2015-06-14 14:13:55 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/sherlock.h"
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#include "sherlock/fixed_text.h"
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2015-06-26 21:34:37 -04:00
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#include "sherlock/scalpel/scalpel_fixed_text.h"
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#include "sherlock/tattoo/tattoo_fixed_text.h"
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2015-06-14 14:13:55 +02:00
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namespace Sherlock {
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2015-06-26 21:34:37 -04:00
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FixedText *FixedText::init(SherlockEngine *vm) {
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if (vm->getGameID() == GType_SerratedScalpel)
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return new Scalpel::ScalpelFixedText(vm);
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else
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return new Tattoo::TattooFixedText(vm);
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2015-06-14 14:13:55 +02:00
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}
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} // End of namespace Sherlock
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