scummvm/engines/grim/detection.cpp

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/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "engines/grim/grim.h"
namespace Grim {
struct GrimGameDescription {
ADGameDescription desc;
};
uint32 GrimEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language GrimEngine::getLanguage() const {
return _gameDescription->desc.language;
}
}
static const PlainGameDescriptor grimGames[] = {
{"grim", "Grim Fandango"},
{"monkey", "Escape From Monkey Island"},
{0, 0}
};
namespace Grim {
static const GrimGameDescription gameDescriptions[] = {
{
// Grim English version
{
"grim",
0,
AD_ENTRY1s("grim.tab", "cfb333d6aec260c905151b6b98ef71e8", 362212),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS
},
},
{ AD_TABLE_END_MARKER }
};
} // End of namespace Grim
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Grim::gameDescriptions,
// Size of that superset structure
sizeof(Grim::GrimGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
grimGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"grim",
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};
class GrimMetaEngine : public AdvancedMetaEngine {
public:
GrimMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Grim Engine";
}
virtual const char *getOriginalCopyright() const {
return "LucasArts GrimE Games (C) LucasArts";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool GrimMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Grim::GrimGameDescription *gd = (const Grim::GrimGameDescription *)desc;
if (gd) {
*engine = new Grim::GrimEngine(syst, gd);
}
return gd != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(GRIM)
REGISTER_PLUGIN_DYNAMIC(GRIM, PLUGIN_TYPE_ENGINE, GrimMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GRIM, PLUGIN_TYPE_ENGINE, GrimMetaEngine);
#endif