scummvm/engines/saga2/transit.cpp

136 lines
3.8 KiB
C++
Raw Normal View History

2021-05-17 20:47:39 +02:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
2021-06-23 14:41:01 +02:00
#include "saga2/saga2.h"
#include "saga2/idtypes.h"
2021-05-17 20:47:39 +02:00
#include "saga2/tile.h"
#include "saga2/vpal.h"
2021-05-17 20:47:39 +02:00
#include "saga2/palette.h"
#include "saga2/calender.h"
#include "saga2/modal.h"
#include "saga2/display.h"
namespace Saga2 {
/* ===================================================================== *
Prototypes
* ===================================================================== */
bool isModalMode(void) {
uint16 i;
2021-06-13 16:56:52 +02:00
bool modalFlag = false;
2021-05-17 20:47:39 +02:00
for (i = 0; i < GameMode::modeStackCtr; i++) {
// go through each stacked mode
// and if modal mode is one of them,
// then set the modal flag
2021-06-07 18:19:10 +02:00
if (GameMode::modeStackPtr[i] == &ModalMode) {
2021-06-13 16:56:52 +02:00
modalFlag = true;
2021-05-17 20:47:39 +02:00
}
}
return modalFlag;
}
void dayNightUpdate(void) {
// do nothing while in modal mode
if (isModalMode()) {
return;
}
audioEnvironmentSetDaytime(isDayTime());
2021-08-26 04:43:14 +09:00
uint32 lightLevel = g_vm->_calender->lightLevel(MAX_LIGHT);
2021-05-17 20:47:39 +02:00
// Code to avoid unneccessary fades.
if (lightLevel != g_vm->_pal->_prevLightLevel) {
g_vm->_pal->_prevLightLevel = lightLevel;
2021-05-17 20:47:39 +02:00
2021-08-22 07:26:24 +09:00
g_vm->_pal->createPalette(
&g_vm->_pal->_newPalette,
2021-08-22 07:26:24 +09:00
g_vm->_pal->_midnightPalette,
g_vm->_pal->_noonPalette,
2021-05-17 20:47:39 +02:00
lightLevel,
MAX_LIGHT);
if (g_vm->_currentMapNum == 0)
g_vm->_pal->beginFade(&g_vm->_pal->_newPalette, 100);
2021-05-17 20:47:39 +02:00
}
2021-08-22 07:26:24 +09:00
if (!g_vm->_pal->updatePalette()) {
2021-05-17 20:47:39 +02:00
gPalettePtr neededPalette;
gPalette currentPalette;
neededPalette = g_vm->_currentMapNum == 0 ? &g_vm->_pal->_newPalette : g_vm->_pal->_noonPalette;
2021-08-22 07:26:24 +09:00
g_vm->_pal->getCurrentPalette(&currentPalette);
2021-05-17 20:47:39 +02:00
if (memcmp(&currentPalette, neededPalette, sizeof(gPalette)) != 0)
2021-08-22 07:26:24 +09:00
g_vm->_pal->setCurrentPalette(neededPalette);
2021-05-17 20:47:39 +02:00
}
}
void SystemEventLoop(void);
//-----------------------------------------------------------------------
// Fade to black
void clearTileAreaPort(void);
void reDrawScreen(void) ;
void updateMainDisplay(void);
void updateActiveRegions();
void drawMainDisplay(void);
void fadeUp();
void fadeDown();
void clearTileAreaPort(void);
void displayUpdate(void);
void disableUserControls(void);
void enableUserControls(void);
void fadeDown(void) {
if (g_vm->_fadeDepth++ == 0) {
2021-08-22 07:26:24 +09:00
g_vm->_pal->beginFade(g_vm->_pal->_darkPalette, 20);
while (g_vm->_pal->updatePalette());
2021-05-17 20:47:39 +02:00
clearTileAreaPort();
blackOut();
disablePaletteChanges();
}
}
//-----------------------------------------------------------------------
// Fade to many colors
void fadeUp(void) {
if (--g_vm->_fadeDepth == 0) {
2021-05-17 20:47:39 +02:00
enableUserControls();
updateMainDisplay();
drawMainDisplay();
reDrawScreen();
enablePaletteChanges();
g_vm->_pal->beginFade(g_vm->_currentMapNum != 0 ? g_vm->_pal->_noonPalette : &g_vm->_pal->_newPalette, 20);
2021-08-22 07:26:24 +09:00
while (g_vm->_pal->updatePalette()) ;
2021-05-17 20:47:39 +02:00
}
}
} // end of namespace Saga2