scummvm/devtools/create_bladerunner/subtitles/fontCreator/fonFileLib.py

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#!/usr/bin/env python2.7
# -*- coding: UTF-8 -*-
#
import os, sys, shutil
import struct
from struct import *
import Image
my_module_version = "0.50"
my_module_name = "fonFileLib"
class FonHeader:
maxEntriesInTableOfDetails = -1 # this is probably always the number of entries in table of details, but it won't work for the corrupted TAHOMA18.FON file
maxGlyphWidth = -1 # in pixels
maxGlyphHeight = -1 # in pixels
graphicSegmentByteSize = -1 # Graphic segment byte size
def __init__(self):
return
class fonFile:
m_header = FonHeader()
simpleFontFileName = "GENERIC.FON"
realNumOfCharactersInImageSegment = 0 # this is used for the workaround for the corrupted TAHOME18.FON
nonEmptyCharacters = 0
glyphDetailEntriesLst = [] # list of 5-value tuples. Tuple values are (X-offset, Y-offset, Width, Height, Offset in Graphics segment)
glyphPixelData = None # buffer of pixel data for glyphs
def __init__(self):
del self.glyphDetailEntriesLst[:]
self.glyphPixelData = None # buffer of pixel data for glyphs
self.simpleFontFileName = "GENERIC.FON"
self.realNumOfCharactersInImageSegment = 0 # this is used for the workaround for the corrupted TAHOME18.FON
self.nonEmptyCharacters = 0
return
def loadFonFile(self, fonBytesBuff, maxLength, fonFileName):
self.simpleFontFileName = fonFileName
offsInFonFile = 0
localLstOfDataOffsets = []
del localLstOfDataOffsets[:]
#
# parse FON file fields for header
#
try:
tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
self.header().maxEntriesInTableOfDetails = tmpTuple[0]
offsInFonFile += 4
if self.simpleFontFileName == 'TAHOMA18.FON': # deal with corrupted original 'TAHOMA18.FON' file
self.realNumOfCharactersInImageSegment = 176
print "SPECIAL CASE. WORKAROUND FOR CORRUPTED %s FILE. Only %d characters supported!" % (self.simpleFontFileName, self.realNumOfCharactersInImageSegment)
else:
self.realNumOfCharactersInImageSegment = self.header().maxEntriesInTableOfDetails
tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
self.header().maxGlyphWidth = tmpTuple[0]
offsInFonFile += 4
tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
self.header().maxGlyphHeight = tmpTuple[0]
offsInFonFile += 4
tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
self.header().graphicSegmentByteSize = tmpTuple[0]
offsInFonFile += 4
print "FON Header Info: "
print "Num of entries: %d\tGlyph max-Width: %d\tGlyph max-Height: %d\tGraphic Segment size %d" % (self.header().maxEntriesInTableOfDetails, self.header().maxGlyphWidth, self.header().maxGlyphHeight, self.header().graphicSegmentByteSize)
#print "Num of entries: %d\tGlyph max-Width: %d\tGlyph max-Height: %d\tGraphic Segment size %d" % (self.realNumOfCharactersInImageSegment, self.header().maxGlyphWidth, self.header().maxGlyphHeight, self.header().graphicSegmentByteSize)
#
# Glyph details table (each entry is 5 unsigned integers == 5*4 = 20 bytes)
# For most characters, their ASCII value + 1 is the index of their glyph's entry in the details table. The 0 entry of this table is reserved
#
#tmpXOffset, tmpYOffset, tmpWidth, tmpHeight, tmpDataOffset
print "FON glyph details table: "
for idx in range(0, self.realNumOfCharactersInImageSegment):
tmpTuple = struct.unpack_from('i', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
tmpXOffset = tmpTuple[0]
offsInFonFile += 4
tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
tmpYOffset = tmpTuple[0]
offsInFonFile += 4
tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
tmpWidth = tmpTuple[0]
offsInFonFile += 4
tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
tmpHeight = tmpTuple[0]
offsInFonFile += 4
tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
tmpDataOffset = tmpTuple[0]
offsInFonFile += 4
if tmpWidth == 0 or tmpHeight == 0:
print "Index: %d\t UNUSED *****************************************************************" % (idx)
else:
self.nonEmptyCharacters += 1
print "Index: %d\txOffs: %d\tyOffs: %d\twidth: %d\theight: %d\tdataOffs: %d" % (idx, tmpXOffset, tmpYOffset, tmpWidth, tmpHeight, tmpDataOffset)
if tmpDataOffset not in localLstOfDataOffsets:
localLstOfDataOffsets.append(tmpDataOffset)
else:
# This never happens in the original files. Offsets are "re-used" but not really because it happens only for empty (height = 0) characters which all seem to point to the next non-empty character
print "Index: %d\t RE-USING ANOTHER GLYPH *****************************************************************" % (idx)
self.glyphDetailEntriesLst.append( ( tmpXOffset, tmpYOffset, tmpWidth, tmpHeight, tmpDataOffset) )
offsInFonFile = (4 * 4) + (self.header().maxEntriesInTableOfDetails * 5 * 4) # we need the total self.header().maxEntriesInTableOfDetails here and not self.realNumOfCharactersInImageSegment
self.glyphPixelData = fonBytesBuff[offsInFonFile:]
return True
except:
print "Loading failure!"
raise
return False
def outputFonToPNG(self):
targWidth = 0
targHeight = 0
paddingFromTopY = 2
paddingBetweenGlyphsX = 10
if len(self.glyphDetailEntriesLst) == 0 or (len(self.glyphDetailEntriesLst) != self.realNumOfCharactersInImageSegment and len(self.glyphDetailEntriesLst) != self.header().maxEntriesInTableOfDetails) :
print "Error. Fon file load process did not complete correctly. Missing important data in structures. Cannot output image!"
return
# TODO asdf refine this code here. the dimensions calculation is very crude for now
if self.header().maxGlyphWidth > 0 :
targWidth = (self.header().maxGlyphWidth + paddingBetweenGlyphsX) * (self.realNumOfCharactersInImageSegment + 1)
else:
targWidth = 1080
# TODO asdf refine this code here. the dimensions calculation is very crude for now
if self.header().maxGlyphHeight > 0 :
targHeight = self.header().maxGlyphHeight * 2
else:
targHeight = 480
imTargetGameFont = Image.new("RGBA",(targWidth, targHeight), (0,0,0,0))
#print imTargetGameFont.getbands()
#
# Now fill in the image segment
# Fonts in image segment are stored in pixel colors from TOP to Bottom, Left to Right per GLYPH.
# Each pixel is 16 bit (2 bytes). Highest bit seems to determine transparency (on/off flag).
# There seem to be 5 bits per RGB channel and the value is the corresponding 8bit value (from the 24 bit pixel color) shifting out (right) the 3 LSBs
# First font image is the special character (border of top row and left column) - color of font pixels should be "0x7FFF" for filled and "0x8000" for transparent
drawIdx = 0
drawIdxDeductAmount = 0
for idx in range(0, self.realNumOfCharactersInImageSegment):
# TODO check for size > 0 for self.glyphPixelData
# TODO mark glyph OUTLINES? (optional by switch)
(glyphXoffs, glyphYoffs, glyphWidth, glyphHeight, glyphDataOffs) = self.glyphDetailEntriesLst[idx]
glyphDataOffs = glyphDataOffs * 2
#print idx, glyphDataOffs
currX = 0
currY = 0
if (glyphWidth == 0 or glyphHeight == 0):
drawIdxDeductAmount += 1
drawIdx = idx - drawIdxDeductAmount
for colorIdx in range(0, glyphWidth*glyphHeight):
tmpTuple = struct.unpack_from('H', self.glyphPixelData, glyphDataOffs) # unsigned short 2 bytes
pixelColor = tmpTuple[0]
glyphDataOffs += 2
# if pixelColor > 0x8000:
# print "WEIRD CASE" # NEVER HAPPENS - TRANSPARENCY IS ON/OFF. There's no grades of transparency
rgbacolour = (0,0,0,0)
if pixelColor == 0x8000:
rgbacolour = (0,0,0,0) # alpha: 0.0 fully transparent
else:
tmp8bitR1 = ( (pixelColor >> 10) ) << 3
tmp8bitG1 = ( (pixelColor & 0x3ff) >> 5 ) << 3
tmp8bitB1 = ( (pixelColor & 0x1f) ) << 3
rgbacolour = (tmp8bitR1,tmp8bitG1,tmp8bitB1, 255) # alpha: 1.0 fully opaque
#rgbacolour = (255,255,255, 255) # alpha: 1.0 fully opaque
if currX == glyphWidth:
currX = 0
currY += 1
imTargetGameFont.putpixel(( (drawIdx + 1) * (self.header().maxGlyphWidth + paddingBetweenGlyphsX ) + currX, paddingFromTopY + glyphYoffs + currY), rgbacolour)
currX += 1
imTargetGameFont.save(os.path.join('.', self.simpleFontFileName + ".PNG"), "PNG")
def header(self):
return self.m_header
#
#
#
if __name__ == '__main__':
# main()
print "Running %s as main module" % (my_module_name)
# assumes a file of name TAHOMA24.FON in same directory
inFONFile = None
#inFONFileName = 'TAHOMA24.FON' # USED IN CREDIT END-TITLES and SCORERS BOARD AT POLICE STATION
#inFONFileName = 'TAHOMA18.FON' # USED IN CREDIT END-TITLES
#inFONFileName = '10PT.FON' # BLADE RUNNER UNUSED FONT?
#inFONFileName = 'KIA6PT.FON' # BLADE RUNNER MAIN FONT
inFONFileName = 'SUBTLS_E.FON' # Subtitles font custom
errorFound = False
try:
print "Opening %s" % (inFONFileName)
inFONFile = open(os.path.join('.',inFONFileName), 'rb')
except:
errorFound = True
print "Unexpected error:", sys.exc_info()[0]
raise
if not errorFound:
allOfFonFileInBuffer = inFONFile.read()
fonFileInstance = fonFile()
if (fonFileInstance.loadFonFile(allOfFonFileInBuffer, len(allOfFonFileInBuffer), inFONFileName)):
print "FON file loaded successfully!"
fonFileInstance.outputFonToPNG()
else:
print "Error while loading FON file!"
inFONFile.close()
else:
#debug
#print "Running %s imported from another module" % (my_module_name)
pass