scummvm/backends/platform/ds/arm9/source/touchkeyboard.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
2006-07-09 14:46:04 +00:00
#include <nds.h>
#include "touchkeyboard.h"
#include "keyboard_raw.h"
#include "keyboard_pal_raw.h"
#include "dsmain.h"
#include "osystem_ds.h"
namespace DS {
struct key_data {
char keyNum;
char x, y;
int character;
bool pressed;
};
#define DS_NUM_KEYS 60
#define DS_SHIFT 0
#define DS_BACKSPACE 8
#define DS_RETURN 13
#define DS_CAPSLOCK 1
key_data keys[DS_NUM_KEYS] = {
// Key number x y character
// Numbers
{28, 3, 0, '1'},
{29, 5, 0, '2'},
{30, 7, 0, '3'},
{31, 9, 0, '4'},
{32, 11, 0, '5'},
{33, 13, 0, '6'},
{34, 15, 0, '7'},
{35, 17, 0, '8'},
{36, 19, 0, '9'},
{27, 21, 0, '0'},
{45, 23, 0, Common::KEYCODE_MINUS},
{50, 25, 0, Common::KEYCODE_EQUALS},
{52, 27, 0, Common::KEYCODE_BACKSPACE},
// Top row
{'Q'-'A' + 1, 4, 2, 'Q'},
{'W'-'A' + 1, 6, 2, 'W'},
{'E'-'A' + 1, 8, 2, 'E'},
{'R'-'A' + 1, 10, 2, 'R'},
{'T'-'A' + 1, 12, 2, 'T'},
{'Y'-'A' + 1, 14, 2, 'Y'},
{'U'-'A' + 1, 16, 2, 'U'},
{'I'-'A' + 1, 18, 2, 'I'},
{'O'-'A' + 1, 20, 2, 'O'},
{'P'-'A' + 1, 22, 2, 'P'},
{43, 24, 2, Common::KEYCODE_LEFTBRACKET},
{44, 26, 2, Common::KEYCODE_RIGHTBRACKET},
// Middle row
{55, 3, 4, DS_CAPSLOCK},
{'A'-'A' + 1, 5, 4, 'A'},
{'S'-'A' + 1, 7, 4, 'S'},
{'D'-'A' + 1, 9, 4, 'D'},
{'F'-'A' + 1, 11, 4, 'F'},
{'G'-'A' + 1, 13, 4, 'G'},
{'H'-'A' + 1, 15, 4, 'H'},
{'J'-'A' + 1, 17, 4, 'J'},
{'K'-'A' + 1, 19, 4, 'K'},
{'L'-'A' + 1, 21, 4, 'L'},
{42, 23, 4, Common::KEYCODE_SEMICOLON},
{41, 25, 4, Common::KEYCODE_QUOTE},
{46, 27, 4, Common::KEYCODE_RETURN},
// Bottom row
{51, 4, 6, DS_SHIFT},
{'Z'-'A' + 1, 6, 6, 'Z'},
{'X'-'A' + 1, 8, 6, 'X'},
{'C'-'A' + 1, 10, 6, 'C'},
{'V'-'A' + 1, 12, 6, 'V'},
{'B'-'A' + 1, 14, 6, 'B'},
{'N'-'A' + 1, 16, 6, 'N'},
{'M'-'A' + 1, 18, 6, 'M'},
{38, 20, 6, Common::KEYCODE_COMMA},
{39, 22, 6, Common::KEYCODE_PERIOD},
{40, 24, 6, Common::KEYCODE_SLASH},
// Space bar
{47, 9, 8, Common::KEYCODE_SPACE},
{48, 11, 8, Common::KEYCODE_SPACE},
{48, 13, 8, Common::KEYCODE_SPACE},
{48, 15, 8, Common::KEYCODE_SPACE},
{48, 17, 8, Common::KEYCODE_SPACE},
{49, 19, 8, Common::KEYCODE_SPACE},
// Cursor arrows
{52, 27, 8, Common::KEYCODE_LEFT},
{54, 29, 8, Common::KEYCODE_DOWN},
{53, 31, 8, Common::KEYCODE_RIGHT},
{51, 29, 6, Common::KEYCODE_UP},
// Close button
{56, 30, 0, Common::KEYCODE_INVALID},
};
int keyboardX;
int keyboardY;
int mapBase;
int tileBase;
bool shiftState;
bool capsLockState;
bool closed;
void restoreVRAM(int tileBase, int mapBase, u16* saveSpace) {
/* for (int r = 0; r < 32 * 32; r++) {
((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = *saveSpace++;
}
for (int r = 0; r < 4096; r++) {
((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = *saveSpace++;
}*/
}
void drawKeyboard(int tileBase, int mapBase, u16* saveSpace) {
for (int r = 0; r < 32 * 32; r++) {
// *saveSpace++ = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r];
((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = 127;
}
for (int r = 0; r < 4096; r++) {
// *saveSpace++ = ((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r];
((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = ((u16 *) (keyboard_raw))[r];
}
for (int r = 0; r < 16; r++) {
BG_PALETTE_SUB[r] = ((u16 *) (keyboard_pal_raw))[r];
}
for (int r = 0; r < 16; r++) {
int col = ((u16 *) (keyboard_pal_raw))[r];
int red = col & 0x001F;
int green = (col & 0x03E0) >> 5;
int blue = (col & 0x7C00) >> 10;
red = (red * 8) / 16;
green = (green * 8) / 16;
blue = (blue * 8) / 16;
BG_PALETTE_SUB[16 + r] = red | (green << 5) | (blue << 10);
}
keyboardX = -2;
keyboardY = 2;
mapBase = mapBase;
tileBase = tileBase;
shiftState = false;
capsLockState = false;
int x = keyboardX;
int y = keyboardY;
u16* base = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase));
for (int r = 0; r < DS_NUM_KEYS; r++) {
base[(y + keys[r].y) * 32 + x + keys[r].x] = keys[r].keyNum * 2;
base[(y + keys[r].y) * 32 + x + keys[r].x + 1] = keys[r].keyNum * 2 + 1;
base[(y + keys[r].y + 1) * 32 + x + keys[r].x] = 128 + keys[r].keyNum * 2;
base[(y + keys[r].y + 1) * 32 + x + keys[r].x + 1] = 128 + keys[r].keyNum * 2 + 1;
keys[r].pressed = false;
}
closed = false;
}
bool getKeyboardClosed() {
return closed;
}
void setKeyHighlight(int key, bool highlight) {
u16* base = ((u16 *) SCREEN_BASE_BLOCK_SUB(DS::mapBase));
if (highlight) {
base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x] |= 0x1000;
base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x + 1] |= 0x1000;
base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x] |= 0x1000;
base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x + 1] |= 0x1000;
} else {
base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x] &= ~0x1000;
base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x + 1] &= ~0x1000;
base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x] &= ~0x1000;
base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x + 1] &= ~0x1000;
}
}
void addKeyboardEvents() {
if (DS::getPenDown()) {
int x = IPC->touchXpx;
int y = IPC->touchYpx;
int tx = (x >> 3) - keyboardX;
int ty = (y >> 3) - keyboardY;
// consolePrintf("x=%d y=%d\n", tx, ty);
for (int r = 0; r < DS_NUM_KEYS; r++) {
if (( (tx >= keys[r].x) && (tx <= keys[r].x + 1)) &&
(ty >= keys[r].y) && (ty <= keys[r].y + 1)) {
OSystem_DS* system = OSystem_DS::instance();
Common::Event event;
// consolePrintf("Key: %d\n", r);
if ((keys[r].character == Common::KEYCODE_INVALID)) {
// Close button
DS::closed = true;
} else if ((keys[r].character >= '0') && (keys[r].character <= '9')) {
event.kbd.ascii = keys[r].character;
event.kbd.keycode = 0;
} else if ((keys[r].character >= 'A') && (keys[r].character <= 'Z')) {
if ((!DS::shiftState) && (!DS::capsLockState)) {
event.kbd.ascii = keys[r].character + 32; // Make key lowercase.
} else {
event.kbd.ascii = keys[r].character;
}
event.kbd.keycode = event.kbd.ascii;
} else {
event.kbd.ascii = keys[r].character;
event.kbd.keycode = keys[r].character;
}
//event.kbd.keycode = keys[r].character;
//event.kbd.ascii = keys[r].character;
event.type = Common::EVENT_KEYDOWN;
event.kbd.flags = 0;
system->addEvent(event);
event.type = Common::EVENT_KEYUP;
system->addEvent(event);
switch (keys[r].character) {
case DS_SHIFT: {
DS::shiftState = !DS::shiftState;
DS::setKeyHighlight(r, DS::shiftState);
break;
}
case DS_CAPSLOCK: {
DS::capsLockState = !DS::capsLockState;
DS::setKeyHighlight(r, DS::capsLockState);
break;
}
default: {
DS::setKeyHighlight(r, true);
keys[r].pressed = true;
if (DS::shiftState) {
DS::shiftState = false;
for (int t = 0; t < DS_NUM_KEYS; t++) {
if (keys[t].character == DS_SHIFT) {
DS::setKeyHighlight(t, false);
}
}
}
break;
}
}
}
}
}
if (DS::getPenReleased()) {
for (int r = 0; r < DS_NUM_KEYS; r++) {
if (keys[r].pressed) {
DS::setKeyHighlight(r, false);
keys[r].pressed = false;
}
}
}
}
}