scummvm/engines/asylum/respack.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef ASYLUM_RESOURCEPACK_H
#define ASYLUM_RESOURCEPACK_H
#include "asylum/shared.h"
#include "common/array.h"
#include "common/file.h"
#include "common/hashmap.h"
namespace Asylum {
class ResourceManager;
struct ResourceEntry {
byte *data;
uint32 size;
uint32 offset;
};
class ResourcePack {
public:
ResourceEntry *get(uint16 index);
int count();
protected:
ResourcePack(Common::String filename);
~ResourcePack();
private:
Common::Array<ResourceEntry> _resources;
Common::File _packFile;
void init(Common::String filename);
friend ResourceManager;
};
class ResourceManager {
public:
ResourceManager() {}
virtual ~ResourceManager() {}
//void load(ResourcePackId id);
ResourceEntry *get(ResourceId id);
//int count(ResourceId id);
//void unload(ResourcePackId id);
private:
struct ResourcePackId_EqualTo {
bool operator()(const ResourcePackId &x, const ResourcePackId &y) const { return x == y; }
};
struct ResourcePackId_Hash {
uint operator()(const ResourcePackId &x) const { return x; }
};
typedef Common::HashMap<ResourcePackId, ResourcePack*, ResourcePackId_Hash, ResourcePackId_EqualTo> ResourceCache;
ResourceCache _resources;
ResourceCache _music;
};
} // end of namespace Asylum
#endif