scummvm/engines/avalanche/nim.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_NIM_H
#define AVALANCHE_NIM_H
namespace Avalanche {
class Nim {
public:
Nim(AvalancheEngine *vm);
void playNim();
private:
AvalancheEngine *_vm;
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static const char * const names[2];
byte old[3];
byte stones[3];
byte stonePic[4][23][7]; // Picture of Nimstone.
byte turns;
bool dogfoodsTurn;
byte stonesLeft;
bool clicked;
byte row;
byte number;
bool squeak;
int8 mNum, mRow;
void chalk(int x,int y, Common::String z);
void setup();
void plotStone(byte x,byte y);
void board();
void startMove();
void showChanges();
void blip();
void checkMouse();
void less();
void takeSome();
void endOfGame();
void dogFood();
bool find(byte x);
void findAp(byte start,byte stepsize);
};
} // End of namespace Avalanche
#endif // AVALANCHE_NIM_H