scummvm/engines/titanic/star_control/star_control.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/screen_manager.h"
#include "titanic/star_control/star_control.h"
namespace Titanic {
CStarControl::CStarControl() : _fieldBC(0), _field80A0(0),
_field80A4(0), _field80A8(0), _field80AC(0), _field80B0(0) {
}
void CStarControl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CStarControl::load(SimpleFile *file) {
int val = file->readNumber();
if (!val) {
_sub1.load(file, 0);
if (!_sub1.initDocument())
error("Couldn't initialise the StarField document");
_sub11.load(file, 0);
CScreenManager *screenManager = CScreenManager::setCurrent();
if (!screenManager)
error("There's no screen manager during loading");
warning("TODO");
}
CGameObject::load(file);
}
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void CStarControl::fn3() {
warning("CStarControl::fn3");
}
void CStarControl::fn1(int v) {
warning("CStarControl::fn1");
}
void CStarControl::fn4() {
warning("CStarControl::fn4");
}
} // End of namespace Titanic