scummvm/backends/platform/sdl/sdl.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
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#if defined(WIN32)
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
#undef ARRAYSIZE
#endif
#include "backends/platform/sdl/sdl.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/util.h"
#ifdef UNIX
#include "backends/saves/posix/posix-saves.h"
#else
#include "backends/saves/default/default-saves.h"
#endif
#include "backends/audiocd/sdl/sdl-audiocd.h"
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#include "backends/events/sdl/sdl-events.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/mixer/sdl/sdl-mixer.h"
#include "backends/timer/sdl/sdl-timer.h"
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#include "icons/scummvm.xpm"
/*
* Include header files needed for the getFilesystemFactory() method.
*/
#if defined(__amigaos4__)
#include "backends/fs/amigaos4/amigaos4-fs-factory.h"
#elif defined(UNIX)
#include "backends/fs/posix/posix-fs-factory.h"
#elif defined(WIN32)
#include "backends/fs/windows/windows-fs-factory.h"
#endif
#if defined(UNIX)
#ifdef MACOSX
#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
#elif defined(SAMSUNGTV)
#define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.scummvmrc"
#else
#define DEFAULT_CONFIG_FILE ".scummvmrc"
#endif
#else
#define DEFAULT_CONFIG_FILE "scummvm.ini"
#endif
#if defined(MACOSX) || defined(IPHONE)
#include "CoreFoundation/CoreFoundation.h"
#endif
void OSystem_SDL::initBackend() {
assert(!_inited);
uint32 sdlFlags = 0;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
if (SDL_Init(sdlFlags) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
// Enable unicode support if possible
SDL_EnableUNICODE(1);
// Create and hook up the mutex manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_mutexManager == 0) {
_mutexManager = new SdlMutexManager();
}
// Create and hook up the event manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_eventManager == 0) {
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_eventManager = new SdlEventManager(this);
}
// Create the savefile manager, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_savefileManager == 0) {
#ifdef UNIX
_savefileManager = new POSIXSaveFileManager();
#else
_savefileManager = new DefaultSaveFileManager();
#endif
}
// Create and hook up the mixer, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_mixer == 0) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
_mixer = new SdlMixerImpl(this);
}
// Create and hook up the timer manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_timerManager == 0) {
_timerManager = new SdlTimerManager();
}
// Create and hook up the graphics manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_graphicsManager == 0) {
_graphicsManager = new SdlGraphicsManager();
}
if (_audiocdManager == 0) {
_audiocdManager = (AudioCDManager *)new SdlAudioCDManager();
}
#if !defined(MACOSX) && !defined(__SYMBIAN32__)
// Setup a custom program icon.
// Don't set icon on OS X, as we use a nicer external icon there.
// Don't for Symbian: it uses the EScummVM.aif file for the icon.
setupIcon();
#endif
// Invoke parent implementation of this method
OSystem::initBackend();
_inited = true;
}
OSystem_SDL::OSystem_SDL()
:
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_inited(false) {
#if defined(__amigaos4__)
_fsFactory = new AmigaOSFilesystemFactory();
#elif defined(UNIX)
_fsFactory = new POSIXFilesystemFactory();
#elif defined(WIN32)
_fsFactory = new WindowsFilesystemFactory();
#elif defined(__SYMBIAN32__)
// Do nothing since its handled by the Symbian SDL inheritance
#else
#error Unknown and unsupported FS backend
#endif
}
OSystem_SDL::~OSystem_SDL() {
delete _mixer;
delete _savefileManager;
delete _timerManager;
}
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
#ifdef DATA_PATH
// Add the global DATA_PATH to the directory search list
// FIXME: We use depth = 4 for now, to match the old code. May want to change that
Common::FSNode dataNode(DATA_PATH);
if (dataNode.exists() && dataNode.isDirectory()) {
s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
}
#endif
#ifdef MACOSX
// Get URL of the Resource directory of the .app bundle
CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
if (fileUrl) {
// Try to convert the URL to an absolute path
UInt8 buf[MAXPATHLEN];
if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
// Success: Add it to the search path
Common::String bundlePath((const char *)buf);
s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
}
CFRelease(fileUrl);
}
#endif
}
static Common::String getDefaultConfigFileName() {
char configFile[MAXPATHLEN];
#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
OSVERSIONINFO win32OsVersion;
ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&win32OsVersion);
// Check for non-9X version of Windows.
if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
// Use the Application Data directory of the user profile.
if (win32OsVersion.dwMajorVersion >= 5) {
if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
error("Unable to access application data directory");
} else {
if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
error("Unable to access user profile directory");
strcat(configFile, "\\Application Data");
CreateDirectory(configFile, NULL);
}
strcat(configFile, "\\ScummVM");
CreateDirectory(configFile, NULL);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
FILE *tmp = NULL;
if ((tmp = fopen(configFile, "r")) == NULL) {
// Check windows directory
char oldConfigFile[MAXPATHLEN];
GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
if ((tmp = fopen(oldConfigFile, "r"))) {
strcpy(configFile, oldConfigFile);
fclose(tmp);
}
} else {
fclose(tmp);
}
} else {
// Check windows directory
GetWindowsDirectory(configFile, MAXPATHLEN);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
}
#elif defined(UNIX)
// On UNIX type systems, by default we store the config file inside
// to the HOME directory of the user.
//
// GP2X is Linux based but Home dir can be read only so do not use
// it and put the config in the executable dir.
//
// On the iPhone, the home dir of the user when you launch the app
// from the Springboard, is /. Which we don't want.
const char *home = getenv("HOME");
if (home != NULL && strlen(home) < MAXPATHLEN)
snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#endif
return configFile;
}
Common::SeekableReadStream *OSystem_SDL::createConfigReadStream() {
Common::FSNode file(getDefaultConfigFileName());
return file.createReadStream();
}
Common::WriteStream *OSystem_SDL::createConfigWriteStream() {
Common::FSNode file(getDefaultConfigFileName());
return file.createWriteStream();
}
void OSystem_SDL::setWindowCaption(const char *caption) {
Common::String cap;
byte c;
// The string caption is supposed to be in LATIN-1 encoding.
// SDL expects UTF-8. So we perform the conversion here.
while ((c = *(const byte *)caption++)) {
if (c < 0x80)
cap += c;
else {
cap += 0xC0 | (c >> 6);
cap += 0x80 | (c & 0x3F);
}
}
SDL_WM_SetCaption(cap.c_str(), cap.c_str());
}
void OSystem_SDL::deinit() {
SDL_ShowCursor(SDL_ENABLE);
delete _mixer;
delete _timerManager;
SDL_Quit();
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// Event Manager requires save manager for storing
// recorded events
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delete _eventManager;
delete _savefileManager;
}
void OSystem_SDL::quit() {
deinit();
#if !defined(SAMSUNGTV)
exit(0);
#endif
}
void OSystem_SDL::setupIcon() {
int x, y, w, h, ncols, nbytes, i;
unsigned int rgba[256];
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unsigned int *icon;
sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) {
warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes);
return;
}
icon = (unsigned int*)malloc(w*h*sizeof(unsigned int));
if (!icon) {
warning("Could not allocate temp storage for the built-in icon");
return;
}
for (i = 0; i < ncols; i++) {
unsigned char code;
char color[32];
unsigned int col;
sscanf(scummvm_icon[1 + i], "%c c %s", &code, color);
if (!strcmp(color, "None"))
col = 0x00000000;
else if (!strcmp(color, "black"))
col = 0xFF000000;
else if (color[0] == '#') {
sscanf(color + 1, "%06x", &col);
col |= 0xFF000000;
} else {
warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
free(icon);
return;
}
rgba[code] = col;
}
for (y = 0; y < h; y++) {
const char *line = scummvm_icon[1 + ncols + y];
for (x = 0; x < w; x++) {
icon[x + w * y] = rgba[(int)line[x]];
}
}
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SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
if (!sdl_surf) {
warning("SDL_CreateRGBSurfaceFrom(icon) failed");
}
SDL_WM_SetIcon(sdl_surf, NULL);
SDL_FreeSurface(sdl_surf);
free(icon);
}
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SdlGraphicsManager *OSystem_SDL::getGraphicsManager() {
assert(_graphicsManager);
return (SdlGraphicsManager *)_graphicsManager;
}
bool OSystem_SDL::pollEvent(Common::Event &event) {
assert(_eventManager);
return ((SdlEventManager *)_eventManager)->pollSdlEvent(event);
}