scummvm/engines/asylum/console.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Console module
#include "asylum/asylum.h"
#include "asylum/console.h"
namespace Asylum {
extern int32 g_debugPolygons;
extern int32 g_debugBarriers;
Console::Console(AsylumEngine *vm) : GUI::Debugger() {
_vm = vm;
DCmd_Register("video", WRAP_METHOD(Console, cmdPlayVideo));
DCmd_Register("script", WRAP_METHOD(Console, cmdRunScript));
DCmd_Register("scene", WRAP_METHOD(Console, cmdChangeScene));
DCmd_Register("flags", WRAP_METHOD(Console, cmdShowFlags));
DCmd_Register("toggle_flag", WRAP_METHOD(Console, cmdToggleFlag));
DCmd_Register("dump_action", WRAP_METHOD(Console, cmdDumpActionArea));
DVar_Register("showpolygons", &g_debugPolygons, DVAR_INT, 0);
DVar_Register("showbarriers", &g_debugBarriers, DVAR_INT, 0);
}
Console::~Console() {
}
bool Console::cmdDumpActionArea(int32 argc, const char **argv) {
if (argc == 2) {
// TODO Get an action area by index/id
} else {
for (int32 i = 0; i < _vm->scene()->worldstats()->numActions; i++) {
ActionArea *a = &_vm->scene()->worldstats()->actions[i];
printActionAreaStats(a);
}
}
return true;
}
void Console::printActionAreaStats(ActionArea *a) {
DebugPrintf("id[%d] name[%s] field01[%d] field02[%d] field40[%d] field44[%d] flags[%d] \n"
"actionListIdx1[%d] actionListIdx2[%d] actionType[%d] field_7C[%d] polyIdx[%d]\n"
"field_84[%d] field_88[%d] soundResId[%d] field_90[%d] palette[%d] volume[%d]\n\n",
a->id,
a->name,
a->field01,
a->field02,
a->field_40,
a->field_44,
a->flags,
a->actionListIdx1,
a->actionListIdx2,
a->actionType,
//a->flagNums[10],
a->field_7C,
a->polyIdx,
a->field_84,
a->field_88,
a->soundResId,
a->field_90,
a->paletteValue,
//a->array[5],
a->volume);
}
bool Console::cmdShowFlags(int32 argc, const char **argv) {
for (int32 i = 0; i < 1512; i++) {
if (_vm->isGameFlagSet(i)) {
DebugPrintf("Game Flag %d is Active\n", i);
}
}
return true;
}
bool Console::cmdToggleFlag(int32 argc, const char **argv) {
if (argc != 2 || atoi(argv[1]) > 1512 || atoi(argv[1]) < 0) {
DebugPrintf("Enter a value between 0 and 1512\n");
return true;
}
_vm->toggleGameFlag(atoi(argv[1]));
DebugPrintf("Flag %d == %d\n", atoi(argv[1]), _vm->isGameFlagSet(atoi(argv[1])));
return true;
}
bool Console::cmdPlayVideo(int32 argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage %s <video number>\n", argv[0]);
return true;
}
_vm->scene()->actions()->delayedVideoIndex = atoi(argv[1]);
return false;
}
bool Console::cmdRunScript(int32 argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage %s <script number>\n", argv[0]);
return true;
}
// FIXME push the script index into the script queue
//_vm->scene()->actions()->setScriptByIndex(atoi(argv[1]));
return false;
}
bool Console::cmdChangeScene(int32 argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage %s <scene number>\n", argv[0]);
return true;
}
if (atoi(argv[1]) - 4 < 1 || atoi(argv[1]) - 4 >= 15) {
DebugPrintf("Attempt to SetupStartingInfo(%d); Invalid world\n", atoi(argv[1]));
return true;
}
_vm->scene()->actions()->delayedSceneIndex = atoi(argv[1]);
// FIXME push the script index into the script queue
// XXX is this right or should it be ws->actionListIdx???
//_vm->scene()->actions()->setScriptByIndex(0);
return false;
}
} // End of namespace Asulym