57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef STATICPARSER_H
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#define STATICPARSER_H
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#define NUM_PARSER_TEXT 16
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const char *textParser[NUM_PARSER_TEXT] = {
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"You should press ALT+F4 or click on Game/Exit.",
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"You are in a maze of\ntwisty little paths,\nwhich are all alike!",
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"There's no point!",
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"I don't fully understand.",
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"I don't quite understand.",
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"Eh?",
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"You see nothing\nunusual about it.",
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"You already have it.",
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"It is of no use to you.",
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"You don't have it.",
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"No! You'll be needing it.",
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"Ok.",
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"You don't have any!",
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"There aren't any!",
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"I don't see any here!",
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"You're not close enough!"
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};
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#endif //STATICPARSER_H
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