scummvm/backends/platform/bada/form.cpp

443 lines
10 KiB
C++
Raw Normal View History

2011-08-07 21:33:32 +10:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <FAppApplication.h>
#include "common/translation.h"
#include "base/main.h"
#include "backends/platform/bada/form.h"
#include "backends/platform/bada/system.h"
using namespace Osp::App;
using namespace Osp::Base;
using namespace Osp::Base::Runtime;
using namespace Osp::Graphics;
using namespace Osp::Ui;
using namespace Osp::Ui::Controls;
#define SHORTCUT_TIMEOUT 3000
#define SHORTCUT_SWAP_MOUSE 0
#define SHORTCUT_ESCAPE 1
#define SHORTCUT_F5 2
#define LEVEL_RANGE 5
//
// BadaAppForm
//
BadaAppForm::BadaAppForm() :
_gameThread(0),
_state(InitState),
_buttonState(LeftButton),
_shortcutTimer(0),
_shortcutIndex(-1),
_touchCount(0) {
_eventQueueLock = new Mutex();
_eventQueueLock->Create();
}
result BadaAppForm::Construct() {
result r = Form::Construct(Controls::FORM_STYLE_NORMAL);
if (IsFailed(r)) {
return r;
}
BadaSystem *badaSystem = null;
_gameThread = null;
badaSystem = new BadaSystem(this);
r = badaSystem != null ? E_SUCCESS : E_OUT_OF_MEMORY;
if (!IsFailed(r)) {
r = badaSystem->Construct();
}
if (!IsFailed(r)) {
_gameThread = new Thread();
r = _gameThread != null ? E_SUCCESS : E_OUT_OF_MEMORY;
}
if (!IsFailed(r)) {
r = _gameThread->Construct(*this);
}
if (IsFailed(r)) {
if (badaSystem != null) {
delete badaSystem;
}
if (_gameThread != null) {
delete _gameThread;
_gameThread = null;
}
} else {
g_system = badaSystem;
}
return r;
}
BadaAppForm::~BadaAppForm() {
logEntered();
if (_gameThread) {
terminate();
_gameThread->Stop();
_gameThread->Join();
delete _gameThread;
_gameThread = null;
}
if (_eventQueueLock) {
delete _eventQueueLock;
_eventQueueLock = null;
}
logLeaving();
}
//
// abort the game thread
//
void BadaAppForm::terminate() {
if (_state == ActiveState) {
((BadaSystem*) g_system)->setMute(true);
_eventQueueLock->Acquire();
Common::Event e;
e.type = Common::EVENT_QUIT;
_eventQueue.push(e);
_state = ClosingState;
_eventQueueLock->Release();
// block while thread ends
AppLog("waiting for shutdown");
for (int i = 0; i < 10 && _state == ClosingState; i++) {
Thread::Sleep(250);
}
}
}
void BadaAppForm::exitSystem() {
_state = ErrorState;
if (_gameThread) {
_gameThread->Stop();
delete _gameThread;
_gameThread = null;
}
}
result BadaAppForm::OnInitializing(void) {
logEntered();
SetOrientation(ORIENTATION_LANDSCAPE);
AddOrientationEventListener(*this);
AddTouchEventListener(*this);
AddKeyEventListener(*this);
Touch touch;
touch.SetMultipointEnabled(*this, true);
// set focus to enable receiving key events
SetFocusable(true);
SetFocus();
return E_SUCCESS;
}
result BadaAppForm::OnDraw(void) {
logEntered();
if (g_system) {
BadaSystem *system = (BadaSystem*)g_system;
BadaGraphicsManager *graphics = system->getGraphics();
if (graphics && graphics->isReady()) {
g_system->updateScreen();
}
}
return E_SUCCESS;
}
bool BadaAppForm::pollEvent(Common::Event &event) {
bool result = false;
_eventQueueLock->Acquire();
if (!_eventQueue.empty()) {
event = _eventQueue.pop();
result = true;
}
_eventQueueLock->Release();
return result;
}
void BadaAppForm::pushEvent(Common::EventType type,
const Point &currentPosition) {
BadaSystem *system = (BadaSystem*)g_system;
BadaGraphicsManager *graphics = system->getGraphics();
if (graphics) {
Common::Event e;
e.type = type;
e.mouse.x = currentPosition.x;
e.mouse.y = currentPosition.y;
bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y);
_eventQueueLock->Acquire();
if (moved && type != Common::EVENT_MOUSEMOVE) {
Common::Event moveEvent;
moveEvent.type = Common::EVENT_MOUSEMOVE;
moveEvent.mouse = e.mouse;
_eventQueue.push(moveEvent);
}
_eventQueue.push(e);
_eventQueueLock->Release();
}
}
void BadaAppForm::pushKey(Common::KeyCode keycode) {
Common::Event e;
e.synthetic = false;
e.kbd.keycode = keycode;
e.kbd.ascii = keycode;
e.kbd.flags = 0;
_eventQueueLock->Acquire();
e.type = Common::EVENT_KEYDOWN;
_eventQueue.push(e);
e.type = Common::EVENT_KEYUP;
_eventQueue.push(e);
_eventQueueLock->Release();
}
void BadaAppForm::OnOrientationChanged(const Control &source,
OrientationStatus orientationStatus) {
logEntered();
if (_state == InitState) {
_state = ActiveState;
_gameThread->Start();
}
}
Object *BadaAppForm::Run(void) {
scummvm_main(0, 0);
AppLog("scummvm_main completed");
if (_state == ActiveState) {
Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, null);
}
_state = DoneState;
return null;
}
int BadaAppForm::getShortcutIndex() {
if (_shortcutTimer) {
uint32 nextTimer = g_system->getMillis();
if (_shortcutTimer + SHORTCUT_TIMEOUT < nextTimer) {
// double tap has expired
_shortcutTimer = 0;
_shortcutIndex = -1;
}
}
return _shortcutIndex;
}
void BadaAppForm::setVolume(bool up, bool minMax) {
int level = ((BadaSystem*)g_system)->setVolume(up, minMax);
if (level != -1) {
char message[32];
char ind[LEVEL_RANGE]; // 1..5 (0=off)
int j = LEVEL_RANGE - 1; // 0..4
for (int i = 1; i <= LEVEL_RANGE; i++) {
ind[j--] = level >= i ? '|' : ' ';
}
snprintf(message, sizeof(message), "Volume: [ %c%c%c%c%c ]",
ind[0], ind[1], ind[2], ind[3], ind[4]);
g_system->displayMessageOnOSD(message);
}
}
void BadaAppForm::OnTouchDoublePressed(const Control &source,
const Point &currentPosition,
const TouchEventInfo &touchInfo) {
if (getShortcutIndex() == -1) {
pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
currentPosition);
pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
currentPosition);
}
}
void BadaAppForm::OnTouchFocusIn(const Control &source,
const Point &currentPosition,
const TouchEventInfo &touchInfo) {
}
void BadaAppForm::OnTouchFocusOut(const Control &source,
const Point &currentPosition,
const TouchEventInfo &touchInfo) {
}
void BadaAppForm::OnTouchLongPressed(const Control &source,
const Point &currentPosition,
const TouchEventInfo &touchInfo) {
if (getShortcutIndex() == -1 && _buttonState != LeftButton) {
pushKey(Common::KEYCODE_RETURN);
}
}
void BadaAppForm::OnTouchMoved(const Control &source,
const Point &currentPosition,
const TouchEventInfo &touchInfo) {
if (getShortcutIndex() == -1) {
pushEvent(Common::EVENT_MOUSEMOVE, currentPosition);
}
}
void BadaAppForm::OnTouchPressed(const Control &source,
const Point &currentPosition,
const TouchEventInfo &touchInfo) {
Touch touch;
_touchCount = touch.GetPointCount();
if (_touchCount > 1) {
int index = getShortcutIndex();
_shortcutIndex = (index == -1 ? 0 : index + 1);
_shortcutTimer = g_system->getMillis();
switch (_shortcutIndex) {
case SHORTCUT_F5:
g_system->displayMessageOnOSD(_("Game Menu"));
break;
case SHORTCUT_ESCAPE:
g_system->displayMessageOnOSD(_("Escape"));
break;
default:
g_system->displayMessageOnOSD(_("Swap Buttons"));
_shortcutIndex = SHORTCUT_SWAP_MOUSE;
}
} else if (getShortcutIndex() == -1) {
pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
currentPosition);
}
}
void BadaAppForm::OnTouchReleased(const Control &source,
const Point &currentPosition,
const TouchEventInfo &touchInfo) {
if (getShortcutIndex() == -1) {
pushEvent(_buttonState == LeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP,
currentPosition);
if (_buttonState == RightButtonOnce) {
_buttonState = LeftButton;
}
// flick to skip dialog
if (touchInfo.IsFlicked()) {
pushKey(Common::KEYCODE_PERIOD);
}
} else if (_touchCount == 1) {
bool repeat = false;
switch (_shortcutIndex) {
case SHORTCUT_SWAP_MOUSE:
switch (_buttonState) {
case LeftButton:
_buttonState = RightButtonOnce;
g_system->displayMessageOnOSD(_("Right Once"));
break;
case RightButtonOnce:
g_system->displayMessageOnOSD(_("Right Active"));
_buttonState = RightButton;
break;
case RightButton:
g_system->displayMessageOnOSD(_("Left Active"));
_buttonState = LeftButton;
break;
}
break;
case SHORTCUT_F5:
pushKey(Common::KEYCODE_F5);
break;
case SHORTCUT_ESCAPE:
pushKey(Common::KEYCODE_ESCAPE);
repeat = true;
break;
}
// allow key repeat or terminate setup mode
_shortcutTimer = repeat ? g_system->getMillis() : -1;
}
}
void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) {
logEntered();
switch (keyCode) {
case KEY_SIDE_UP:
setVolume(true, true);
return;
case KEY_SIDE_DOWN:
setVolume(false, true);
return;
default:
break;
}
}
void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) {
switch (keyCode) {
case KEY_SIDE_UP:
setVolume(true, false);
return;
case KEY_SIDE_DOWN:
setVolume(false, false);
return;
case KEY_CAMERA:
// display the soft keyboard
pushKey(Common::KEYCODE_F7);
return;
default:
break;
}
}
void BadaAppForm::OnKeyReleased(const Control &source, KeyCode keyCode) {
}
//
// end of form.cpp
//