scummvm/engines/access/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "access/access.h"
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#include "access/sound.h"
namespace Access {
SoundManager::SoundManager(AccessEngine *vm) : _vm(vm) {
Common::fill(&_soundTable[0], &_soundTable[MAX_SOUNDS], (byte *)nullptr);
Common::fill(&_soundPriority[0], &_soundPriority[MAX_SOUNDS], 0);
}
SoundManager::~SoundManager() {
for (int i = 0; i < MAX_SOUNDS; ++i)
delete _soundTable[i];
}
byte *SoundManager::loadSound(int fileNum, int subfile) {
return _vm->_files->loadFile(fileNum, subfile);
}
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} // End of namespace Access