2007-05-30 21:56:52 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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2006-07-09 11:47:17 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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2006-07-09 14:46:04 +00:00
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#include <nds.h>
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2006-07-09 11:47:17 +00:00
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#include "touchkeyboard.h"
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#include "keyboard_raw.h"
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#include "keyboard_pal_raw.h"
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#include "dsmain.h"
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#include "osystem_ds.h"
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namespace DS {
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struct key_data {
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char keyNum;
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char x, y;
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int character;
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bool pressed;
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};
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#define DS_NUM_KEYS 60
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#define DS_SHIFT 0
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#define DS_BACKSPACE 8
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#define DS_RETURN 13
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#define DS_CAPSLOCK 1
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key_data keys[DS_NUM_KEYS] = {
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// Key number x y character
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// Numbers
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{28, 3, 0, '1'},
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{29, 5, 0, '2'},
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{30, 7, 0, '3'},
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{31, 9, 0, '4'},
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{32, 11, 0, '5'},
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{33, 13, 0, '6'},
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{34, 15, 0, '7'},
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{35, 17, 0, '8'},
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{36, 19, 0, '9'},
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{27, 21, 0, '0'},
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2007-06-22 20:04:44 +00:00
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{45, 23, 0, Common::KEYCODE_MINUS},
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{50, 25, 0, Common::KEYCODE_EQUALS},
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{52, 27, 0, Common::KEYCODE_BACKSPACE},
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2006-07-09 11:47:17 +00:00
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// Top row
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{'Q'-'A' + 1, 4, 2, 'Q'},
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{'W'-'A' + 1, 6, 2, 'W'},
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{'E'-'A' + 1, 8, 2, 'E'},
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{'R'-'A' + 1, 10, 2, 'R'},
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{'T'-'A' + 1, 12, 2, 'T'},
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{'Y'-'A' + 1, 14, 2, 'Y'},
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{'U'-'A' + 1, 16, 2, 'U'},
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{'I'-'A' + 1, 18, 2, 'I'},
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{'O'-'A' + 1, 20, 2, 'O'},
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{'P'-'A' + 1, 22, 2, 'P'},
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2007-06-22 20:04:44 +00:00
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{43, 24, 2, Common::KEYCODE_LEFTBRACKET},
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{44, 26, 2, Common::KEYCODE_RIGHTBRACKET},
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2006-07-09 11:47:17 +00:00
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// Middle row
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{55, 3, 4, DS_CAPSLOCK},
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{'A'-'A' + 1, 5, 4, 'A'},
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{'S'-'A' + 1, 7, 4, 'S'},
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{'D'-'A' + 1, 9, 4, 'D'},
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{'F'-'A' + 1, 11, 4, 'F'},
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{'G'-'A' + 1, 13, 4, 'G'},
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{'H'-'A' + 1, 15, 4, 'H'},
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{'J'-'A' + 1, 17, 4, 'J'},
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{'K'-'A' + 1, 19, 4, 'K'},
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{'L'-'A' + 1, 21, 4, 'L'},
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2007-06-22 20:04:44 +00:00
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{42, 23, 4, Common::KEYCODE_SEMICOLON},
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{41, 25, 4, Common::KEYCODE_QUOTE},
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{46, 27, 4, Common::KEYCODE_RETURN},
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2006-07-09 11:47:17 +00:00
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// Bottom row
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{51, 4, 6, DS_SHIFT},
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{'Z'-'A' + 1, 6, 6, 'Z'},
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{'X'-'A' + 1, 8, 6, 'X'},
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{'C'-'A' + 1, 10, 6, 'C'},
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{'V'-'A' + 1, 12, 6, 'V'},
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{'B'-'A' + 1, 14, 6, 'B'},
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{'N'-'A' + 1, 16, 6, 'N'},
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{'M'-'A' + 1, 18, 6, 'M'},
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2007-06-22 20:04:44 +00:00
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{38, 20, 6, Common::KEYCODE_COMMA},
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{39, 22, 6, Common::KEYCODE_PERIOD},
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{40, 24, 6, Common::KEYCODE_SLASH},
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2006-07-09 11:47:17 +00:00
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// Space bar
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2007-06-22 20:04:44 +00:00
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{47, 9, 8, Common::KEYCODE_SPACE},
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{48, 11, 8, Common::KEYCODE_SPACE},
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{48, 13, 8, Common::KEYCODE_SPACE},
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{48, 15, 8, Common::KEYCODE_SPACE},
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{48, 17, 8, Common::KEYCODE_SPACE},
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{49, 19, 8, Common::KEYCODE_SPACE},
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2006-07-09 11:47:17 +00:00
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// Cursor arrows
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2007-06-22 20:04:44 +00:00
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{52, 27, 8, Common::KEYCODE_LEFT},
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{54, 29, 8, Common::KEYCODE_DOWN},
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{53, 31, 8, Common::KEYCODE_RIGHT},
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{51, 29, 6, Common::KEYCODE_UP},
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2006-07-09 11:47:17 +00:00
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// Close button
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2007-06-22 21:16:07 +00:00
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{56, 30, 0, Common::KEYCODE_INVALID},
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2006-07-09 11:47:17 +00:00
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};
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int keyboardX;
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int keyboardY;
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int mapBase;
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int tileBase;
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bool shiftState;
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bool capsLockState;
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bool closed;
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void restoreVRAM(int tileBase, int mapBase, u16* saveSpace) {
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2007-04-06 18:34:53 +00:00
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/* for (int r = 0; r < 32 * 32; r++) {
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2006-07-09 11:47:17 +00:00
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((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = *saveSpace++;
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}
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for (int r = 0; r < 4096; r++) {
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((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = *saveSpace++;
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2007-04-06 18:34:53 +00:00
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}*/
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2006-07-09 11:47:17 +00:00
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}
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void drawKeyboard(int tileBase, int mapBase, u16* saveSpace) {
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for (int r = 0; r < 32 * 32; r++) {
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// *saveSpace++ = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r];
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((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = 127;
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}
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for (int r = 0; r < 4096; r++) {
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// *saveSpace++ = ((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r];
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((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = ((u16 *) (keyboard_raw))[r];
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}
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for (int r = 0; r < 16; r++) {
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BG_PALETTE_SUB[r] = ((u16 *) (keyboard_pal_raw))[r];
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}
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for (int r = 0; r < 16; r++) {
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int col = ((u16 *) (keyboard_pal_raw))[r];
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int red = col & 0x001F;
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int green = (col & 0x03E0) >> 5;
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int blue = (col & 0x7C00) >> 10;
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red = (red * 8) / 16;
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green = (green * 8) / 16;
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blue = (blue * 8) / 16;
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BG_PALETTE_SUB[16 + r] = red | (green << 5) | (blue << 10);
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}
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keyboardX = -2;
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keyboardY = 2;
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mapBase = mapBase;
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tileBase = tileBase;
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shiftState = false;
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capsLockState = false;
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int x = keyboardX;
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int y = keyboardY;
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u16* base = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase));
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for (int r = 0; r < DS_NUM_KEYS; r++) {
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base[(y + keys[r].y) * 32 + x + keys[r].x] = keys[r].keyNum * 2;
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base[(y + keys[r].y) * 32 + x + keys[r].x + 1] = keys[r].keyNum * 2 + 1;
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base[(y + keys[r].y + 1) * 32 + x + keys[r].x] = 128 + keys[r].keyNum * 2;
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base[(y + keys[r].y + 1) * 32 + x + keys[r].x + 1] = 128 + keys[r].keyNum * 2 + 1;
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keys[r].pressed = false;
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}
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closed = false;
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}
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bool getKeyboardClosed() {
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return closed;
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}
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void setKeyHighlight(int key, bool highlight) {
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u16* base = ((u16 *) SCREEN_BASE_BLOCK_SUB(DS::mapBase));
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if (highlight) {
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base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x] |= 0x1000;
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base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x + 1] |= 0x1000;
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base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x] |= 0x1000;
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base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x + 1] |= 0x1000;
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} else {
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base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x] &= ~0x1000;
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base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x + 1] &= ~0x1000;
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base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x] &= ~0x1000;
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base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x + 1] &= ~0x1000;
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}
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}
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void addKeyboardEvents() {
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if (DS::getPenDown()) {
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int x = IPC->touchXpx;
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int y = IPC->touchYpx;
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int tx = (x >> 3) - keyboardX;
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int ty = (y >> 3) - keyboardY;
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// consolePrintf("x=%d y=%d\n", tx, ty);
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for (int r = 0; r < DS_NUM_KEYS; r++) {
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if (( (tx >= keys[r].x) && (tx <= keys[r].x + 1)) &&
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(ty >= keys[r].y) && (ty <= keys[r].y + 1)) {
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OSystem_DS* system = OSystem_DS::instance();
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2007-03-17 19:02:05 +00:00
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Common::Event event;
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2006-07-09 11:47:17 +00:00
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// consolePrintf("Key: %d\n", r);
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2007-06-22 21:16:07 +00:00
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if ((keys[r].character == Common::KEYCODE_INVALID)) {
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2006-07-09 11:47:17 +00:00
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// Close button
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DS::closed = true;
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} else if ((keys[r].character >= '0') && (keys[r].character <= '9')) {
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event.kbd.ascii = keys[r].character;
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event.kbd.keycode = 0;
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} else if ((keys[r].character >= 'A') && (keys[r].character <= 'Z')) {
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if ((!DS::shiftState) && (!DS::capsLockState)) {
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event.kbd.ascii = keys[r].character + 32; // Make key lowercase.
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} else {
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event.kbd.ascii = keys[r].character;
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}
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event.kbd.keycode = event.kbd.ascii;
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} else {
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event.kbd.ascii = keys[r].character;
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event.kbd.keycode = keys[r].character;
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}
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//event.kbd.keycode = keys[r].character;
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//event.kbd.ascii = keys[r].character;
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2007-03-17 19:02:05 +00:00
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event.type = Common::EVENT_KEYDOWN;
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2006-07-09 11:47:17 +00:00
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event.kbd.flags = 0;
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system->addEvent(event);
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2007-03-17 19:02:05 +00:00
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event.type = Common::EVENT_KEYUP;
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2006-07-09 11:47:17 +00:00
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system->addEvent(event);
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switch (keys[r].character) {
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case DS_SHIFT: {
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DS::shiftState = !DS::shiftState;
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DS::setKeyHighlight(r, DS::shiftState);
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break;
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}
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case DS_CAPSLOCK: {
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DS::capsLockState = !DS::capsLockState;
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DS::setKeyHighlight(r, DS::capsLockState);
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break;
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}
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default: {
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DS::setKeyHighlight(r, true);
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keys[r].pressed = true;
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if (DS::shiftState) {
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DS::shiftState = false;
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for (int t = 0; t < DS_NUM_KEYS; t++) {
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if (keys[t].character == DS_SHIFT) {
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DS::setKeyHighlight(t, false);
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}
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}
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}
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break;
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}
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}
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}
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}
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}
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if (DS::getPenReleased()) {
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for (int r = 0; r < DS_NUM_KEYS; r++) {
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if (keys[r].pressed) {
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DS::setKeyHighlight(r, false);
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keys[r].pressed = false;
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}
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}
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}
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}
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}
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