2018-10-14 13:02:24 -07:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gargoyle/gargoyle.h"
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/memstream.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "graphics/colormasks.h"
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#include "graphics/surface.h"
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#define MAX_SAVES 99
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namespace Gargoyle {
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struct GargoyleGameDescription {
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ADGameDescription desc;
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2018-10-16 21:06:07 -07:00
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InterpreterType interpType;
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2018-10-14 13:02:24 -07:00
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};
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uint32 GargoyleEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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bool GargoyleEngine::isDemo() const {
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return (bool)(_gameDescription->desc.flags & ADGF_DEMO);
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}
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Common::Language GargoyleEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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2018-10-16 21:06:07 -07:00
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InterpreterType GargoyleEngine::getInterpreterType() const {
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return _gameDescription->interpType;
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}
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2018-10-14 13:02:24 -07:00
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} // End of namespace Gargoyle
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static const PlainGameDescriptor GargoyleGames[] = {
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{"Gargoyle", "Gargoyle Games"},
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{0, 0}
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};
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#include "gargoyle/detection_tables.h"
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class GargoyleMetaEngine : public AdvancedMetaEngine {
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public:
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GargoyleMetaEngine() : AdvancedMetaEngine(Gargoyle::gameDescriptions, sizeof(Gargoyle::GargoyleGameDescription), GargoyleGames) {
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_maxScanDepth = 3;
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}
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virtual const char *getName() const {
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return "Gargoyle Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Gargoyle Engine (c)";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail);
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}
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bool Gargoyle::GargoyleEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Gargoyle::GargoyleGameDescription *gd = (const Gargoyle::GargoyleGameDescription *)desc;
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*engine = new Gargoyle::GargoyleEngine(syst, gd);
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return gd != 0;
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}
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SaveStateList GargoyleMetaEngine::listSaves(const char *target) const {
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SaveStateList saveList;
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return saveList;
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}
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int GargoyleMetaEngine::getMaximumSaveSlot() const {
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return MAX_SAVES;
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}
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void GargoyleMetaEngine::removeSaveState(const char *target, int slot) const {
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}
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SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(GARGOYLE)
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REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
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#endif
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