scummvm/engines/gargoyle/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gargoyle/gargoyle.h"
#include "base/plugins.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/memstream.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "graphics/colormasks.h"
#include "graphics/surface.h"
#define MAX_SAVES 99
namespace Gargoyle {
struct GargoyleGameDescription {
ADGameDescription desc;
InterpreterType interpType;
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};
uint32 GargoyleEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
bool GargoyleEngine::isDemo() const {
return (bool)(_gameDescription->desc.flags & ADGF_DEMO);
}
Common::Language GargoyleEngine::getLanguage() const {
return _gameDescription->desc.language;
}
InterpreterType GargoyleEngine::getInterpreterType() const {
return _gameDescription->interpType;
}
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} // End of namespace Gargoyle
static const PlainGameDescriptor GargoyleGames[] = {
{"Gargoyle", "Gargoyle Games"},
{0, 0}
};
#include "gargoyle/detection_tables.h"
class GargoyleMetaEngine : public AdvancedMetaEngine {
public:
GargoyleMetaEngine() : AdvancedMetaEngine(Gargoyle::gameDescriptions, sizeof(Gargoyle::GargoyleGameDescription), GargoyleGames) {
_maxScanDepth = 3;
}
virtual const char *getName() const {
return "Gargoyle Engine";
}
virtual const char *getOriginalCopyright() const {
return "Gargoyle Engine (c)";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail);
}
bool Gargoyle::GargoyleEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool GargoyleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Gargoyle::GargoyleGameDescription *gd = (const Gargoyle::GargoyleGameDescription *)desc;
*engine = new Gargoyle::GargoyleEngine(syst, gd);
return gd != 0;
}
SaveStateList GargoyleMetaEngine::listSaves(const char *target) const {
SaveStateList saveList;
return saveList;
}
int GargoyleMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void GargoyleMetaEngine::removeSaveState(const char *target, int slot) const {
}
SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(GARGOYLE)
REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GARGOYLE, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine);
#endif