scummvm/engines/gnap/menu.cpp

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2014-01-07 21:37:29 +01:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gnap/gnap.h"
#include "gnap/datarchive.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
namespace Gnap {
void GnapEngine::createMenuSprite() {
_menuBackgroundSurface = _gameSys->createSurface(0x10002);
}
void GnapEngine::freeMenuSprite() {
_gameSys->removeSpriteDrawItem(_menuBackgroundSurface, 260);
delayTicksCursor(5);
deleteSurface(&_menuBackgroundSurface);
}
void GnapEngine::initMenuHotspots1() {
int v0, v2 = 0;
for (int i = 0; i < 3; ++i) {
int v1 = 0;
while (v1 < 3) {
_hotspots[v2].x1 = 87 * v1 + 262;
_hotspots[v2].y1 = 74 * i + 69;
_hotspots[v2].x2 = _hotspots[v2].x1 + 79;
_hotspots[v2].y2 = _hotspots[v2].y1 + 66;
_hotspots[v2].flags = 0;
_hotspots[v2].id = v2;
++v1;
++v2;
}
}
_hotspots[v2].x1 = 330;
_hotspots[v2].y1 = 350;
_hotspots[v2].x2 = 430;
_hotspots[v2].y2 = 460;
_hotspots[v2].flags = 2;
_hotspots[v2].id = v2;
v0 = v2 + 1;
_hotspots[v0].x1 = 180;
_hotspots[v0].y1 = 15;
_hotspots[v0].x2 = 620;
_hotspots[v0].y2 = 580;
_hotspots[v0].flags = 0;
_hotspots[v0].id = v0;
++v0;
_hotspots[v0].x1 = 0;
_hotspots[v0].y1 = 0;
_hotspots[v0].x2 = 799;
_hotspots[v0].y2 = 599;
_hotspots[v0].flags = 0;
_hotspots[v0].id = v0;
_hotspotsCount = v0 + 1;
}
void GnapEngine::initMenuHotspots2() {
int i, v0;
for (i = 0; i < 4; ++i) {
_hotspots[i].x1 = 312;
_hotspots[i].y1 = 48 * i + 85;
_hotspots[i].x2 = _hotspots[i].x1 + 153;
_hotspots[i].y2 = _hotspots[i].y1 + 37;
_hotspots[i].flags = SF_GRAB_CURSOR;
_hotspots[i].id = i;
}
_hotspots[i].x1 = 500;
_hotspots[i].y1 = 72;
_hotspots[i].x2 = 527;
_hotspots[i].y2 = 99;
_hotspots[i].flags = SF_DISABLED;
_hotspots[i].id = i;
v0 = i + 1;
_hotspots[v0].x1 = 330;
_hotspots[v0].y1 = 350;
_hotspots[v0].x2 = 430;
_hotspots[v0].y2 = 460;
_hotspots[v0].flags = SF_GRAB_CURSOR;
_hotspots[v0].id = v0;
++v0;
_hotspots[v0].x1 = 180;
_hotspots[v0].y1 = 15;
_hotspots[v0].x2 = 620;
_hotspots[v0].y2 = 580;
_hotspots[v0].flags = 0;
_hotspots[v0].id = v0;
++v0;
_hotspots[v0].x1 = 0;
_hotspots[v0].y1 = 0;
_hotspots[v0].x2 = 799;
_hotspots[v0].y2 = 599;
_hotspots[v0].flags = 0;
_hotspots[v0].id = v0;
_hotspotsCount = v0 + 1;
}
void GnapEngine::initMenuQuitQueryHotspots() {
_hotspots[0].x1 = 311;
_hotspots[0].y1 = 197;
_hotspots[0].x2 = 377;
_hotspots[0].y2 = 237;
_hotspots[0].flags = SF_GRAB_CURSOR;
_hotspots[0].id = 0;
_hotspots[1].x1 = 403;
_hotspots[1].y1 = 197;
_hotspots[1].x2 = 469;
_hotspots[1].y2 = 237;
_hotspots[1].flags = SF_GRAB_CURSOR;
_hotspots[1].id = 1;
_hotspots[2].x1 = 330;
_hotspots[2].y1 = 350;
_hotspots[2].x2 = 430;
_hotspots[2].y2 = 460;
_hotspots[2].flags = SF_GRAB_CURSOR;
_hotspots[2].id = 2;
_hotspots[3].x1 = 180;
_hotspots[3].y1 = 15;
_hotspots[3].x2 = 620;
_hotspots[3].y2 = 580;
_hotspots[3].flags = 0;
_hotspots[3].id = 3;
_hotspots[4].x1 = 0;
_hotspots[4].y1 = 0;
_hotspots[4].x2 = 799;
_hotspots[4].y2 = 599;
_hotspots[4].flags = 0;
_hotspots[4].id = 4;
_hotspotsCount = 5;
}
void GnapEngine::initSaveLoadHotspots() {
int i, v0;
for (i = 0; i < 7; ++i ) {
_hotspots[i].x1 = 288;
_hotspots[i].y1 = 31 * i + 74;
_hotspots[i].x2 = _hotspots[i].x1 + 91;
_hotspots[i].y2 = _hotspots[i].y1 + 22;
_hotspots[i].flags = SF_GRAB_CURSOR;
_hotspots[i].id = i;
}
if (_menuStatus == 2) {
_hotspots[i].x1 = 416;
_hotspots[i].y1 = 160;
_hotspots[i].x2 = 499;
_hotspots[i].y2 = 188;
_hotspots[i].flags = SF_GRAB_CURSOR;
_hotspots[i].id = i;
++i;
}
_hotspots[i].x1 = 416;
_hotspots[i].y1 = 213;
_hotspots[i].x2 = 499;
_hotspots[i].y2 = 241;
_hotspots[i].flags = SF_GRAB_CURSOR;
_hotspots[i].id = i;
v0 = i + 1;
_hotspots[v0].x1 = 330;
_hotspots[v0].y1 = 350;
_hotspots[v0].x2 = 430;
_hotspots[v0].y2 = 460;
_hotspots[v0].flags = SF_GRAB_CURSOR;
_hotspots[v0].id = v0;
++v0;
_hotspots[v0].x1 = 180;
_hotspots[v0].y1 = 15;
_hotspots[v0].x2 = 620;
_hotspots[v0].y2 = 580;
_hotspots[v0].flags = 0;
_hotspots[v0].id = v0;
++v0;
_hotspots[v0].x1 = 0;
_hotspots[v0].y1 = 0;
_hotspots[v0].x2 = 799;
_hotspots[v0].y2 = 599;
_hotspots[v0].flags = 0;
_hotspots[v0].id = v0;
_hotspotsCount = v0 + 1;
}
void GnapEngine::drawInventoryFrames() {
for (int i = 0; i < 9; ++i)
_gameSys->drawSpriteToSurface(_menuBackgroundSurface, _hotspots[i].x1 - 93, _hotspots[i].y1, 0x10001);
}
void GnapEngine::insertInventorySprites() {
for (int i = 0; i < 9; ++i) {
_menuInventoryIndices[i] = -1;
_gameSys->removeSpriteDrawItem(_menuInventorySprites[_sceneClickedHotspot], 261);
_menuInventorySprites[i] = 0;
}
_menuSpritesIndex = 0;
for (int index = 0; index < 30 && _menuSpritesIndex < 9; ++index) {
if (invHas(index)) {
_gameSys->drawSpriteToSurface(_menuBackgroundSurface,
_hotspots[_menuSpritesIndex].x1 - 93, _hotspots[_menuSpritesIndex].y1, 0x10000);
_menuInventorySprites[_menuSpritesIndex] = _gameSys->createSurface(getInventoryItemSpriteNum(index) | 0x10000);
if (index != _grabCursorSpriteIndex) {
_menuInventoryIndices[_menuSpritesIndex] = index;
_gameSys->insertSpriteDrawItem(_menuInventorySprites[_menuSpritesIndex],
_hotspots[_menuSpritesIndex].x1 + ((79 - _menuInventorySprites[_menuSpritesIndex]->w) / 2),
_hotspots[_menuSpritesIndex].y1 + ((66 - _menuInventorySprites[_menuSpritesIndex]->h) / 2),
261);
}
_hotspots[_menuSpritesIndex].flags = SF_GRAB_CURSOR;
++_menuSpritesIndex;
}
}
}
void GnapEngine::removeInventorySprites() {
for (int i = 0; i < _menuSpritesIndex; ++i)
if (_menuInventorySprites[i])
_gameSys->removeSpriteDrawItem(_menuInventorySprites[i], 261);
delayTicksCursor(5);
for (int j = 0; j < _menuSpritesIndex; ++j) {
if (_menuInventorySprites[j]) {
deleteSurface(&_menuInventorySprites[j]);
_menuInventorySprites[j] = 0;
_menuInventoryIndices[j] = -1;
}
}
_menuSpritesIndex = 0;
}
void GnapEngine::runMenu() {
_spriteHandle = 0;
_cursorSprite = 0;
_menuSprite1 = 0;
_menuSprite2 = 0;
_menuSaveLoadSprite = 0;
_menuQuitQuerySprite = 0;
_menuStatus = 0;
_menuDone = false;
createMenuSprite();//??? CHECKME Crashes when done in loadStockDat() find out why
insertDeviceIconActive();
for (int i = 0; i < 7; ++i) {
_savegameFilenames[i][0] = 0;
_savegameSprites[i] = 0;
}
if (_menuStatus == 0) {
invAdd(kItemMagazine);
setGrabCursorSprite(-1);
hideCursor();
initMenuHotspots1();
drawInventoryFrames();
insertInventorySprites();
_gameSys->insertSpriteDrawItem(_menuBackgroundSurface, 93, 0, 260);
showCursor();
// SetCursorPos(400, 300);
setVerbCursor(GRAB_CURSOR);
// pollMessages();
}
_timers[2] = 10;
while (!isKeyStatus1(8) && !isKeyStatus1(28) && !_sceneDone && !_menuDone) {
updateCursorByHotspot();
switch (_menuStatus) {
case 0:
updateMenuStatusInventory();
break;
case 1:
updateMenuStatusMainMenu();
break;
case 2:
updateMenuStatusSaveGame();
break;
case 3:
updateMenuStatusLoadGame();
break;
case 4:
updateMenuStatusQueryQuit();
break;
}
gameUpdateTick();
}
removeInventorySprites();
if (_spriteHandle)
_gameSys->removeSpriteDrawItem(_spriteHandle, 261);
if (_menuSprite1)
_gameSys->removeSpriteDrawItem(_menuSprite1, 262);
if (_menuSprite2)
_gameSys->removeSpriteDrawItem(_menuSprite2, 262);
for (int i = 0; i < 7; ++i)
if (_savegameSprites[i])
_gameSys->removeSpriteDrawItem(_savegameSprites[i], 263);
if (_cursorSprite)
_gameSys->removeSpriteDrawItem(_cursorSprite, 264);
if (_menuSaveLoadSprite)
_gameSys->removeSpriteDrawItem(_menuSaveLoadSprite, 262);
if (_menuQuitQuerySprite)
_gameSys->removeSpriteDrawItem(_menuQuitQuerySprite, 262);
if (_menuBackgroundSurface)
_gameSys->removeSpriteDrawItem(_menuBackgroundSurface, 260);
delayTicksCursor(5);
deleteSurface(&_spriteHandle);
deleteSurface(&_menuSprite1);
deleteSurface(&_menuSprite2);
for (int i = 0; i < 7; ++i)
deleteSurface(&_savegameSprites[i]);
deleteSurface(&_cursorSprite);
deleteSurface(&_menuSaveLoadSprite);
deleteSurface(&_menuQuitQuerySprite);
_sceneClickedHotspot = -1;
_timers[2] = getRandom(20) + 30;
_timers[3] = getRandom(200) + 50;
_timers[0] = getRandom(75) + 75;
_timers[1] = getRandom(20) + 30;
clearAllKeyStatus1();
_mouseClickState.left = false;
removeDeviceIconActive();
freeMenuSprite();//??? CHECKME
}
void GnapEngine::updateMenuStatusInventory() {
static const struct {
int item1, item2, resultItem;
} kCombineItems[] = {
{kItemGrass, kItemMud, kItemDisguise},
{kItemDice, kItemQuarterWithHole, kItemDiceQuarterHole},
{kItemPill, kItemBucketWithBeer, kItemBucketWithPill}
};
updateGrabCursorSprite(0, 0);
_hotspots[0].x1 = 262;
_hotspots[0].y1 = 69;
_hotspots[0].x2 = 341;
_hotspots[0].y2 = 135;
_sceneClickedHotspot = -1;
if (_timers[2] == 0)
_sceneClickedHotspot = getClickedHotspotId();
if (_sceneClickedHotspot == -1 || _sceneClickedHotspot >= _menuSpritesIndex) {
if (_sceneClickedHotspot == _hotspotsCount - 3) {
if (_grabCursorSpriteIndex == -1) {
_timers[2] = 10;
playSound(0x108F4, 0);
_menuStatus = 1;
Common::Rect dirtyRect(_hotspots[0].x1, _hotspots[0].y1, _hotspots[2].x2, _hotspots[_hotspotsCount - 4].y2);
drawInventoryFrames();
initMenuHotspots2();
removeInventorySprites();
if (!_menuSprite1)
_menuSprite1 = _gameSys->createSurface(0x104F8);
_gameSys->insertSpriteDrawItem(_menuSprite1, 288, 79, 262);
_gameSys->insertDirtyRect(dirtyRect);
} else {
playSound(0x108F5, 0);
}
} else if (_sceneClickedHotspot == _hotspotsCount - 1) {
_timers[2] = 10;
playSound(0x108F5, 0);
_menuDone = true;
}
} else if (_sceneClickedHotspot != -1 && _menuInventoryIndices[_sceneClickedHotspot] != -1 && _grabCursorSpriteIndex == -1) {
_gameSys->removeSpriteDrawItem(_menuInventorySprites[_sceneClickedHotspot], 261);
setGrabCursorSprite(_menuInventoryIndices[_sceneClickedHotspot]);
_menuInventoryIndices[_sceneClickedHotspot] = -1;
} else if (_sceneClickedHotspot != -1 && _menuInventoryIndices[_sceneClickedHotspot] == -1 && _grabCursorSpriteIndex != -1) {
_menuInventoryIndices[_sceneClickedHotspot] = _grabCursorSpriteIndex;
_gameSys->insertSpriteDrawItem(_menuInventorySprites[_sceneClickedHotspot],
_hotspots[_sceneClickedHotspot].x1 + ((79 - _menuInventorySprites[_sceneClickedHotspot]->w) / 2),
_hotspots[_sceneClickedHotspot].y1 + (66 - _menuInventorySprites[_sceneClickedHotspot]->h) / 2,
261);
setGrabCursorSprite(-1);
} else if (_sceneClickedHotspot != -1 && _menuInventoryIndices[_sceneClickedHotspot] != -1 && _grabCursorSpriteIndex != -1) {
int combineIndex = -1;
for (int i = 0; i < ARRAYSIZE(kCombineItems); ++i) {
if ((_grabCursorSpriteIndex == kCombineItems[i].item1 && _menuInventoryIndices[_sceneClickedHotspot] == kCombineItems[i].item2) ||
(_grabCursorSpriteIndex == kCombineItems[i].item2 && _menuInventoryIndices[_sceneClickedHotspot] == kCombineItems[i].item1)) {
combineIndex = i;
break;
}
}
if (combineIndex >= 0) {
invRemove(kCombineItems[combineIndex].item1);
invRemove(kCombineItems[combineIndex].item2);
invAdd(kCombineItems[combineIndex].resultItem);
playSound(0x108AE, 0);
deleteSurface(&_spriteHandle); // CHECKME
_spriteHandle = _gameSys->createSurface(0x10001);
_gameSys->insertSpriteDrawItem(_spriteHandle, _hotspots[_menuSpritesIndex - 1].x1, _hotspots[_menuSpritesIndex - 1].y1, 261);
setGrabCursorSprite(kCombineItems[combineIndex].resultItem);
removeInventorySprites();
insertInventorySprites();
delayTicksCursor(5);
} else {
playSound(0x108F5, 0);
}
}
}
void GnapEngine::updateMenuStatusMainMenu() {
_hotspots[0].x1 = 312;
_hotspots[0].y1 = 85;
_hotspots[0].x2 = 465;
_hotspots[0].y2 = 122;
_sceneClickedHotspot = -1;
if (!_timers[2])
_sceneClickedHotspot = getClickedHotspotId();
if (_sceneClickedHotspot != 1 && _sceneClickedHotspot != 0) {
if (_sceneClickedHotspot != 2 && _hotspotsCount - 1 != _sceneClickedHotspot) {
if (_sceneClickedHotspot == 3) {
_timers[2] = 10;
playSound(0x108F4, 0);
_gameSys->removeSpriteDrawItem(_menuSprite1, 262);
initMenuQuitQueryHotspots();
_menuStatus = 4;
if (!_menuQuitQuerySprite)
_menuQuitQuerySprite = _gameSys->createSurface(0x104FC);
_gameSys->insertSpriteDrawItem(_menuQuitQuerySprite, 254, 93, 262);
} else if (_sceneClickedHotspot == 4) {
playSound(0x108F4, 0);
Common::Rect dirtyRect(0, 0, 799, 599);
hideCursor();
_largeSprite = _gameSys->allocSurface(800, 600);
for (int i = 0; i < 3; ++i) {
_timers[2] = 10;
if (i == 0) {
_gameSys->drawSpriteToSurface(_largeSprite, 0, 0, 0x1078D);
_gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
/* TODO
if (_midiFlag) {
playMidi("pause.mid", 0);
}
*/
} else if (i == 1) {
_gameSys->drawSpriteToSurface(_largeSprite, 0, 0, 0x1078E);
_gameSys->insertDirtyRect(dirtyRect);
} else if (i == 2) {
_gameSys->drawSpriteToSurface(_largeSprite, 0, 0, 0x1078F);
_gameSys->insertDirtyRect(dirtyRect);
}
while (!_mouseClickState.left && !isKeyStatus1(28) && !isKeyStatus1(30) && !isKeyStatus1(29) && !_timers[2]) {
gameUpdateTick();
}
playSound(0x108F5, 0);
_mouseClickState.left = false;
clearKeyStatus1(28);
clearKeyStatus1(29);
clearKeyStatus1(30);
}
_gameSys->removeSpriteDrawItem(_largeSprite, 300);
delayTicksCursor(5);
deleteSurface(&_largeSprite);
showCursor();
} else if (_hotspotsCount - 3 == _sceneClickedHotspot) {
_timers[2] = 10;
playSound(0x108F4, 0);
initMenuHotspots1();
/* TODO
if (_mouseX < 93 || _mouseX > 638 || _mouseY < 0 || _mouseY > 600)
SetCursorPos(400, 300);
*/
_menuStatus = 0;
if (_menuSprite1)
_gameSys->removeSpriteDrawItem(_menuSprite1, 262);
insertInventorySprites();
Common::Rect dirtyRect(_hotspots[0].x1, _hotspots[0].y1, _hotspots[2].x2, _hotspots[_hotspotsCount - 4].y2);
_gameSys->insertDirtyRect(dirtyRect);
}
} else {
playSound(0x108F5, 0);
_menuDone = true;
}
} else {
_timers[2] = 10;
playSound(0x108F4, 0);
_gameSys->removeSpriteDrawItem(_menuSprite1, 262);
if (_menuSaveLoadSprite)
deleteSurface(&_menuSaveLoadSprite);
if (_sceneClickedHotspot == 1) {
_menuStatus = 2;
initSaveLoadHotspots();
_menuSaveLoadSprite = _gameSys->createSurface(0x104FB);
} else {
_menuStatus = 3;
initSaveLoadHotspots();
_menuSaveLoadSprite = _gameSys->createSurface(0x104FA);
}
_gameSys->insertSpriteDrawItem(_menuSaveLoadSprite, 403, 72, 262);
if (!_menuSprite2)
_menuSprite2 = _gameSys->createSurface(0x104F9);
_gameSys->insertSpriteDrawItem(_menuSprite2, 277, 66, 262);
for (int i = 0; i < 7; ++i) {
Common::String savegameDescription;
if (!_savegameSprites[i])
_savegameSprites[i] = _gameSys->allocSurface(111, 40);
if (readSavegameDescription(i + 1, savegameDescription) == 0)
strncpy(_savegameFilenames[i], savegameDescription.c_str(), 40);
_gameSys->drawTextToSurface(_savegameSprites[i], 0, 0, 255, 0, 0, _savegameFilenames[i]);
_gameSys->insertSpriteDrawItem(_savegameSprites[i], 288, _hotspots[i].y1, 263);
}
_savegameIndex = -1;
}
}
void GnapEngine::updateMenuStatusSaveGame() {
#if 0 // TODO
_hotspots[0].x1 = 288;
_hotspots[0].y1 = 74;
_hotspots[0].x2 = 379;
_hotspots[0].y2 = 96;
_sceneClickedHotspot = -1;
if (!_timers[2])
_sceneClickedHotspot = getClickedHotspotId();
if (_hotspotsCount - 3 == _sceneClickedHotspot)
{
_timers[2] = 10;
playSound(0x108F4, 0);
_menuStatus = 1;
writeSavegame(_savegameIndex + 1, (int)&_savegameFilenames[30 * _savegameIndex], 1);
}
else if (_hotspotsCount - 4 == _sceneClickedHotspot)
{
_timers[2] = 10;
playSound(0x108F5, 0);
_menuStatus = 1;
if (strcmp(&v43, &_savegameFilenames[30 * _savegameIndex]) && _savegameIndex != -1)
{
strcpy((char *)&_savegameFilenames[30 * _savegameIndex], &v43);
if (_savegameSprites[_savegameIndex] != -1)
{
_gameSys->removeSpriteDrawItem(_savegameSprites[_savegameIndex], 263);
delayTicksCursor(5);
memFreeHandle(_savegameSprites[_savegameIndex]);
}
v16 = getSpriteWidthById(0x104F9);
_savegameSprites[_savegameIndex] = allocSprite(v16, 40, 128, 0);
}
}
else if (_hotspotsCount - 5 == _sceneClickedHotspot)
{
_timers[2] = 10;
playSound(0x108F4, 0);
if ((signed int)_savegameIndex > -1)
writeSavegame(_savegameIndex + 1, (int)&_savegameFilenames[30 * _savegameIndex], 1);
_menuStatus = 1;
}
else if (_hotspotsCount - 1 == _sceneClickedHotspot)
{
_menuDone = true;
}
else if (_sceneClickedHotspot != -1 && _hotspotsCount - 2 != _sceneClickedHotspot)
{
_timers[2] = 10;
playSound(0x108F4, 0);
v17 = strcmp(&v43, &_savegameFilenames[30 * _savegameIndex]);
if (!v17)
LOBYTE(v17) = 0;
if ((unsigned int8)v17 & (_savegameIndex < 0xFFFFFFFF))
{
strcpy((char *)&_savegameFilenames[30 * _savegameIndex], &v43);
if (_savegameSprites[_savegameIndex] != -1)
{
_gameSys->removeSpriteDrawItem(_savegameSprites[_savegameIndex], 263);
delayTicksCursor(5);
memFreeHandle(_savegameSprites[_savegameIndex]);
}
v18 = getSpriteWidthById(0x104F9);
_savegameSprites[_savegameIndex] = allocSprite(v18, 40, 128, 0);
drawTextToSurface(_savegameSprites[_savegameIndex], 0, 0, 255, 0, 0, &_savegameFilenames[30 * _savegameIndex]);
insertSpriteDrawItem(_savegameSprites[_savegameIndex], 288, _hotspots[_savegameIndex].y1, 263);
}
_savegameIndex = _sceneClickedHotspot;
v46 = strlen(&_savegameFilenames[30 * _sceneClickedHotspot]);
strcpy(&v43, &_savegameFilenames[30 * _sceneClickedHotspot]);
if (_cursorSprite == -1)
{
v19 = getTextHeight("_");
v20 = getTextWidth("_");
_cursorSprite = allocSprite(v20, v19, 128, 0);
drawTextToSurface(_cursorSprite, 0, 0, 255, 0, 0, "_");
}
else
{
_gameSys->removeSpriteDrawItem(_cursorSprite, 264);
}
v21 = _hotspots[_savegameIndex].x2;
v22 = v21 - getTextWidth("_");
if (v22 > getTextWidth(&_savegameFilenames[30 * _savegameIndex]) + 288)
{
v25 = getTextWidth(&_savegameFilenames[30 * _savegameIndex]) + 288;
insertSpriteDrawItem(_cursorSprite, v25, _hotspots[_savegameIndex].y1, 264);
}
else
{
v23 = _hotspots[_savegameIndex].x2;
v24 = v23 - getTextWidth("_");
insertSpriteDrawItem(_cursorSprite, v24, _hotspots[_savegameIndex].y1, 264);
}
}
if ((signed int)_savegameIndex > -1 && keybChar)
{
if ((keybChar < 'A' || keybChar > 'Z') && (keybChar < '0' || keybChar > '9') && keybChar != ' ')
{
if (keybChar == 8)
{
if ((signed int)v46 > 0)
--v46;
*(&_savegameFilenames[30 * _savegameIndex] + v46) = 0;
if (_savegameSprites[_savegameIndex] != -1)
{
_gameSys->removeSpriteDrawItem(_savegameSprites[_savegameIndex], 263);
memFreeHandle(_savegameSprites[_savegameIndex]);
}
v32 = getSpriteWidthById(0x104F9);
_savegameSprites[_savegameIndex] = allocSprite(v32, 40, 128, 0);
drawTextToSurface(_savegameSprites[_savegameIndex], 0, 0, 255, 0, 0, &_savegameFilenames[30 * _savegameIndex]);
insertSpriteDrawItem(_savegameSprites[_savegameIndex], 288, _hotspots[_savegameIndex].y1, 263);
_gameSys->removeSpriteDrawItem(_cursorSprite, 264);
v33 = _hotspots[_savegameIndex].y1;
v34 = getTextWidth(&_savegameFilenames[30 * _savegameIndex]);
insertSpriteDrawItem(_cursorSprite, LOWORD(_hotspots[_savegameIndex].x1) + v34, v33, 264);
}
else if (keybChar == 13)
{
_menuStatus = 1;
writeSavegame(_savegameIndex + 1, (int)&_savegameFilenames[30 * _savegameIndex], 1);
}
}
else
{
*(&_savegameFilenames[30 * _savegameIndex] + v46) = keybChar;
if ((signed int)v46 < 28)
++v46;
*(&_savegameFilenames[30 * _savegameIndex] + v46) = 0;
if (getTextWidth(&_savegameFilenames[30 * _savegameIndex]) > 91)
{
--v46;
*(&_savegameFilenames[30 * _savegameIndex] + v46) = 0;
}
drawTextToSurface(_savegameSprites[_savegameIndex], 0, 0, 255, 0, 0, &_savegameFilenames[30 * _savegameIndex]);
v26 = getTextWidth(&_savegameFilenames[30 * _savegameIndex]);
rect.right = _hotspots[_savegameIndex].x1 + v26;
v27 = rect.right;
rect.left = v27 - 2 * getTextWidth("W");
rect.top = _hotspots[_savegameIndex].y1;
rect.bottom = _hotspots[_savegameIndex].y2;
insertDirtyRect(&rect);
_gameSys->removeSpriteDrawItem(_cursorSprite, 264);
v28 = _hotspots[_savegameIndex].x2;
v29 = getTextWidth("_");
if (v28 - v29 > rect.right)
{
insertSpriteDrawItem(_cursorSprite, SLOWORD(rect.right), SLOWORD(rect.top), 264);
}
else
{
v30 = _hotspots[_savegameIndex].x2;
v31 = v30 - getTextWidth("_");
insertSpriteDrawItem(_cursorSprite, v31, SLOWORD(rect.top), 264);
}
clearKeyStatus1(8);
}
}
keybChar = 0;
if (_menuStatus == 1 || _menuDone)
{
_gameSys->removeSpriteDrawItem(_menuSprite2, 262);
_gameSys->removeSpriteDrawItem(_menuSaveLoadSprite, 262);
for (i = 0; i < 7; ++i)
_gameSys->removeSpriteDrawItem(_savegameSprites[i], 263);
_gameSys->removeSpriteDrawItem(_cursorSprite, 264);
if (!_menuDone)
{
initMenuHotspots2();
insertSpriteDrawItem(_menuSprite1, 288, 79, 262);
}
}
#endif
}
void GnapEngine::updateMenuStatusLoadGame() {
_hotspots[0].x1 = 288;
_hotspots[0].y1 = 74;
_hotspots[0].x2 = 379;
_hotspots[0].y2 = 96;
_sceneClickedHotspot = -1;
if (!_timers[2])
_sceneClickedHotspot = getClickedHotspotId();
if (_sceneClickedHotspot != -1 && _hotspotsCount - 2 != _sceneClickedHotspot) {
_timers[2] = 10;
if (_hotspotsCount - 4 <= _sceneClickedHotspot) {
playSound(0x108F5, 0);
_gameSys->removeSpriteDrawItem(_menuSprite2, 262);
_gameSys->removeSpriteDrawItem(_menuSaveLoadSprite, 262);
for (int i = 0; i < 7; ++i)
_gameSys->removeSpriteDrawItem(_savegameSprites[i], 263);
if (_hotspotsCount - 1 == _sceneClickedHotspot) {
_menuDone = true;
} else {
_menuStatus = 1;
initMenuHotspots2();
_gameSys->insertSpriteDrawItem(_menuSprite1, 288, 79, 262);
}
} else if (loadSavegame(_sceneClickedHotspot + 1)) {
playSound(0x108F5, 0);
} else {
playSound(0x108F4, 0);
_sceneDone = true;
}
}
}
void GnapEngine::updateMenuStatusQueryQuit() {
_hotspots[0].x1 = 311;
_hotspots[0].y1 = 197;
_hotspots[0].x2 = 377;
_hotspots[0].y2 = 237;
_sceneClickedHotspot = -1;
if (!_timers[2])
_sceneClickedHotspot = getClickedHotspotId();
/* _sceneClickedHotspot
0 Yes
1 No
2 Button
3 Display
4 Background
*/
if (_sceneClickedHotspot == 0) {
// Quit the game
playSound(0x108F5, 0);
_gameSys->removeSpriteDrawItem(_menuQuitQuerySprite, 262);
_sceneDone = true;
_gameDone = true;
} else if (_sceneClickedHotspot == 4) {
// Exit the device
playSound(0x108F4, 0);
_gameSys->removeSpriteDrawItem(_menuQuitQuerySprite, 262);
_menuDone = true;
} else if (_sceneClickedHotspot != -1) {
// Return to the main menu
playSound(0x108F4, 0);
_gameSys->removeSpriteDrawItem(_menuQuitQuerySprite, 262);
_timers[2] = 10;
_menuStatus = 1;
initMenuHotspots2();
_gameSys->insertSpriteDrawItem(_menuSprite1, 288, 79, 262);
}
}
} // End of namespace Gnap