122 lines
3.8 KiB
C
122 lines
3.8 KiB
C
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef BACKENDS_ABSTRACT_FS_H
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#define BACKENDS_ABSTRACT_FS_H
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#include "common/str.h"
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#include "backends/fs/fs.h"
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/**
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* Abstract file system node. Private subclasses implement the actual
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* functionality.
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*/
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class AbstractFilesystemNode {
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protected:
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friend class FilesystemNode;
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typedef Common::String String;
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typedef FilesystemNode::ListMode ListMode;
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/**
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* The parent node of this directory.
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* The parent of the root is the root itself.
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*/
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virtual AbstractFilesystemNode *parent() const = 0;
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/**
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* The child node with the given name. If no child with this name
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* exists, returns 0. Will never be called on a node which is not
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* a directory node.
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*/
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virtual AbstractFilesystemNode *child(const String &name) const = 0;
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/**
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* This method is a rather ugly hack which is used internally by the
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* actual node implementions to wrap up raw nodes inside FilesystemNode
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* objects. We probably want to get rid of this eventually and replace it
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* with a cleaner / more elegant solution, but for now it works.
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* @note This takes over ownership of node. Do not delete it yourself,
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* else you'll get ugly crashes. You've been warned!
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*/
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static FilesystemNode wrap(AbstractFilesystemNode *node);
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public:
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virtual ~AbstractFilesystemNode() {}
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/**
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* Return a human readable string for this node, usable for display (e.g.
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* in the GUI code). Do *not* rely on it being usable for anything else,
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* like constructing paths!
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* @return the display name
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*/
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virtual String displayName() const = 0;
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/**
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* Is this node valid? Returns true if the file/directory pointed
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* to by this node exists, false otherwise.
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*
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* @todo Maybe rename this to exists() ? Or maybe even distinguish between
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* the two? E.g. a path may be non-existant but valid, while another might
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* be completely invalid). But do we ever need to make that distinction?
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*/
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virtual bool isValid() const = 0;
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/**
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* Is this node pointing to a directory?
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* @todo Currently we assume that a valid node that is not a directory
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* automatically is a file (ignoring things like symlinks). That might
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* actually be OK... but we could still add an isFile method. Or even replace
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* isValid and isDirectory by a getType() method that can return values like
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* kDirNodeType, kFileNodeType, kInvalidNodeType.
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*/
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virtual bool isDirectory() const = 0;
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/**
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* Return a string representation of the file which can be passed to fopen(),
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* and is suitable for archiving (i.e. writing to the config file).
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* This will usually be a 'path' (hence the name of the method), but can
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* be anything that fulfilly the above criterions.
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*/
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virtual String path() const = 0;
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/**
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* Return a list of child nodes of this directory node. If called
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* on a node that does not represent a directory, an error is triggered.
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* @todo Rename this to listChildren.
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*/
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virtual FSList listDir(ListMode mode) const = 0;
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/* TODO:
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bool exists();
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bool isDirectory();
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bool isFile();
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bool isReadable();
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bool isWriteable();
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*/
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};
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#endif
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