scummvm/graphics/tinygl/arrays.cpp

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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
/*
* This file is based on, or a modified version of code from TinyGL (C) 1997-2022 Fabrice Bellard,
* which is licensed under the MIT license (see LICENSE).
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* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
*/
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#include "graphics/tinygl/zgl.h"
namespace TinyGL {
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void GLContext::glopArrayElement(GLParam *param) {
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int offset;
int states = client_states;
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int idx = param[1].i;
if (states & COLOR_ARRAY) {
GLParam p[5];
int size = color_array_size;
offset = idx * color_array_stride;
switch (color_array_type) {
case TGL_UNSIGNED_BYTE: {
TGLubyte *array = (TGLubyte *)color_array + offset;
p[1].f = array[0];
p[2].f = array[1];
p[3].f = array[2];
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
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case TGL_BYTE: {
TGLbyte *array = (TGLbyte *)color_array + offset;
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p[1].f = array[0];
p[2].f = array[1];
p[3].f = array[2];
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
case TGL_UNSIGNED_INT: {
TGLuint *array = (TGLuint *)((TGLbyte *)color_array + offset);
p[1].f = array[0];
p[2].f = array[1];
p[3].f = array[2];
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
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case TGL_INT: {
TGLint *array = (TGLint *)((TGLbyte *)color_array + offset);
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p[1].f = array[0];
p[2].f = array[1];
p[3].f = array[2];
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
case TGL_UNSIGNED_SHORT: {
TGLushort *array = (TGLushort *)((TGLbyte *)color_array + offset);
p[1].f = array[0];
p[2].f = array[1];
p[3].f = array[2];
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
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case TGL_SHORT: {
TGLshort *array = (TGLshort *)((TGLbyte *)color_array + offset);
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p[1].f = array[0];
p[2].f = array[1];
p[3].f = array[2];
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
case TGL_FLOAT: {
TGLfloat *array = (TGLfloat *)((TGLbyte *)color_array + offset);
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p[1].f = array[0];
p[2].f = array[1];
p[3].f = array[2];
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
case TGL_DOUBLE: {
TGLdouble *array = (TGLdouble *)((TGLbyte *)color_array + offset);
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p[1].f = array[0];
p[2].f = array[1];
p[3].f = array[2];
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
default:
assert(0);
}
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glopColor(p);
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}
if (states & NORMAL_ARRAY) {
offset = idx * normal_array_stride;
current_normal.W = 0.0f;
switch (normal_array_type) {
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case TGL_FLOAT: {
TGLfloat *array = (TGLfloat *)((TGLbyte *)normal_array + offset);
current_normal.X = array[0];
current_normal.Y = array[1];
current_normal.Z = array[2];
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break;
}
case TGL_DOUBLE: {
TGLdouble *array = (TGLdouble *)((TGLbyte *)normal_array + offset);
current_normal.X = array[0];
current_normal.Y = array[1];
current_normal.Z = array[2];
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break;
}
case TGL_INT: {
TGLint *array = (TGLint *)((TGLbyte *)normal_array + offset);
current_normal.X = array[0];
current_normal.Y = array[1];
current_normal.Z = array[2];
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break;
}
case TGL_SHORT: {
TGLshort *array = (TGLshort *)((TGLbyte *)normal_array + offset);
current_normal.X = array[0];
current_normal.Y = array[1];
current_normal.Z = array[2];
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break;
}
default:
assert(0);
}
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}
if (states & TEXCOORD_ARRAY) {
int size = texcoord_array_size;
offset = idx * texcoord_array_stride;
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switch (texcoord_array_type) {
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case TGL_FLOAT: {
TGLfloat *array = (TGLfloat *)((TGLbyte *)texcoord_array + offset);
current_tex_coord.X = array[0];
current_tex_coord.Y = array[1];
current_tex_coord.Z = size > 2 ? array[2] : 0.0f;
current_tex_coord.W = size > 3 ? array[3] : 1.0f;
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break;
}
case TGL_DOUBLE: {
TGLdouble *array = (TGLdouble *)((TGLbyte *)texcoord_array + offset);
current_tex_coord.X = array[0];
current_tex_coord.Y = array[1];
current_tex_coord.Z = size > 2 ? array[2] : 0.0f;
current_tex_coord.W = size > 3 ? array[3] : 1.0f;
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break;
}
case TGL_INT: {
TGLint *array = (TGLint *)((TGLbyte *)texcoord_array + offset);
current_tex_coord.X = array[0];
current_tex_coord.Y = array[1];
current_tex_coord.Z = size > 2 ? array[2] : 0.0f;
current_tex_coord.W = size > 3 ? array[3] : 1.0f;
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break;
}
case TGL_SHORT: {
TGLshort *array = (TGLshort *)((TGLbyte *)texcoord_array + offset);
current_tex_coord.X = array[0];
current_tex_coord.Y = array[1];
current_tex_coord.Z = size > 2 ? array[2] : 0.0f;
current_tex_coord.W = size > 3 ? array[3] : 1.0f;
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break;
}
default:
assert(0);
}
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}
if (states & VERTEX_ARRAY) {
GLParam p[5];
int size = vertex_array_size;
offset = idx * vertex_array_stride;
switch (vertex_array_type) {
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case TGL_FLOAT: {
TGLfloat *array = (TGLfloat *)((TGLbyte *)vertex_array + offset);
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p[1].f = array[0];
p[2].f = array[1];
p[3].f = size > 2 ? array[2] : 0.0f;
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
case TGL_DOUBLE: {
TGLdouble *array = (TGLdouble *)((TGLbyte *)vertex_array + offset);
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p[1].f = array[0];
p[2].f = array[1];
p[3].f = size > 2 ? array[2] : 0.0f;
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
case TGL_INT: {
TGLint *array = (TGLint *)((TGLbyte *)vertex_array + offset);
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p[1].f = array[0];
p[2].f = array[1];
p[3].f = size > 2 ? array[2] : 0.0f;
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
case TGL_SHORT: {
TGLshort *array = (TGLshort *)((TGLbyte *)vertex_array + offset);
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p[1].f = array[0];
p[2].f = array[1];
p[3].f = size > 2 ? array[2] : 0.0f;
p[4].f = size > 3 ? array[3] : 1.0f;
break;
}
default:
assert(0);
}
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glopVertex(p);
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}
}
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void GLContext::glopDrawArrays(GLParam *p) {
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GLParam array_element[2];
GLParam begin[2];
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begin[1].i = p[1].i;
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glopBegin(begin);
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for (int i = 0; i < p[3].i; i++) {
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array_element[1].i = p[2].i + i;
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glopArrayElement(array_element);
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}
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glopEnd(nullptr);
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}
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void GLContext::glopDrawElements(GLParam *p) {
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GLParam array_element[2];
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void *indices;
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GLParam begin[2];
indices = (char *)p[4].p;
begin[1].i = p[1].i;
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glopBegin(begin);
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for (int i = 0; i < p[2].i; i++) {
switch (p[3].i) {
case TGL_UNSIGNED_BYTE:
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array_element[1].i = ((TGLbyte *)indices)[i];
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break;
case TGL_UNSIGNED_SHORT:
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array_element[1].i = ((TGLshort *)indices)[i];
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break;
case TGL_UNSIGNED_INT:
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array_element[1].i = ((TGLint *)indices)[i];
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break;
default:
assert(0);
break;
}
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glopArrayElement(array_element);
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}
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glopEnd(nullptr);
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}
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void GLContext::glopEnableClientState(GLParam *p) {
client_states |= p[1].i;
}
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void GLContext::glopDisableClientState(GLParam *p) {
client_states &= p[1].i;
}
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void GLContext::glopVertexPointer(GLParam *p) {
vertex_array_size = p[1].i;
vertex_array_type = p[2].i;
vertex_array = p[4].p;
switch (vertex_array_type) {
case TGL_FLOAT:
vertex_array_stride = p[3].i != 0 ? p[3].i : vertex_array_size * sizeof(TGLfloat);
break;
case TGL_DOUBLE:
vertex_array_stride = p[3].i != 0 ? p[3].i : vertex_array_size * sizeof(TGLdouble);
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break;
case TGL_INT:
vertex_array_stride = p[3].i != 0 ? p[3].i : vertex_array_size * sizeof(TGLint);
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break;
case TGL_SHORT:
vertex_array_stride = p[3].i != 0 ? p[3].i : vertex_array_size * sizeof(TGLshort);
break;
default:
assert(0);
break;
}
}
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void GLContext::glopColorPointer(GLParam *p) {
color_array_size = p[1].i;
color_array_type = p[2].i;
color_array = p[4].p;
switch (color_array_type) {
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case TGL_BYTE:
case TGL_UNSIGNED_BYTE:
color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLbyte);
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break;
case TGL_SHORT:
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case TGL_UNSIGNED_SHORT:
color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLshort);
break;
case TGL_INT:
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case TGL_UNSIGNED_INT:
color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLint);
break;
case TGL_FLOAT:
color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLfloat);
break;
case TGL_DOUBLE:
color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLdouble);
break;
default:
assert(0);
break;
}
}
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void GLContext::glopNormalPointer(GLParam *p) {
normal_array_type = p[1].i;
normal_array = p[3].p;
switch (p[1].i) {
case TGL_FLOAT:
normal_array_stride = p[2].i != 0 ? p[2].i : 3 * sizeof(TGLfloat);
break;
case TGL_DOUBLE:
normal_array_stride = p[2].i != 0 ? p[2].i : 3 * sizeof(TGLdouble);
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break;
case TGL_INT:
normal_array_stride = p[2].i != 0 ? p[2].i : 3 * sizeof(TGLint);
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break;
case TGL_SHORT:
normal_array_stride = p[2].i != 0 ? p[2].i : 3 * sizeof(TGLshort);
break;
default:
assert(0);
break;
}
}
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void GLContext::glopTexCoordPointer(GLParam *p) {
texcoord_array_size = p[1].i;
texcoord_array_type = p[2].i;
texcoord_array = p[4].p;
switch (texcoord_array_type) {
case TGL_FLOAT:
texcoord_array_stride = p[3].i != 0 ? p[3].i : texcoord_array_size * sizeof(TGLfloat);
break;
case TGL_DOUBLE:
texcoord_array_stride = p[3].i != 0 ? p[3].i : texcoord_array_size * sizeof(TGLdouble);
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break;
case TGL_INT:
texcoord_array_stride = p[3].i != 0 ? p[3].i : texcoord_array_size * sizeof(TGLint);
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break;
case TGL_SHORT:
texcoord_array_stride = p[3].i != 0 ? p[3].i : texcoord_array_size * sizeof(TGLshort);
break;
default:
assert(0);
break;
}
}
} // end of namespace TinyGL