scummvm/backends/saves/default/default-saves.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// This define lets us use the system function remove() on Symbian, which
// is disabled by default due to a macro conflict.
// See backends/platform/symbian/src/portdefs.h .
#define SYMBIAN_USE_SYSTEM_REMOVE
#include "common/scummsys.h"
#if !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)
#include "backends/saves/default/default-saves.h"
#include "common/savefile.h"
#include "common/util.h"
#include "common/fs.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/zlib.h"
#ifndef _WIN32_WCE
#include <errno.h> // for removeSavefile()
#endif
DefaultSaveFileManager::DefaultSaveFileManager() {
}
DefaultSaveFileManager::DefaultSaveFileManager(const Common::String &defaultSavepath) {
ConfMan.registerDefault("savepath", defaultSavepath);
}
void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) {
clearError();
if (!dir.exists()) {
setError(Common::kPathDoesNotExist, "The savepath '"+dir.getPath()+"' does not exist");
} else if (!dir.isDirectory()) {
setError(Common::kPathNotDirectory, "The savepath '"+dir.getPath()+"' is not a directory");
}
}
Common::StringArray DefaultSaveFileManager::listSavefiles(const Common::String &pattern) {
// Assure the savefile name cache is up-to-date.
assureCached(getSavePath());
if (getError().getCode() != Common::kNoError)
return Common::StringArray();
Common::StringArray results;
for (SaveFileCache::const_iterator file = _saveFileCache.begin(), end = _saveFileCache.end(); file != end; ++file) {
if (file->_key.matchString(pattern, true)) {
results.push_back(file->_key);
}
}
return results;
}
Common::InSaveFile *DefaultSaveFileManager::openForLoading(const Common::String &filename) {
// Assure the savefile name cache is up-to-date.
assureCached(getSavePath());
if (getError().getCode() != Common::kNoError)
return nullptr;
SaveFileCache::const_iterator file = _saveFileCache.find(filename);
if (file == _saveFileCache.end()) {
return nullptr;
} else {
// Open the file for loading.
Common::SeekableReadStream *sf = file->_value.createReadStream();
return Common::wrapCompressedReadStream(sf);
}
}
Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const Common::String &filename, bool compress) {
// Assure the savefile name cache is up-to-date.
const Common::String savePathName = getSavePath();
assureCached(savePathName);
if (getError().getCode() != Common::kNoError)
return nullptr;
// Obtain node.
SaveFileCache::const_iterator file = _saveFileCache.find(filename);
Common::FSNode fileNode;
// If the file did not exist before, we add it to the cache.
if (file == _saveFileCache.end()) {
const Common::FSNode savePath(savePathName);
fileNode = savePath.getChild(filename);
} else {
fileNode = file->_value;
}
// Open the file for saving.
Common::WriteStream *const sf = fileNode.createWriteStream();
Common::OutSaveFile *const result = compress ? Common::wrapCompressedWriteStream(sf) : sf;
// Add file to cache now that it exists.
_saveFileCache[filename] = Common::FSNode(fileNode.getPath());
return result;
}
bool DefaultSaveFileManager::removeSavefile(const Common::String &filename) {
// Assure the savefile name cache is up-to-date.
assureCached(getSavePath());
if (getError().getCode() != Common::kNoError)
return false;
// Obtain node if exists.
SaveFileCache::const_iterator file = _saveFileCache.find(filename);
if (file == _saveFileCache.end()) {
return false;
} else {
const Common::FSNode fileNode = file->_value;
// Remove from cache, this invalidates the 'file' iterator.
_saveFileCache.erase(file);
file = _saveFileCache.end();
// FIXME: remove does not exist on all systems. If your port fails to
// compile because of this, please let us know (scummvm-devel or Fingolfin).
// There is a nicely portable workaround, too: Make this method overloadable.
if (remove(fileNode.getPath().c_str()) != 0) {
#ifndef _WIN32_WCE
if (errno == EACCES)
setError(Common::kWritePermissionDenied, "Search or write permission denied: "+fileNode.getName());
if (errno == ENOENT)
setError(Common::kPathDoesNotExist, "removeSavefile: '"+fileNode.getName()+"' does not exist or path is invalid");
#endif
return false;
} else {
return true;
}
}
}
Common::String DefaultSaveFileManager::getSavePath() const {
Common::String dir;
// Try to use game specific savepath from config
dir = ConfMan.get("savepath");
// Work around a bug (#999122) in the original 0.6.1 release of
// ScummVM, which would insert a bad savepath value into config files.
if (dir == "None") {
ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
ConfMan.flushToDisk();
dir = ConfMan.get("savepath");
}
#ifdef _WIN32_WCE
if (dir.empty())
dir = ConfMan.get("path");
#endif
return dir;
}
void DefaultSaveFileManager::assureCached(const Common::String &savePathName) {
// Check that path exists and is usable.
checkPath(Common::FSNode(savePathName));
if (_cachedDirectory == savePathName) {
return;
}
_saveFileCache.clear();
_cachedDirectory.clear();
if (getError().getCode() != Common::kNoError) {
warning("DefaultSaveFileManager::assureCached: Can not cache path '%s': '%s'", savePathName.c_str(), getErrorDesc().c_str());
return;
}
// FSNode can cache its members, thus create it after checkPath to reflect
// actual file system state.
const Common::FSNode savePath(savePathName);
Common::FSList children;
if (!savePath.getChildren(children, Common::FSNode::kListFilesOnly)) {
return;
}
// Build the savefile name cache.
for (Common::FSList::const_iterator file = children.begin(), end = children.end(); file != end; ++file) {
if (_saveFileCache.contains(file->getName())) {
warning("DefaultSaveFileManager::assureCached: Name clash when building cache, ignoring file '%s'", file->getName().c_str());
} else {
_saveFileCache[file->getName()] = *file;
}
}
// Only now store that we cached 'savePathName' to indicate we successfully
// cached the directory.
_cachedDirectory = savePathName;
}
#endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER)