2013-07-03 17:50:40 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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2013-10-01 20:08:41 -05:00
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#include "zvision/zvision.h"
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2014-06-14 15:18:24 +07:00
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#include "zvision/core/console.h"
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#include "zvision/scripting/script_manager.h"
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#include "zvision/graphics/render_manager.h"
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#include "zvision/cursors/cursor_manager.h"
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#include "zvision/core/save_manager.h"
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2014-07-02 19:50:55 +00:00
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#include "zvision/text/string_manager.h"
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2014-06-14 15:18:24 +07:00
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#include "zvision/archives/zfs_archive.h"
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2013-10-01 20:08:41 -05:00
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#include "zvision/detection.h"
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2014-06-14 15:18:24 +07:00
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#include "zvision/core/menu.h"
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2014-07-02 19:50:55 +00:00
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#include "zvision/core/search_manager.h"
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#include "zvision/text/text.h"
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2014-06-14 15:18:24 +07:00
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#include "zvision/fonts/truetype_font.h"
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2014-10-22 11:44:49 +07:00
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#include "zvision/core/midi.h"
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2013-10-01 20:08:41 -05:00
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2013-07-03 17:50:40 -05:00
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#include "common/config-manager.h"
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2014-02-04 08:32:02 +07:00
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#include "common/str.h"
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2013-07-03 17:50:40 -05:00
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#include "common/debug.h"
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#include "common/debug-channels.h"
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2013-07-06 01:52:45 -05:00
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#include "common/textconsole.h"
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2013-07-03 17:50:40 -05:00
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#include "common/error.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "engines/util.h"
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2013-08-04 23:10:27 -05:00
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#include "audio/mixer.h"
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2013-07-03 17:50:40 -05:00
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namespace ZVision {
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2013-10-20 18:39:06 +00:00
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2013-07-08 16:04:18 -05:00
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ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
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2013-10-20 18:39:06 +00:00
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: Engine(syst),
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_gameDescription(gameDesc),
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_workingWindow_ZGI((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT),
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_workingWindow_ZNM((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2) + ZNM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2) + ZNM_WORKING_WINDOW_HEIGHT),
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_workingWindow(gameDesc->gameId == GID_NEMESIS ? _workingWindow_ZNM : _workingWindow_ZGI),
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_pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/
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_desiredFrameTime(33), /* ~30 fps */
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_clock(_system),
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_scriptManager(nullptr),
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_renderManager(nullptr),
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_saveManager(nullptr),
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_stringManager(nullptr),
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2013-11-01 16:44:44 +07:00
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_cursorManager(nullptr),
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2014-10-22 11:44:49 +07:00
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_midiManager(nullptr),
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2013-12-24 14:38:11 +07:00
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_aud_id(0),
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2014-01-07 18:39:16 +07:00
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_rendDelay(2),
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_velocity(0) {
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2013-10-20 18:39:06 +00:00
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2013-09-29 21:57:35 -05:00
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debug(1, "ZVision::ZVision");
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2013-07-03 17:50:40 -05:00
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}
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2013-08-04 23:10:27 -05:00
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2013-07-03 17:50:40 -05:00
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ZVision::~ZVision() {
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2013-09-29 21:57:35 -05:00
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debug(1, "ZVision::~ZVision");
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2013-10-20 18:39:06 +00:00
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2013-07-03 17:50:40 -05:00
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// Dispose of resources
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2013-07-06 01:52:45 -05:00
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delete _console;
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2013-08-09 18:33:15 -05:00
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delete _cursorManager;
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2013-09-15 16:27:19 -05:00
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delete _stringManager;
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delete _saveManager;
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2013-08-04 23:10:27 -05:00
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delete _renderManager;
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2013-07-03 17:50:40 -05:00
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delete _scriptManager;
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delete _rnd;
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2014-10-22 11:44:49 +07:00
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delete _midiManager;
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2013-10-20 18:39:06 +00:00
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2013-07-03 17:50:40 -05:00
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// Remove all of our debug levels
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DebugMan.clearAllDebugChannels();
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}
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void ZVision::initialize() {
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2013-08-11 15:08:22 -05:00
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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2014-02-04 08:32:02 +07:00
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_searchManager = new sManager(ConfMan.get("path"), 6);
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2014-02-24 22:31:06 +07:00
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_searchManager->addDir("FONTS");
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2014-02-04 08:32:02 +07:00
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_searchManager->addDir("addon");
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if (_gameDescription->gameId == GID_GRANDINQUISITOR) {
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_searchManager->loadZix("INQUIS.ZIX");
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_searchManager->addPatch("C000H01Q.RAW", "C000H01Q.SRC");
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_searchManager->addPatch("CM00H01Q.RAW", "CM00H01Q.SRC");
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_searchManager->addPatch("DM00H01Q.RAW", "DM00H01Q.SRC");
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_searchManager->addPatch("E000H01Q.RAW", "E000H01Q.SRC");
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_searchManager->addPatch("EM00H50Q.RAW", "EM00H50Q.SRC");
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_searchManager->addPatch("GJNPH65P.RAW", "GJNPH65P.SRC");
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_searchManager->addPatch("GJNPH72P.RAW", "GJNPH72P.SRC");
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_searchManager->addPatch("H000H01Q.RAW", "H000H01Q.SRC");
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_searchManager->addPatch("M000H01Q.RAW", "M000H01Q.SRC");
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_searchManager->addPatch("P000H01Q.RAW", "P000H01Q.SRC");
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_searchManager->addPatch("Q000H01Q.RAW", "Q000H01Q.SRC");
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_searchManager->addPatch("SW00H01Q.RAW", "SW00H01Q.SRC");
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_searchManager->addPatch("T000H01Q.RAW", "T000H01Q.SRC");
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_searchManager->addPatch("U000H01Q.RAW", "U000H01Q.SRC");
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} else if (_gameDescription->gameId == GID_NEMESIS)
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_searchManager->loadZix("NEMESIS.ZIX");
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2013-10-20 18:39:06 +00:00
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// TODO: There are 10 file clashes when we flatten the directories.
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// From a quick look, the files are exactly the same, so it shouldn't matter.
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2013-09-29 21:48:27 -05:00
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// But I'm noting it here just in-case it does become a problem.
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2013-08-11 15:08:22 -05:00
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SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "zassets1", 0, 2, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "zassets2", 0, 2, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true);
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SearchMan.addSubDirectoryMatching(gameDataDir, "zgi", 0, 4, true);
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2013-11-01 17:01:07 +07:00
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SearchMan.addSubDirectoryMatching(gameDataDir, "zgi_mx", 0, 1, true);
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2013-09-16 00:15:30 -05:00
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SearchMan.addSubDirectoryMatching(gameDataDir, "fonts", 0, 1, true);
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2013-08-11 15:08:22 -05:00
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2013-07-03 17:50:40 -05:00
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// Find zfs archive files
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Common::ArchiveMemberList list;
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SearchMan.listMatchingMembers(list, "*.zfs");
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// Register the file entries within the zfs archives with the SearchMan
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for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) {
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Common::String name = (*iter)->getName();
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2013-08-11 16:44:52 -05:00
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Common::SeekableReadStream *stream = (*iter)->createReadStream();
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ZfsArchive *archive = new ZfsArchive(name, stream);
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delete stream;
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2013-07-03 17:50:40 -05:00
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SearchMan.add(name, archive);
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}
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2013-08-14 10:25:50 -05:00
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initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_pixelFormat);
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2013-07-03 17:50:40 -05:00
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2013-09-29 21:45:57 -05:00
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// Register random source
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_rnd = new Common::RandomSource("zvision");
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// Create managers
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_scriptManager = new ScriptManager(this);
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2014-02-04 08:32:02 +07:00
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_renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _pixelFormat);
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2013-09-29 21:45:57 -05:00
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_saveManager = new SaveManager(this);
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_stringManager = new StringManager(this);
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2013-08-16 12:17:29 -05:00
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_cursorManager = new CursorManager(this, &_pixelFormat);
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2014-02-24 22:31:06 +07:00
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_textRenderer = new textRenderer(this);
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2014-10-22 11:44:49 +07:00
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_midiManager = new midiManager();
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2013-09-29 21:45:57 -05:00
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2014-01-12 19:27:11 +07:00
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if (_gameDescription->gameId == GID_GRANDINQUISITOR)
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_menu = new menuZgi(this);
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else
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_menu = new menuNem(this);
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2013-09-29 21:45:57 -05:00
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// Initialize the managers
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2013-08-09 18:33:15 -05:00
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_cursorManager->initialize();
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2013-08-14 10:46:12 -05:00
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_scriptManager->initialize();
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2013-09-16 00:15:10 -05:00
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_stringManager->initialize(_gameDescription->gameId);
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2013-07-03 17:50:40 -05:00
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// Create debugger console. It requires GFX to be initialized
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_console = new Console(this);
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2014-10-23 17:13:56 +07:00
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_halveDelay = ConfMan.getBool("doublefps");
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2013-07-03 17:50:40 -05:00
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}
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Common::Error ZVision::run() {
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initialize();
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// Main loop
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while (!shouldQuit()) {
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2013-08-04 23:54:53 -05:00
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_clock.update();
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uint32 currentTime = _clock.getLastMeasuredTime();
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2013-08-14 10:46:12 -05:00
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uint32 deltaTime = _clock.getDeltaTime();
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2013-12-04 14:00:48 +00:00
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_cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem));
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2013-08-04 23:10:27 -05:00
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processEvents();
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2014-01-07 18:39:16 +07:00
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updateRotation();
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2013-07-08 16:08:16 -05:00
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2013-10-20 18:39:06 +00:00
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// Call _renderManager->update() first so the background renders
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2013-08-19 23:55:36 -05:00
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// before anything that puzzles/controls will render
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_scriptManager->update(deltaTime);
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2014-01-12 19:27:11 +07:00
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_menu->process(deltaTime);
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2013-07-24 11:33:58 -05:00
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2013-09-06 22:29:19 -05:00
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// Render the backBuffer to the screen
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2014-01-07 18:39:16 +07:00
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_renderManager->prepareBkg();
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_renderManager->renderMenuToScreen();
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2014-02-24 22:46:00 +07:00
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_renderManager->processSubs(deltaTime);
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2013-09-06 22:29:19 -05:00
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_renderManager->renderBackbufferToScreen();
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2013-08-09 12:16:43 -05:00
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// Update the screen
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2013-12-24 14:38:11 +07:00
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if (_rendDelay <= 0)
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_system->updateScreen();
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else
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_rendDelay--;
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2013-08-09 12:16:43 -05:00
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2013-07-24 11:33:58 -05:00
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// Calculate the frame delay based off a desired frame time
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2013-08-05 19:07:55 -05:00
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int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
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2013-07-03 17:50:40 -05:00
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// Ensure non-negative
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delay = delay < 0 ? 0 : delay;
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2014-10-23 17:13:56 +07:00
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if (_halveDelay)
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delay >>= 1;
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2013-07-03 17:50:40 -05:00
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_system->delayMillis(delay);
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}
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return Common::kNoError;
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}
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2014-07-12 19:09:08 +00:00
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bool ZVision::askQuestion(const Common::String &str) {
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uint16 msgid = _renderManager->createSubArea();
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_renderManager->updateSubArea(msgid, str);
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_renderManager->processSubs(0);
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_renderManager->renderBackbufferToScreen();
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_clock.stop();
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int result = 0;
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while (result == 0) {
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Common::Event evnt;
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while (_eventMan->pollEvent(evnt)) {
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if (evnt.type == Common::EVENT_KEYDOWN) {
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switch (evnt.kbd.keycode) {
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case Common::KEYCODE_y:
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result = 2;
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break;
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case Common::KEYCODE_n:
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result = 1;
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break;
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default:
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break;
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}
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}
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}
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_system->updateScreen();
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_system->delayMillis(66);
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}
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_renderManager->deleteSubArea(msgid);
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_clock.start();
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return result == 2;
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}
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void ZVision::delayedMessage(const Common::String &str, uint16 milsecs) {
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uint16 msgid = _renderManager->createSubArea();
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_renderManager->updateSubArea(msgid, str);
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_renderManager->processSubs(0);
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_renderManager->renderBackbufferToScreen();
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_clock.stop();
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uint32 stop_time = _system->getMillis() + milsecs;
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while (_system->getMillis() < stop_time) {
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Common::Event evnt;
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while (_eventMan->pollEvent(evnt)) {
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if (evnt.type == Common::EVENT_KEYDOWN &&
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(evnt.kbd.keycode == Common::KEYCODE_SPACE ||
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evnt.kbd.keycode == Common::KEYCODE_RETURN ||
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evnt.kbd.keycode == Common::KEYCODE_ESCAPE))
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break;
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}
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_system->updateScreen();
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_system->delayMillis(66);
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}
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_renderManager->deleteSubArea(msgid);
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_clock.start();
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}
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void ZVision::timedMessage(const Common::String &str, uint16 milsecs) {
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uint16 msgid = _renderManager->createSubArea();
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_renderManager->updateSubArea(msgid, str);
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_renderManager->processSubs(0);
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_renderManager->renderBackbufferToScreen();
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_renderManager->deleteSubArea(msgid, milsecs);
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}
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2013-08-04 23:55:36 -05:00
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void ZVision::pauseEngineIntern(bool pause) {
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_mixer->pauseAll(pause);
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|
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if (pause) {
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_clock.stop();
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} else {
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|
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|
_clock.start();
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}
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}
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|
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2013-09-04 00:12:41 -05:00
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Common::String ZVision::generateSaveFileName(uint slot) {
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|
|
|
return Common::String::format("%s.%02u", _targetName.c_str(), slot);
|
2013-07-03 17:50:40 -05:00
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}
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|
2013-09-04 00:12:41 -05:00
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|
Common::String ZVision::generateAutoSaveFileName() {
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|
|
|
return Common::String::format("%s.auto", _targetName.c_str());
|
2013-07-13 11:34:28 -05:00
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|
|
}
|
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|
|
|
2013-12-24 14:38:11 +07:00
|
|
|
void ZVision::setRenderDelay(uint delay) {
|
|
|
|
_rendDelay = delay;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ZVision::canRender() {
|
|
|
|
return _rendDelay <= 0;
|
|
|
|
}
|
|
|
|
|
2014-01-07 18:39:16 +07:00
|
|
|
void ZVision::updateRotation() {
|
|
|
|
if (_velocity) {
|
|
|
|
RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
|
|
|
|
if (renderState == RenderTable::PANORAMA) {
|
|
|
|
int16 st_pos = _scriptManager->getStateValue(StateKey_ViewPos);
|
|
|
|
|
|
|
|
int16 new_pos = st_pos + _velocity * (1 - 2 * 0);
|
|
|
|
|
|
|
|
int16 zero_point = 0;
|
|
|
|
if (st_pos >= zero_point && new_pos < zero_point)
|
|
|
|
_scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) - 1);
|
|
|
|
if (st_pos <= zero_point && new_pos > zero_point)
|
|
|
|
_scriptManager->setStateValue(StateKey_Rounds, _scriptManager->getStateValue(StateKey_Rounds) + 1);
|
|
|
|
|
|
|
|
int16 scr_width = _renderManager->getBkgSize().x;
|
|
|
|
if (scr_width)
|
|
|
|
new_pos %= scr_width;
|
|
|
|
|
|
|
|
if (new_pos < 0)
|
|
|
|
new_pos += scr_width;
|
|
|
|
|
|
|
|
_scriptManager->setStateValue(StateKey_ViewPos, new_pos);
|
|
|
|
_renderManager->setBackgroundPosition(new_pos);
|
|
|
|
} else if (renderState == RenderTable::TILT) {
|
|
|
|
int16 st_pos = _scriptManager->getStateValue(StateKey_ViewPos);
|
|
|
|
|
|
|
|
int16 new_pos = st_pos + _velocity * (1 - 2 * 0);
|
|
|
|
|
|
|
|
int16 scr_height = _renderManager->getBkgSize().y;
|
2014-10-10 16:48:28 +07:00
|
|
|
int16 tilt_gap = _renderManager->getRenderTable()->getTiltGap();
|
2014-01-07 18:39:16 +07:00
|
|
|
|
|
|
|
if (new_pos >= (scr_height - tilt_gap))
|
|
|
|
new_pos = scr_height - tilt_gap;
|
|
|
|
if (new_pos <= tilt_gap)
|
|
|
|
new_pos = tilt_gap;
|
|
|
|
|
|
|
|
_scriptManager->setStateValue(StateKey_ViewPos, new_pos);
|
|
|
|
_renderManager->setBackgroundPosition(new_pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-07-03 17:50:40 -05:00
|
|
|
} // End of namespace ZVision
|