scummvm/engines/bladerunner/script/rc01.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/script.h"
#include "bladerunner/ambient_sounds.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
namespace BladeRunner {
void ScriptRC01::InitializeScene() {
if (!Game_Flag_Query(24)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Outtake_Play(28, 1); // WSTLGO_E.VQA
Outtake_Play(41, 1); // BRLOGO_E.VQA
Outtake_Play( 0, 0); // INTRO_E.VQA
Outtake_Play(33, 1); // DSCENT_E.VQA
}
Game_Flag_Set(9); // Force flag 9 so McCoy will be in view
if (Game_Flag_Query(9)) {
Setup_Scene_Information(-171.16, 5.55, 27.28, 616);
} else if (Game_Flag_Query(114)) {
Setup_Scene_Information(-471.98, -0.30, 258.15, 616);
} else {
Setup_Scene_Information( -10.98, -0.30, 318.15, 616);
}
Scene_Exit_Add_2D_Exit(0, 314, 145, 340, 255, 0);
if (Game_Flag_Query(249))
Scene_Exit_Add_2D_Exit(1, 482, 226, 639, 280, 2);
if (Global_Variable_Query(1) > 1 && Game_Flag_Query(710))
Scene_Exit_Add_2D_Exit(2, 0, 0, 10, 479, 3);
if (!Game_Flag_Query(186))
Scene_2D_Region_Add(0, 0, 294, 296, 479);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(54, 30, 0, 1); // CTRAIN1.AUD
if (!Game_Flag_Query(186)) {
Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0470R.AUD
Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0480R.AUD
Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0500R.AUD
Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0540R.AUD
Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0560R.AUD
Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0870R.AUD
Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0900R.AUD
Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0940R.AUD
Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_0960R.AUD
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1070R.AUD
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1080R.AUD
Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1100R.AUD
Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1140R.AUD
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); // 67_1160R.AUD
}
Ambient_Sounds_Add_Looping_Sound(81, 60, 100, 1); // RCAMBR1.AUD
Ambient_Sounds_Add_Sound(82, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY1.AUD
Ambient_Sounds_Add_Sound(83, 5, 30, 30, 55, -100, 100, -101, -101, 0, 0); // RCCARBY2.AUD
Ambient_Sounds_Add_Sound(84, 5, 30, 30, 50, -100, 100, -101, -101, 0, 0); // RCCARBY3.AUD
Ambient_Sounds_Add_Sound(67, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); // SPIN2A.AUD
Ambient_Sounds_Add_Sound(87, 20, 80, 20, 40, -100, 100, -101, -101, 0, 0); // SIREN2.AUD
if (Game_Flag_Query(186)) {
if (!Game_Flag_Query(9) && !Game_Flag_Query(114))
Scene_Loop_Start_Special(0, 5, 0);
if (Game_Flag_Query(249))
Scene_Loop_Set_Default(6);
else
Scene_Loop_Set_Default(10);
} else {
if (!Game_Flag_Query(9) && !Game_Flag_Query(114))
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
}
I_Sez("Blade Runner");
I_Sez("");
I_Sez("From the dark recesses of David Leary's imagination comes a game unlike any");
I_Sez("other. Blade Runner immerses you in the underbelly of future Los Angeles. Right");
I_Sez("from the start, the story pulls you in with graphic descriptions of a");
I_Sez("grandmother doing the shimmy in her underwear, child molestation, brutal");
I_Sez("cold-blooded slaying of innocent animals, vomiting on desks, staring at a");
I_Sez("woman's ass, the list goes on. And when the game starts, the real fun begins -");
I_Sez("shoot down-on-their-luck homeless people and toss them into a dumpster. Watch");
I_Sez("with sadistic glee as a dog gets blown into chunky, bloody, bits by an");
I_Sez("explosive, and even murder a shy little girl who loves you. If you think David");
I_Sez("Leary is sick, and you like sick, this is THE game for you.");
I_Sez("");
I_Sez("JW: Don't forget the wasting of helpless mutated cripples in the underground.");
I_Sez("It's such a beautiful thing!");
I_Sez("");
I_Sez("DL: Go ahead. Just keep beating that snarling pit bull...ignore the foam");
I_Sez("around his jaws. There's room on the top shelf of my fridge for at least one");
I_Sez("more head... - Psychotic Dave");
I_Sez("");
}
void ScriptRC01::SceneLoaded() {
if (!Game_Flag_Query(24)){
// ADQ_Flush();
Actor_Voice_Over(1830, 99);
Actor_Voice_Over(1850, 99);
if (!Game_Flag_Query(378)) {
Actor_Voice_Over(1860, 99);
I_Sez("MG: Is David Leary a self-respecting human or is he powered by rechargeable");
I_Sez("batteries?\n");
}
Game_Flag_Set(24);
}
}
void ScriptRC01::SceneFrameAdvanced(int frame) {
if (frame == 1)
Sound_Play(118, 40, 0, 0, 50); // CARDOWN3.AUD
if (frame == 61 || frame == 362)
Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD
if (frame == 108 || frame == 409)
Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD
if (frame == 183 || frame == 484)
Sound_Play(116, 100, 80, 80, 50); // SPINOPN4.AUD
if (frame == 228 || frame == 523)
Sound_Play(119, 100, 80, 80, 50); // SPINCLS1.AUD
if (frame == 243 || frame == 545)
Sound_Play(117, 40, 80, 80, 50); // CARUP3.AUD
if (frame == 315)
Sound_Play(118, 40, 80, 80, 50); // CARDOWN3.AUD
}
} // End of namespace BladeRunner