor(40),
getBannerColor(41),
getBannerColor(42),
getBannerColor(43),
0,
0,
220 - (strWidth / 2),
240,
-strWidth,
-30,
yesLabelPtr,
true);
drawInternalGUIControl(0, 0);
// Done, draw everything to screen!
ScummEngine::drawDirtyScreenParts();
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// Stay in the dialog while we keep pressing CTRL-C...
Common::KeyState ks;
bool leftBtnPressed = false, rightBtnPressed = false;
do {
clearClickedStatus();
ks = Common::KEYCODE_INVALID;
waitForBannerInput(-1, ks, leftBtnPressed, rightBtnPressed);
} while (ks.keycode == Common::KEYCODE_LCTRL ||
ks.keycode == Common::KEYCODE_RCTRL ||
(ks.keycode == Common::KEYCODE_c && ks.hasFlags(Common::KBD_CTRL)));
ctrlId = getInternalGUIControlFromCoordinates(_mouse.x, _mouse.y);
if ((leftBtnPressed && ctrlId == 0) || (toupper(ks.ascii) == yesLabelPtr[0]))
quitGame();
// Restore the previous cursor...
_cursor.state = curCursorState;
CursorMan.showMouse(_cursor.state > 0);
setCursorHotspot(curCursorHotspotX, curCursorHotspotY);
setCursorFromBuffer(curGrabbedCursor, curCursorWidth, curCursorHeight, curCursorWidth);
free(curGrabbedCursor);
// The interpreter makes us wait 45 full frames;
// let's wait half that time...
waitForTimer(45 * 2);
// Again, he interpreter does not explicitly restore the screen
// after finishing displaying this query dialog, but we have to...
if (_bannerMem && !isSmushActive()) {
memcpy(
_virtscr[kMainVirtScreen].getPixels(0, _screenTop),
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_bannerMem,
_bannerMemSize);
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free(_bannerMem);
_bannerMem = nullptr;
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markRectAsDirty(_virtscr[kMainVirtScreen].number, 0, _screenWidth + 8, _screenTop, _screenHeight + _screenTop);
ScummEngine::drawDirtyScreenParts();
_system->updateScreen();
}
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// Finally, resume the engine, clear the input state, and restore the charset.
pt.clear();
clearClickedStatus();
if (oldId)
_charset->setCurID(oldId);
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// Restore the old cursor state...
_cursor.state = oldCursorState;
CursorMan.showMouse(_cursor.state > 0);
} else {
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ScummEngine::queryQuit();
}
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} else {
ScummEngine::confirmExitDialog();
}
}
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const char *ScummEngine_v8::getGUIString(int stringId) {
InfoDialog d(this, 0);
int resStringId = -1;
switch (stringId) {
case gsPause:
resStringId = 4;
break;
case gsQuitPrompt:
resStringId = (_game.features & GF_DEMO) ? 30 : 22;
break;
case gsYes:
resStringId = 23;
break;
case gsNo:
resStringId = 24;
break;
case gsIMuseBuffer:
resStringId = 25;
break;
case gsVoiceAndText:
resStringId = 26;
break;
case gsTextDisplayOnly:
resStringId = 27;
break;
case gsVoiceOnly:
resStringId = 28;
break;
case gsYesKey:
resStringId = 29;
break;
case gsTextSpeed:
resStringId = 31;
break;
case gsMusicVolume:
resStringId = 32;
break;
case gsVoiceVolume:
resStringId = 33;
break;
case gsSfxVolume:
resStringId = 34;
break;
case gsHeap:
resStringId = 35;
break;
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default:
return "";
}
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if (resStringId > 0)
return d.getPlainEngineString(resStringId);
else
return "";
}
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const char *ScummEngine_v7::getGUIString(int stringId) {
InfoDialog d(this, 0);
int resStringId = -1;
switch (stringId) {
case gsPause:
resStringId = 4;
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break;
case gsVersion:
resStringId = 47;
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break;
case gsRestart:
resStringId = 5;
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break;
case gsQuitPrompt:
resStringId = 6;
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break;
case gsSave:
resStringId = 7;
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break;
case gsLoad:
resStringId = 8;
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break;
case gsPlay:
resStringId = 9;
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break;
case gsCancel:
resStringId = 10;
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break;
case gsQuit:
resStringId = 11;
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break;
case gsOK:
resStringId = 12;
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break;
case gsMustName:
resStringId = 14;
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break;
case gsGameNotSaved:
resStringId = 15;
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break;
case gsGameNotLoaded:
resStringId = 16;
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break;
case gsSaving:
resStringId = 17;
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break;
case gsLoading:
resStringId = 18;
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break;
case gsNamePrompt:
resStringId = 19;
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break;
case gsSelectLoadPrompt:
resStringId = 20;
break;
case gsSavePath:
resStringId = 21;
break;
case gsTitle:
resStringId = 22;
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break;
case gsReplacePrompt:
break;
case gsYes:
break;
case gsNo:
break;
case gsVoiceOnly:
resStringId = 50;
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break;
case gsVoiceAndText:
resStringId = 51;
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break;
case gsTextDisplayOnly:
resStringId = 52;
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break;
case gsTextSpeed:
resStringId = 53;
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break;
case gsMusicVolume:
resStringId = 54;
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break;
case gsVoiceVolume:
resStringId = 55;
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break;
case gsSfxVolume:
resStringId = 56;
break;
case gsHeap:
resStringId = 57;
break;
case gsIMuseBuffer:
resStringId = 58;
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break;
default:
return "";
}
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if (resStringId > 0)
return d.getPlainEngineString(resStringId);
else
return "";
}
int ScummEngine_v7::getGUIStringHeight(const char *str) {
return _textV7->getStringHeight(str);
}
int ScummEngine_v7::getGUIStringWidth(const char *str) {
return _textV7->getStringWidth(str);
}
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void ScummEngine_v7::drawGUIText(const char *buttonString, int textXPos, int textYPos, int textColor, bool centerFlag) {
drawTextImmediately((const byte *)buttonString, textXPos, textYPos, textColor, 1, (TextStyleFlags)centerFlag);
}
int ScummEngine_v7::getBannerColor(int bannerId) {
if (_game.version == 8) {
byte *palette = isSmushActive() ? _splayer->getVideoPalette() : _currentPalette;
byte r, g, b;
r = (_bannerColors[bannerId] >> 0) & 0xFF;
g = (_bannerColors[bannerId] >> 8) & 0xFF;
b = (_bannerColors[bannerId] >> 16) & 0xFF;
return getPaletteColorFromRGB(palette, r, g, b);
}
int color = readArray(88, 0, bannerId);
if (isSmushActive()) {
color = (int)getPaletteColorFromRGB(_splayer->getVideoPalette(),
_currentPalette[3 * color + 0],
_currentPalette[3 * color + 1],
_currentPalette[3 * color + 2]);
}
return color;
}
#endif
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int ScummEngine_v6::getBannerColor(int bannerId) {
return readArray(110, 0, bannerId);
}
int ScummEngine::getBannerColor(int bannerId) {
byte *arrAddr = getResourceAddress(rtString, 21);
return (int)arrAddr[bannerId];
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}
void ScummEngine::queryQuit() {
char msgLabelPtr[512];
char localizedYesKey;
convertMessageToString((const byte *)getGUIString(gsQuitPrompt), (byte *)msgLabelPtr, sizeof(msgLabelPtr));
if (msgLabelPtr[0] != '\0') {
localizedYesKey = msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1];
msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1] = '\0';
// "Are you sure you want to quit? (Y-N)"
Common::KeyState ks = showBannerAndPause(0, -1, msgLabelPtr);
if (tolower(localizedYesKey) == ks.ascii || toupper(localizedYesKey) == ks.ascii) {
quitGame();
}
}
}
void ScummEngine::queryRestart() {
char msgLabelPtr[512];
char localizedYesKey;
convertMessageToString((const byte *)getGUIString(gsRestart), (byte *)msgLabelPtr, sizeof(msgLabelPtr));
if (msgLabelPtr[0] != '\0') {
localizedYesKey = msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1];
msgLabelPtr[strnlen(msgLabelPtr, sizeof(msgLabelPtr)) - 1] = '\0';
// "Are you sure you want to quit? (Y-N)"
Common::KeyState ks = showBannerAndPause(0, -1, msgLabelPtr);
if (tolower(localizedYesKey) == ks.ascii || toupper(localizedYesKey) == ks.ascii) {
restart();
}
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}
}
int ScummEngine::getGUIStringHeight(const char *str) {
return _charset->getFontHeight();
}
int ScummEngine::getGUIStringWidth(const char *str) {
return _charset->getStringWidth(0, (const byte *)str);
}
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void ScummEngine::drawGUIText(const char *buttonString, int textXPos, int textYPos, int textColor, bool centerFlag) {
_string[4].ypos = textYPos;
_string[4].xpos = textXPos;
_string[4].right = _screenWidth - 1;
_string[4].center = centerFlag;
_string[4].color = textColor;
_string[4].charset = 1;
drawString(4, (const byte *)buttonString);
}
void ScummEngine::getSliderString(int stringId, int value, char *sliderString, int size) {
char *ptrToChar;
char tempStr[256];
strcpy(tempStr, getGUIString(stringId));
convertMessageToString((const byte *)tempStr, (byte *)sliderString, size);
ptrToChar = strchr(sliderString, '=');
if (!ptrToChar) {
ptrToChar = strstr(sliderString, "xxx");
}
if (ptrToChar) {
if (stringId == gsTextSpeed) {
memset(ptrToChar, '\v', 10);
ptrToChar[9 - value] = '\f';
} else {
memset(ptrToChar, '\v', 9);
ptrToChar[value / 15] = '\f';
}
}
}
const char *ScummEngine_v6::getGUIString(int stringId) {
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InfoDialog d(this, 0);
int resStringId = -1;
switch (stringId) {
case gsPause:
resStringId = 4;
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break;
case gsTextSpeed:
break;
case gsRestart:
resStringId = 5;
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break;
case gsQuitPrompt:
resStringId = 6;
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break;
case gsSave:
resStringId = 7;
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break;
case gsLoad:
resStringId = 8;
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break;
case gsPlay:
resStringId = 9;
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break;
case gsCancel:
resStringId = 10;
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break;
case gsQuit:
resStringId = 11;
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break;
case gsOK:
resStringId = 12;
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break;
case gsMustName:
resStringId = 14;
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break;
case gsGameNotSaved:
resStringId = 15;
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break;
case gsGameNotLoaded:
resStringId = 16;
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break;
case gsSaving:
resStringId = 17;
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break;
case gsLoading:
resStringId = 18;
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break;
case gsNamePrompt:
resStringId = 19;
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break;
case gsSelectLoadPrompt:
resStringId = 20;
break;
case gsTitle:
resStringId = 21;
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break;
case gsReplacePrompt:
break;
case gsYes:
break;
case gsNo:
break;
case gsIMuseBuffer:
break;
case gsVoiceAndText:
break;
case gsTextDisplayOnly:
break;
case gsYesKey:
break;
case gsMusicVolume:
break;
case gsVoiceVolume:
break;
case gsSfxVolume:
break;
case gsHeap:
return "Heap %dK";
default:
return "";
}
if (resStringId > 0)
return d.getPlainEngineString(resStringId);
else
return "";
}
const char *ScummEngine::getGUIString(int stringId) {
InfoDialog d(this, 0);
int resStringId = -1;
switch (stringId) {
case gsPause:
resStringId = 4;
break;
case gsVersion:
break;
case gsTextSpeed:
break;
case gsRestart:
resStringId = 5;
break;
case gsQuitPrompt:
resStringId = 6;
break;
case gsSave:
resStringId = 7;
break;
case gsLoad:
resStringId = 8;
break;
case gsPlay:
resStringId = 9;
break;
case gsCancel:
resStringId = 10;
break;
case gsQuit:
resStringId = 11;
break;
case gsOK:
resStringId = 12;
break;
case gsMustName:
resStringId = 13;
break;
case gsGameNotSaved:
resStringId = 14;
break;
case gsGameNotLoaded:
resStringId = 15;
break;
case gsSaving:
resStringId = 16;
break;
case gsLoading:
resStringId = 17;
break;
case gsNamePrompt:
resStringId = 18;
break;
case gsSelectLoadPrompt:
resStringId = 19;
break;
case gsReplacePrompt:
break;
case gsYes:
break;
case gsNo:
break;
case gsVoiceAndText:
break;
case gsTextDisplayOnly:
break;
case gsMusicVolume:
break;
case gsVoiceVolume:
break;
case gsSfxVolume:
break;
case gsHeap:
return "Heap %dK";
case gsTitle:
resStringId = 20;
break;
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default:
return "";
}
if (resStringId > 0)
return d.getPlainEngineString(resStringId);
else
return "";
}
} // End of namespace Scumm