scummvm/engines/pink/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "gui/EventRecorder.h"
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#include "pink/pink.h"
static const PlainGameDescriptor pinkGames[] = {
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{"peril", "The Pink Panther: Passport to Peril"},
{"pokus", "The Pink Panther: Hokus Pokus Pink"},
{0, 0}
};
#include "detection_tables.h"
class PinkMetaEngine : public AdvancedMetaEngine {
public:
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PinkMetaEngine() : AdvancedMetaEngine(Pink::gameDescriptions, sizeof(ADGameDescription), pinkGames) {
_gameIds = pinkGames;
}
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virtual const char *getName() const {
return "Pink Panther Engine";
}
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virtual const char *getOriginalCopyright() const {
return "Pink Panther Engine (C) Wanderlust Interactive";
}
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//virtual bool hasFeature(MetaEngineFeature f) const;
//virtual int getMaximumSaveSlot() const { return 0; }
//virtual SaveStateList listSaves(const char *target) const;
//virtual void removeSaveState(const char *target, int slot) const;
//virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool PinkMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
*engine = new Pink::PinkEngine(syst, desc);
}
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return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(PINK)
REGISTER_PLUGIN_DYNAMIC(PINK, PLUGIN_TYPE_ENGINE, PinkMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PINK, PLUGIN_TYPE_ENGINE, PinkMetaEngine);
#endif